Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Elm: 2D and 3D Graphics
Search
Ulric Wilfred
June 19, 2017
Programming
1
510
Elm: 2D and 3D Graphics
Munich Lambda Meetup 19 June 2017
Ulric Wilfred
June 19, 2017
Tweet
Share
More Decks by Ulric Wilfred
See All by Ulric Wilfred
Generative Animation with Elm
shamansir
0
200
The Future of Web UI Development
shamansir
0
110
iElm-Tech-JB.pdf
shamansir
0
89
"iElm"
shamansir
0
69
Elm Revolution
shamansir
0
88
Про Гит
shamansir
2
100
RPD — Reactive Patch Development, Extended Cut
shamansir
0
170
RPD: Reactive Patch Development
shamansir
0
290
Animatron Player API in Details v3
shamansir
0
430
Other Decks in Programming
See All in Programming
Swiftコンパイラ超入門+async関数の仕組み
shiz
0
170
Jaspr Dart Web Framework 박제창 @Devfest 2024
itsmedreamwalker
0
150
QA環境で誰でも自由自在に現在時刻を操って検証できるようにした話
kalibora
1
140
AWS re:Invent 2024個人的まとめ
satoshi256kbyte
0
100
ChatGPT とつくる PHP で OS 実装
memory1994
PRO
3
190
Simple組み合わせ村から大都会Railsにやってきた俺は / Coming to Rails from the Simple
moznion
3
2.1k
KMP와 kotlinx.rpc로 서버와 클라이언트 동기화
kwakeuijin
0
300
情報漏洩させないための設計
kubotak
5
1.3k
ASP.NET Core の OpenAPIサポート
h455h1
0
120
歴史と現在から考えるスケーラブルなソフトウェア開発のプラクティス
i10416
0
300
Внедряем бюджетирование, или Как сделать хорошо?
lamodatech
0
940
return文におけるstd::moveについて
onihusube
1
1.4k
Featured
See All Featured
Navigating Team Friction
lara
183
15k
Making the Leap to Tech Lead
cromwellryan
133
9k
The Success of Rails: Ensuring Growth for the Next 100 Years
eileencodes
44
7k
The Art of Delivering Value - GDevCon NA Keynote
reverentgeek
8
1.2k
Building Adaptive Systems
keathley
38
2.4k
Mobile First: as difficult as doing things right
swwweet
222
9k
Dealing with People You Can't Stand - Big Design 2015
cassininazir
365
25k
XXLCSS - How to scale CSS and keep your sanity
sugarenia
248
1.3M
Bootstrapping a Software Product
garrettdimon
PRO
305
110k
ReactJS: Keep Simple. Everything can be a component!
pedronauck
666
120k
[RailsConf 2023 Opening Keynote] The Magic of Rails
eileencodes
28
9.2k
How to Ace a Technical Interview
jacobian
276
23k
Transcript
2D & 3D Graphics in Elm What we have
now and what we may do with this… by @shamansir, 2017
Write Art
What we have now…
Elm Time-Travelling Debugger (R.I.P. …?)
2D: elm-lang/svg view : Model -> Html Msg view model
= let angle = turns (Time.inMinutes model) handX = toString (50 + 40 * cos angle) handY = toString (50 + 40 * sin angle) in svg [ viewBox "0 0 100 100", width "300px" ] [ circle [ cx "50", cy "50", r "45", fill "#0B79CE" ] [] , line [ x1 "50", y1 "50", x2 handX, y2 handY , stroke "#023963" ] [] ]
2D: evancz/elm-graphics main : Element main = collage 300 300
(star blue) triangle color size angle = ngon 3 size |> filled color |> rotate (degrees angle) star color = map2 (triangle color) [100, 100] [30, 90]
3D: elm-community/webgl https://ellie-app.com/3wmPk4PGf8Ja1/0
3D: elm-community/webgl https://github.com/elm-community/webgl/blob/master/examples/first-person.elm
3D: TheSeamau5/GraphicsEngine import Engine (render, cube, pyramid, scene) import Math.Vector3
(vec3) myCube = { cube | position <- vec3 0 0 0, rotation <- vec3 45 0 45, scale <- vec3 1.5 1.5 1.5 } myPyramid = { pyramid | position <- vec3 2 0 0, scale <- vec3 0.5 1 0.5 } myScene = { scene | objects <- [myCube, myPyramid] } main = render myScene
What we may do with this…
fluxus https://github.com/zzkt/fluxus
shamansir/elm-fluxus https://github.com/shamansir/elm-fluxus https://vimeo.com/202176855
shamansir/elm-fluxus https://github.com/shamansir/elm-fluxus https://vimeo.com/202176855 import Math.Vector3 as Vec3 exposing (Vec3, vec3)
import Fluxus.Program as Fx import Fluxus.State exposing ( ..) import Fluxus.Primitive as Primitive exposing ( ..) drawRow : Int -> State -> State drawRow count state = if (count > 0) then state |> translate (vec3 4 0 0) |> drawCube |> rotate (vec3 (10 * (sin (time state))) 0 0) |> withState (\state -> state |> rotate (vec3 0 25 0) |> drawRow (count - 1) ) |> withState (\state -> state |> rotate (vec3 0 -25 0) |> drawRow (count - 1) ) else state main : Fx.FluxusProgram main = Fx.everyFrame (drawRow 10)
shamansir/elm-fluxus https://github.com/shamansir/elm-fluxus https://vimeo.com/202176855 drawRow count state = if (count >
0) then state |> translate (vec3 4 0 0) |> drawCube |> rotate (vec3 (10 * (sin (time state))) 0 0) |> withState (\state -> state |> rotate (vec3 0 25 0) |> drawRow (count - 1) ) |> withState (\state -> state |> rotate (vec3 0 -25 0) |> drawRow (count - 1) ) else state main = Fx.everyFrame (drawRow 10)
Pict3D from DrRacket
Pict3D from DrRacket
Pict3D from DrRacket http://docs.racket-lang.org/pict3d/constructors.html
So… Why bother?
3D REPL?
Playgrounds?
EVE by Chris Granger https://www.youtube.com/watch?v=5V1ynVyud4M
Chris Granger: In Search of Tomorrow https://www.youtube.com/watch? v=VZQoAKJPbh8&t=1047
Chris Granger: Aurora (2013)
Chris Granger: Aurora https://www.youtube.com/watch?v=L6iUm_Cqx2s
Apparatus http://aprt.us/
So… Why Elm?
None
Strict. Minimal. Functional. Web.
Bring functionaλ!
Bring fun!
Thanks. Yours, @shamansir