It's about time that Blender gets an updated fluid simulator. Good that Mantaflow is around the corner!
Mantaflow is a fluid simulation framework from research. It's currently being developed at the Technical University of Munich under the supervision of Nils Thuerey - the creator of Blenders current fluid simulator. And although it's primarily used in research it turns out to be a great addition for Blender too!
In this talk you will first learn how a research-oriented framework like Mantaflow technically fits into Blender. The main part of this talk will then focus on the current state of Mantaflow in Blender: We will explore mesh- and particle-based liquid simulations, see examples of novel research finding practical application, take a look at results from Google Summer of Code fluid projects, and compare the new with the current fluid implementation. In a final outlook, you will find out what to expect for Blender 2.8.
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The links to the papers (slides 4-6) are barely readable on the slides. Here they are again:
Narrow Band FLIP for Liquid Simulations:
https://wwwcg.in.tum.de/research/research/publications/2016/narrow-band-flip-for-liquid-simulations.html
Primal-Dual Optimization for Fluids:
https://ge.in.tum.de/publications/2017-cgf-eckert/
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A video of this talk can be found here:
https://www.youtube.com/watch?v=h9TViIgm8Yc