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Design Consistency, Craft, Efficiency, and 
Cat Memes

Paul
October 29, 2017

Design Consistency, Craft, Efficiency, and 
Cat Memes

Design is both fun and hard. In the midst of the daily grind, it can be hard to focus on a long term goal and vision to stay in this career path and not get burnout.

How do we do projects at Tallwave in a way that helps us keep our sanity? As someone who’s been doing this for well over 10 years now, I want to be able to pass along things I’ve learned along the way that help. Hopefully you’ll pick up something that will help or think “I’m not the only one that does that, I’m not crazy."

Paul

October 29, 2017
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Transcript

  1. Design—fun, but also very hard Not enough time Not enough

    budget Client’s sister’s cousin’s brother’s boyfriend thinks’s it’s silly Nobody agrees on anything
  2. MAKE 23 ANNOTATED WIRES BY TOMORROW
 AND ATTEND 13 MEETINGS,

    THERE’S PLENTY OF TIME BANDWIDTH UNICORN SAYS
  3. Projects Kickoffs – Internal & External Design Studios Design Sprints

    (Map out goals end to end) Regular meetings–but not too many (╯°□°)╯︵ ┻━┻ Be flexible
  4. Design Studio Work on a specific problem Everyone works individually

    for 30–45m Everyone shares their ideas Then, everyone works on it again!
  5. LOL

  6. Designer rant This is something I think about a lot

    It’s something I’m guilty of as well It’s going to take all of us to fix this
  7. Use real text Use real text to set body text

    If you don’t have content, use the classics I have a soft spot for Charles Dickens Set a maximum line length for everything
  8. When to break the rules with grids You must know

    the technology you’re designing for When you know the rules
  9. Sketch+Abstract Version Control for Designers Distributed Design (Blame!) (Real) Iteration

    Feedback within Version Control (Historical context) Libraries within Projects