Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Multithreaded Drawing by Eric Lanz
Search
Triangle Cocoa
August 23, 2012
Programming
3
190
Multithreaded Drawing by Eric Lanz
Eric discusses multithreaded drawing with Core Graphics at CocoaHeads August in Raleigh
Triangle Cocoa
August 23, 2012
Tweet
Share
More Decks by Triangle Cocoa
See All by Triangle Cocoa
App Store Secrets by Lawrence Ingraham
trianglecocoa
1
250
iPhone 5 and You! by Ameir Al-Zoubi
trianglecocoa
0
150
Grand Central Dispatch by Jody Hagins
trianglecocoa
2
450
Instruments: Leaks by Trevor Brown
trianglecocoa
5
130
Foundation Collections by Kevin Conner
trianglecocoa
3
220
Unburdened ViewControllers by Jay Thrash
trianglecocoa
9
11k
Automated Acceptance Testing by Josh Johnson
trianglecocoa
4
160
Understanding UIResponder by Dirk Smith
trianglecocoa
5
260
Taming Xcode by Jay Thrash
trianglecocoa
3
130
Other Decks in Programming
See All in Programming
Jakarta EE meets AI
ivargrimstad
0
580
GitHub Actionsのキャッシュと手を挙げることの大切さとそれに必要なこと
satoshi256kbyte
5
430
3rd party scriptでもReactを使いたい! Preact + Reactのハイブリッド開発
righttouch
PRO
1
600
Generative AI Use Cases JP (略称:GenU)奮闘記
hideg
1
290
CSC509 Lecture 09
javiergs
PRO
0
140
どうして僕の作ったクラスが手続き型と言われなきゃいけないんですか
akikogoto
1
120
色々なIaCツールを実際に触って比較してみる
iriikeita
0
330
シールドクラスをはじめよう / Getting Started with Sealed Classes
mackey0225
4
640
見せてあげますよ、「本物のLaravel批判」ってやつを。
77web
7
7.7k
Hotwire or React? ~アフタートーク・本編に含めなかった話~ / Hotwire or React? after talk
harunatsujita
1
120
CSC509 Lecture 11
javiergs
PRO
0
180
タクシーアプリ『GO』のリアルタイムデータ分析基盤における機械学習サービスの活用
mot_techtalk
4
1.4k
Featured
See All Featured
Fontdeck: Realign not Redesign
paulrobertlloyd
82
5.2k
Thoughts on Productivity
jonyablonski
67
4.3k
Building Flexible Design Systems
yeseniaperezcruz
327
38k
How GitHub (no longer) Works
holman
310
140k
The Illustrated Children's Guide to Kubernetes
chrisshort
48
48k
No one is an island. Learnings from fostering a developers community.
thoeni
19
3k
Why You Should Never Use an ORM
jnunemaker
PRO
54
9.1k
How to Create Impact in a Changing Tech Landscape [PerfNow 2023]
tammyeverts
47
2.1k
What's in a price? How to price your products and services
michaelherold
243
12k
Scaling GitHub
holman
458
140k
5 minutes of I Can Smell Your CMS
philhawksworth
202
19k
Faster Mobile Websites
deanohume
305
30k
Transcript
Multithreaded Drawing with core graphics Eric.Lanz @OrgBook.com
What you should do • Get an artist to make
all your graphics up front • Use tools like GraphicsMagick, OptiPng and PVRTC (OpenGL) • Use built in cache mechanisms • UIKit -> Core Animation -> OpenGL
What if you can’t • User defined image data at
run-time • Continuous animation responding to user interaction • Too much image data to pre-process and ship with the app
Know when to draw View Controllers Drawables Drawables Drawables Drawables
User Input • User triggers redraw • View controllers determine layout • Don’t directly call draw on a drawable
Synchronous Data API View Controllers Drawables Drawables Drawables Drawables Data
Controller User Input Core Data No Local Copy? Return a fake object while you wait for the API
Asynchronous Draw API View Controllers Drawables Drawables Drawables Drawables Data
Controller User Input Core Data Targeted NSNotifications: @”ObjectUpdate_XYZ”
Drawing Pipeline Render Controller Drawable • Drawable asks to be
drawn using some template • Entire operation contained in a block
Direct Draw Controller Drawable Direct Template Core Graphics Cache 1
Dispatch Serial Queue Draw Controller Drawable Dispatch_Serial Template Core Graphics
Cache 2 Create a serial dispatch queue, this will run one task at a time on a worker thread.
Dispatch Global Queue Draw Controller Drawable Dispatch_Global Template Core Graphics
Cache 3 Use the Global dispatch queue, this runs tasks concurrently on multiple worker threads.
All Together Now Draw Controller Drawable Dispatch_Global Template Core Graphics
Cache 3 Dispatch_Serial Template Core Graphics Cache 2 Direct Template Core Graphics Cache 1
Dispatch Serial Queue UIGraphicsPushContext(c); [[UIColor blackColor] setFill]; [@"Sample" drawInRect:CGRectMake(0, 4,
width, height) withFont:[UIFont fontWithName:@"Helvetica" size:fontSize] lineBreakMode:UILineBreakModeTailTruncation alignment:UITextAlignmentCenter]; UIGraphicsPopContext(); CGContextRelease(c); CGColorSpaceRelease(genericRGBColorspace); GLubyte *imageData = (GLubyte *) calloc(1, width * height * 4); CGColorSpaceRef genericRGBColorspace = CGColorSpaceCreateDeviceRGB(); CGContextRef c = CGBitmapContextCreate(imageData, width, height, 8, width * 4, genericRGBColorspace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
Dispatch Global CGContextScaleCTM(c, 1.0, -1.0); CGContextTranslateCTM(c, 0, -height); CGMutablePathRef circlePath
= CGPathCreateMutable(); CGPathAddEllipseInRect( circlePath , NULL , CGRectMake(1, 1, width-2, height-2) ); CGContextAddPath(c, circlePath); CGContextClip(c); UIImage * personImage = [UIImage imageWithContentsOfFile:path]; CGContextDrawImage(c, CGRectMake(0, 0, width, height), personImage.CGImage); CGContextRelease(c); CGColorSpaceRelease(genericRGBColorspace); GLubyte *imageData = (GLubyte *) calloc(1, width * height * 4); CGColorSpaceRef genericRGBColorspace = CGColorSpaceCreateDeviceRGB(); CGContextRef c = CGBitmapContextCreate(imageData, width, height, 8, width * 4, genericRGBColorspace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
Final Thoughts • No architecture is perfect • Maintain balance
• Make it easy to tweak • Don’t get lost in the details
Questions