In this session, Yan will share some of his experiences of building a successful MMORPG for a social audience and insights into some of the technical challenges that his team has had to overcome along the way.
CloudWatch http://bit.ly/11GL3SQ http://bit.ly/10fe98N Building social games with a .Net stack http://bit.ly/ZKtHWb http://bit.ly/10CtyY9 F# Agents http://bit.ly/ZmXuEP http://bit.ly/17kjbam F# Deep Dives http://bit.ly/XZe10E