Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Master your custom views
Search
Sponsored
·
Ship Features Fearlessly
Turn features on and off without deploys. Used by thousands of Ruby developers.
→
Rui Gonçalo
October 18, 2017
Programming
150
1
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
Master your custom views
Real examples of how to create pixel perfect views that will make your design team happy :)
Rui Gonçalo
October 18, 2017
More Decks by Rui Gonçalo
See All by Rui Gonçalo
NYC Android meetup May 2019
ruigoncalo
0
36
Start speking it @ Droidcon Krakow 2017
ruigoncalo
0
120
Espressing yourself
ruigoncalo
0
73
Other Decks in Programming
See All in Programming
気づいたらRubyで100作品 ー クリエイティブコーディングが生活の一部になるまで / 100 Ruby Sketches Later: How Creative Coding Became Part of My Life
chobishiba
3
630
Go1.27で導入されるジェネリクスメソッドでできること
mackee
0
220
Lessons from Spec-Driven Development
simas
PRO
0
240
jQueryをバージョンアップする前に使いたいjQuery Migrate
matsuo_atsushi
0
620
LLMによるContent Moderationの本番運用の裏側と品質担保への挑戦
suikabar
3
810
才能?センス?知らん、 続けたもん勝ちだ。-- 結婚・出産・癌を越えてなお、私がプロダクトを創り続ける理由
16bitidol
2
620
正しくソフトウェアを作る、前提を疑うための認知の視点 / doubt-premise
minodriven
21
7.2k
TSKaigi Night Talks 2026_TypeScriptでサプライチェーンの整合性を型に閉じ込める
geekplus_tech
0
420
Semantic Version 単位で戦略を柔軟に変えて、パッケージアップデートを自動化する
daitasu
1
330
技術記事、 専門家としてのプログラマ、 言語化
mizchi
13
7.2k
フロントエンドとバックエンドで「1文字」を揃えよう
youkidearitai
PRO
0
780
Vue × Nuxt × Oxc どこまで使える?実運用の現在地
andpad
0
330
Featured
See All Featured
Collaborative Software Design: How to facilitate domain modelling decisions
baasie
1
260
Performance Is Good for Brains [We Love Speed 2024]
tammyeverts
12
1.7k
DevOps and Value Stream Thinking: Enabling flow, efficiency and business value
helenjbeal
1
250
Git: the NoSQL Database
bkeepers
PRO
432
67k
The World Runs on Bad Software
bkeepers
PRO
72
12k
Impact Scores and Hybrid Strategies: The future of link building
tamaranovitovic
0
320
Measuring & Analyzing Core Web Vitals
bluesmoon
9
870
Stop Working from a Prison Cell
hatefulcrawdad
274
21k
How to Build an AI Search Optimization Roadmap - Criteria and Steps to Take #SEOIRL
aleyda
1
2.1k
The State of eCommerce SEO: How to Win in Today's Products SERPs - #SEOweek
aleyda
2
11k
Reflections from 52 weeks, 52 projects
jeffersonlam
356
21k
Everyday Curiosity
cassininazir
0
250
Transcript
Master your custom views @rmgoncalo Rui Gonçalo
Screens
Screen size: physical size (diagonal) e.g: 5.5’’
Screen size: physical size (diagonal) e.g: 5.5’’ Resolution: # of
physical pixels on a screen e.g: 1080 pixels x 1920 pixels
Screen size: physical size (diagonal) e.g: 5.5’’ Screen density: #
of pixels within a physical area e.g: 160 dots per inch (dpi) Resolution: # of physical pixels on a screen e.g: 1080 pixels x 1920 pixels
Density-independent pixel (dp): virtual pixel that abstracts different density screens
1 dp = 1 pixel on 160 dpi
None
resolution 1080x1920 density xxhdpi 300dp x 100dp 250dp x 100dp
200dp x 100dp 150dp x 100dp
300dp x 100dp 250dp x 100dp 200dp x 100dp 150dp
x 100dp
300dp x 100dp 250dp x 100dp 200dp x 100dp 150dp
x 100dp resolution 1080x1920 density xxhdpi resolution 1080x1920 density xxhdpi
resources.displayMetrics.density resolution 1080x1920 density xxhdpi
2.6 resolution 1080x1920 density xxhdpi resources.displayMetrics.density
2.6 160 * 2.6 = 416 dpi width 1080 /
2.6 ~ 411 dp height 1920 / 2.6 ~ 731 dp resolution 1080x1920 density xxhdpi resources.displayMetrics.density
2.6 300 dp * 2.6 = 780 px 250 dp
* 2.6 = 650 px 780px 650px 520px 390px 200 dp * 2.6 = 520 px 150 dp * 2.6 = 390 px 160 * 2.6 = 416 dpi width 1080 / 2.6 ~ 411 dp height 1920 / 2.6 ~ 731 dp resolution 1080x1920 density xxhdpi resources.displayMetrics.density
resources.displayMetrics.density resolution 1080x1920 density xxhdpi
3.0 160 * 3.0 = 480 dpi width 1080 /
3.0 ~ 360 dp height 1920 / 3.0 ~ 640 dp resolution 1080x1920 density xxhdpi resources.displayMetrics.density
3.0 300 dp * 3.0 = 900 px 250 dp
* 3.0 = 750 px 200 dp * 3.0 = 600 px 150 dp * 3.0 = 450 px 900px 750px 600px 450px 160 * 3.0 = 480 dpi width 1080 / 3.0 ~ 360 dp height 1920 / 3.0 ~ 640 dp resolution 1080x1920 density xxhdpi resources.displayMetrics.density
resolution 1080x1920 size (dp) 411x731 resolution 1080x1920 size (dp) 360x640
Google Pixel Nexus 5 resolution 1080x1920 size (dp) 411x731 resolution
1080x1920 size (dp) 360x640
Wide range of Android devices with different screen resolutions and
densities
<View android:layout_width=“300dp” android:layout_height=“100dp” />
/res/values-sw411dp/dimens.xml /res/layout-sw411dp <View android:layout_width=“@dimen/block_width” android:layout_height=“100dp” /> sw?
