Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Elm: 2D and 3D Graphics
Search
Ulric Wilfred
June 19, 2017
Programming
1
530
Elm: 2D and 3D Graphics
Munich Lambda Meetup 19 June 2017
Ulric Wilfred
June 19, 2017
Tweet
Share
More Decks by Ulric Wilfred
See All by Ulric Wilfred
Generative Animation with Elm
shamansir
0
220
The Future of Web UI Development
shamansir
0
130
iElm-Tech-JB.pdf
shamansir
0
100
"iElm"
shamansir
0
78
Elm Revolution
shamansir
0
100
Про Гит
shamansir
2
120
RPD — Reactive Patch Development, Extended Cut
shamansir
0
210
RPD: Reactive Patch Development
shamansir
0
310
Animatron Player API in Details v3
shamansir
0
450
Other Decks in Programming
See All in Programming
MCPで実現できる、Webサービス利用体験について
syumai
7
2.5k
The State of Fluid (2025)
s2b
0
130
ゲームの物理
fadis
4
1k
実践 Dev Containers × Claude Code
touyu
1
180
CEDEC 2025 『ゲームにおけるリアルタイム通信への QUIC導入事例の紹介』
segadevtech
3
840
[DevinMeetupTokyo2025] コード書かせないDevinの使い方
takumiyoshikawa
2
280
構文解析器入門
ydah
7
2.1k
Gemini CLIの"強み"を知る! Gemini CLIとClaude Codeを比較してみた!
kotahisafuru
3
980
QA x AIエコシステム段階構築作戦
osu
0
270
画像コンペでのベースラインモデルの育て方
tattaka
3
1.6k
Portapad紹介プレゼンテーション
gotoumakakeru
1
130
AIのメモリー
watany
13
1.4k
Featured
See All Featured
Helping Users Find Their Own Way: Creating Modern Search Experiences
danielanewman
29
2.8k
Designing for Performance
lara
610
69k
Writing Fast Ruby
sferik
628
62k
Dealing with People You Can't Stand - Big Design 2015
cassininazir
367
26k
BBQ
matthewcrist
89
9.8k
Mobile First: as difficult as doing things right
swwweet
223
9.9k
Git: the NoSQL Database
bkeepers
PRO
431
65k
RailsConf & Balkan Ruby 2019: The Past, Present, and Future of Rails at GitHub
eileencodes
139
34k
Building Applications with DynamoDB
mza
96
6.5k
Let's Do A Bunch of Simple Stuff to Make Websites Faster
chriscoyier
507
140k
XXLCSS - How to scale CSS and keep your sanity
sugarenia
248
1.3M
Facilitating Awesome Meetings
lara
54
6.5k
Transcript
2D & 3D Graphics in Elm What we have
now and what we may do with this… by @shamansir, 2017
Write Art
What we have now…
Elm Time-Travelling Debugger (R.I.P. …?)
2D: elm-lang/svg view : Model -> Html Msg view model
= let angle = turns (Time.inMinutes model) handX = toString (50 + 40 * cos angle) handY = toString (50 + 40 * sin angle) in svg [ viewBox "0 0 100 100", width "300px" ] [ circle [ cx "50", cy "50", r "45", fill "#0B79CE" ] [] , line [ x1 "50", y1 "50", x2 handX, y2 handY , stroke "#023963" ] [] ]
2D: evancz/elm-graphics main : Element main = collage 300 300
(star blue) triangle color size angle = ngon 3 size |> filled color |> rotate (degrees angle) star color = map2 (triangle color) [100, 100] [30, 90]
3D: elm-community/webgl https://ellie-app.com/3wmPk4PGf8Ja1/0
3D: elm-community/webgl https://github.com/elm-community/webgl/blob/master/examples/first-person.elm
3D: TheSeamau5/GraphicsEngine import Engine (render, cube, pyramid, scene) import Math.Vector3
(vec3) myCube = { cube | position <- vec3 0 0 0, rotation <- vec3 45 0 45, scale <- vec3 1.5 1.5 1.5 } myPyramid = { pyramid | position <- vec3 2 0 0, scale <- vec3 0.5 1 0.5 } myScene = { scene | objects <- [myCube, myPyramid] } main = render myScene
What we may do with this…
fluxus https://github.com/zzkt/fluxus
shamansir/elm-fluxus https://github.com/shamansir/elm-fluxus https://vimeo.com/202176855
shamansir/elm-fluxus https://github.com/shamansir/elm-fluxus https://vimeo.com/202176855 import Math.Vector3 as Vec3 exposing (Vec3, vec3)
import Fluxus.Program as Fx import Fluxus.State exposing ( ..) import Fluxus.Primitive as Primitive exposing ( ..) drawRow : Int -> State -> State drawRow count state = if (count > 0) then state |> translate (vec3 4 0 0) |> drawCube |> rotate (vec3 (10 * (sin (time state))) 0 0) |> withState (\state -> state |> rotate (vec3 0 25 0) |> drawRow (count - 1) ) |> withState (\state -> state |> rotate (vec3 0 -25 0) |> drawRow (count - 1) ) else state main : Fx.FluxusProgram main = Fx.everyFrame (drawRow 10)
shamansir/elm-fluxus https://github.com/shamansir/elm-fluxus https://vimeo.com/202176855 drawRow count state = if (count >
0) then state |> translate (vec3 4 0 0) |> drawCube |> rotate (vec3 (10 * (sin (time state))) 0 0) |> withState (\state -> state |> rotate (vec3 0 25 0) |> drawRow (count - 1) ) |> withState (\state -> state |> rotate (vec3 0 -25 0) |> drawRow (count - 1) ) else state main = Fx.everyFrame (drawRow 10)
Pict3D from DrRacket
Pict3D from DrRacket
Pict3D from DrRacket http://docs.racket-lang.org/pict3d/constructors.html
So… Why bother?
3D REPL?
Playgrounds?
EVE by Chris Granger https://www.youtube.com/watch?v=5V1ynVyud4M
Chris Granger: In Search of Tomorrow https://www.youtube.com/watch? v=VZQoAKJPbh8&t=1047
Chris Granger: Aurora (2013)
Chris Granger: Aurora https://www.youtube.com/watch?v=L6iUm_Cqx2s
Apparatus http://aprt.us/
So… Why Elm?
None
Strict. Minimal. Functional. Web.
Bring functionaλ!
Bring fun!
Thanks. Yours, @shamansir