{ ... // Update is called once per frame void Update () { } void OnMouseUp(){ if(gameObject.name == "StartGame") { Sprite_Renderer = gameObject.GetComponent<SpriteRenderer>(); Sprite_Renderer.sprite = SpriteTexture[1]; } else if(gameObject.name == "EndGame") { Sprite_Renderer = gameObject.GetComponent<SpriteRenderer>(); Sprite_Renderer.sprite = SpriteTexture[1]; } } } 設計動態按鈕 5/12 9 Wu, ShyiShiou Dept. of E.E., NKUT