topView centerTopView centerBottomView bottomView val screenWidth = resources.displayMetrics.widthPixels val topW
= screenWidth * ( 300 / 360f ) val cTopW = screenWidth * ( 250 / 360f ) val cBottomW = screenWidth * ( 200 / 360f ) val bottomW = screenWidth * ( 150 / 360f ) val height = (100 * resources.displayMetrics.density) default view width default screen width
topView centerTopView centerBottomView bottomView topView.layoutParams = LinearLayout.LayoutParams(topW, height) centerTopView.layoutParams =
LinearLayout.LayoutParams(cTopW, height) centerBottomView.layoutParams = LinearLayout.LayoutParams(cBottomW, height) bottomView.layoutParams = LinearLayout.LayoutParams(bottomW, height)
Design for 1080x1920 480dpi (xxhdpi) take into account different screens
width (do the math) https://material.io/devices/ Don’t trust the Android emulator Google Pixel has 480 DPI instead of 416 DPI
Custom Views
class CustomView : View { } ViewGroup FrameLayout …
class CustomView : View { constructor(context: Context) : super(context) constructor(context:
Context, attrs: AttributeSet) : super(context, attrs) }
class CustomView : View { override fun onAttachedToWindow() override fun
onDetachedFromWindow() }
onMeasure() onLayout() onDraw() onAttachedToWindow() onDetachedFromWindow()
onDraw()
onDraw()
Canvas()
Canvas() Y X resources.displayMetrics .widthPixels resources.displayMetrics .heightPixels
Canvas() Y X resources.displayMetrics .widthPixels resources.displayMetrics .heightPixels Paint() - geometries
- text - bitmaps Path()
resources.displayMetrics.widthPixels ? ? ? ? ?
? ? 70dp ? ? resources.displayMetrics.widthPixels
? ? ? 70dp 50dp resources.displayMetrics.widthPixels
? 110dp 20dp 70dp 50dp resources.displayMetrics.widthPixels
110dp 20dp 70dp 50dp resources.displayMetrics.widthPixels resources.displayMetrics.widthPixels-130dp
110dp 20dp 70dp 50dp resources.displayMetrics.widthPixels resources.displayMetrics.widthPixels-130dp
path.lineTo(0f, containerHeight) (0, 0) (0, containerHeight)
path.lineTo(screenWidthPx - tagWidthBigPx, containerHeight)
path.cubicTo( screenWidthPx - tagWidthSmallPx, containerHeight, screenWidthPx - tagWidthBigPx, containerHeight +
tagHeightPx, screenWidthPx - tagWidthSmallPx, containerHeight + tagHeightPx )
path.cubicTo( screenWidthPx - tagWidthSmallPx, containerHeight, screenWidthPx - tagWidthBigPx, containerHeight +
tagHeightPx, screenWidthPx - tagWidthSmallPx, containerHeight + tagHeightPx ) http://cubic-bezier.com/
x path.cubicTo( screenWidthPx - tagWidthSmallPx, containerHeight, screenWidthPx - tagWidthBigPx, containerHeight
+ tagHeightPx, screenWidthPx - tagWidthSmallPx, containerHeight + tagHeightPx )
path.cubicTo( screenWidthPx - tagWidthSmallPx, containerHeight, screenWidthPx - tagWidthBigPx, containerHeight +
tagHeightPx, screenWidthPx - tagWidthSmallPx, containerHeight + tagHeightPx ) x
path.cubicTo( screenWidthPx - tagWidthSmallPx, containerHeight, screenWidthPx - tagWidthBigPx, containerHeight +
tagHeightPx, screenWidthPx - tagWidthSmallPx, containerHeight + tagHeightPx ) x
path.lineTo(screenWidthPx, containerHeight + tagHeightPx)
path.lineTo(screenWidthPx, 0f)
path.lineTo(0f, 0f)
private val path by lazy { Path() } override fun
onDraw(canvas: Canvas) { super.onDraw(canvas) with(path) { lineTo(…) cubicTo(…) … } canvas.drawPath(path, paint) }
private val paint by lazy { Paint().apply { style =
Paint.Style.FILL color = Color.WHITE isAntiAlias = true } }
onMeasure() onLayout() onDraw() onAttachedToWindow() onDetachedFromWindow()
None
