="#>)?'*,#&*'#(/'#@+55',(#0*+1'*" A"#<'B/4.2.5C#+,#,&'#&#/)5'#0*+1'*" 6. >50% of time is spent before development. 7. Time to market in development is a solved problem. Time Time 1. Feature 2. Feature 3. Feature 4. Feature 5. Feature 1. Feature 2. Feature 3. Feature 4. Feature 5. Feature Working in Parallel vs. Serialized work Working in parallel reduces your time to market and your income. When 5 developers work on 5 features in parallel, each feature taking 5 months, it will take 5 months for the first one to reach the market. If you work feature after feature, assuming the developers can work on one feature in parallel, it takes one month for the first feature to reach market Released features earn you money. While when working in parallel you do not earn money for 5 months, whereas you have earned 10 units of money otherwise. Time Released Developed Time Released Developed Time Released Developed Release cycles and earned money If you release twice a year, developing one feature a month then after 6 months you have released 6 features. They earn you money for 6 months, the second half of the year. Suppose every released feature makes you $1000 per month, that's $36,000 a year. When you reduce your release cycle to 3 months, releasing 4 times a year, this will result in more money, $54,000 per year. Just changing realeases made you nearly twice the money. This gets even better. When you reduce your release cycle to 1 month, releasing 12 times a year, you will make $66,000 with the same features and mostly the same costs. The optimum you can achieve are continuous releases. But as you can see from the numbers: 36,54,66 doe converge. You cannot optimize forever and need to find the sweet spot for your environment. !"# !"# Time to Market Cheat Sheet Time Released Developed Time Released Developed 6 Months 9 Months !"# $%# How low-value features block high value features Developing features that don't earn you money, will really cost you. If 50% of your features do not earn money, then depending on release cycles and order you can lose 50% of new earnings. Developing features that do not earn money, will not only cost you money for development, but will also block features that earn you money. In this example a feature is pushed 3 months later, from 6 months to 9 months. Time Founders no longer focus on product More people Unmaintainable Code Time to Market Processes Startup Time to market over time In the beginning of a company, as a startup, time to market is short. Founders are either developing themselves or are sitting right next to developers. Founders are product managers themselves. Over time this changes. Time to market grows larger when founders no longer focus on product, when processes are introduced, more people are hired and code gets unmaintainable. It's easy to not not see the challenge, because in the beginning everthing looks fine. 5