<FrameLayout android:layout_width="match_parent" android:layout_height="match_parent" android:background="@color/blue"> <FrameLayout android:layout_width="match_parent" android:layout_height="wrap_content"> <com.example.CustomView android:layout_width="match_parent" android:layout_height="wrap_content"/>
<TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="end|bottom" android:layout_margin="12dp" android:text="123" android:textSize="30sp"/> </FrameLayout> </FrameLayout>
<FrameLayout android:layout_width="match_parent" android:layout_height="match_parent" android:background="@color/blue"> <FrameLayout android:layout_width="match_parent" android:layout_height="wrap_content"> <com.example.CustomView android:layout_width="match_parent" android:layout_height="wrap_content"/>
<TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="end|bottom" android:layout_margin="12dp" android:text="123" android:textSize="30sp"/> </FrameLayout> </FrameLayout>
override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) { val customHeightMeasuredSpec
= MeasureSpec.makeMeasureSpec( containerHeight + tagHeightPx, MeasureSpec.EXACTLY) super.onMeasure(widthMeasureSpec, customHeightMeasuredSpec) } setMeasuredDimension(measuredWidth: Int, measuredHeight: Int)
onMeasure() onLayout() onDraw() onAttachedToWindow() onDetachedFromWindow() invalidate()
None
BL BR TR TL
BL BR TR TL
BL BR TR TL
BL BR TR TL
BL BR TR TL AL AR
BL BR TR TL AL AR
BL BR TR TL AL AR
TL width center in x axis = width / 2
TLx = width / 2 - peekTopWidth / 2 TLy
= 0f TL width center in x axis = width / 2 peekTopWidth y x
BLx = (width / 2 - peekBottomWidth / 2) *
(1 - offset * 3) BL x offset = 0,1 BLx = 100 * (1 - 0,1 * 3) = 100 * 0,7 = 70 offset = 0,2 BLx = 100 * (1 - 0,2 * 3) = 100 * 0,4 = 40
BL y peekHeight BLy = if(BLx >= 0) { peekHeight
} else { ?????????? }
BL y BLy = if(BLx >= 0) { peekHeight }
else { ?????????? } peekHeight
peekHeight BLy = peekHeight - (peekHeight * offset) offset =
0,1 BLy = 100 - (100 * 0,1) = 100 - 10 = 90 offset = 0,6 BLy = 100 - (100 * 0,6) = 100 - 60 = 40
peekHeight BLy = peekHeight - (peekHeight * offset) offset =
0,1 BLy = 100 - (100 * 0,1) = 100 - 10 = 90 offset = 0,35 BLy = 100 - (100 * 0,35) = 100 - 35 = 65 offset is 0,35!!!
x x (anchorOffset, 0) (1, 1) offset = 0,35 peekHeight
peekHeight - (peekHeight * offset)
x x (anchorOffset, 0) (1, 1) To calculate the slope
of a line you need only two points from that line m = ( y2 - y1 ) / ( x2 - x1 )
x x (anchorOffset, 0) (1, 1) m = ( 1
- 0 ) / ( 1 - anchorOffset )
x x (anchorOffset, 0) (1, 1) Equation of a line
given a point and the slope y - y1 = m ( x - x1 )
x x (anchorOffset, 0) (1, 1) y - 0 =
( 1 / (1 - anchorOffset ) ) * ( x - anchorOffset )
x x (anchorOffset, 0) (1, 1) y = ( x
- anchorOffset ) / ( 1 - anchorOffset )
BLy = if(BLx >= 0) { peekHeight } else
{ if(anchorOffset = 0) { anchorOffset = offset } verticalOffset = (offset - anchorOffset) / (1 - anchorOffset) peekHeight - (peekHeight * verticalOffset) } BL y y = ( x - anchorOffset ) / ( 1 - anchorOffset )
BL BR TR TL TRx = width - TLx TRy
= TLy BRx = width - BLx BRy = BLy
ALx = BLx ALy = peekHeight ARx = BRx ARy
= peekHeight BL BR TR TL AL AR
override fun onPanelSlide(slideOffset: Float) { offset = slideOffset invalidate() }
private fun init() { setWillNotDraw(false) LayoutInflater.from(context).inflate(xml, this, true) invalidate() }
Be careful with onDraw() don’t call methods that call onDraw()
or requestLayout()
Master your custom views #19231A DARK JUNGLE GREEN @rmgoncalo Rui
Gonçalo