$30 off During Our Annual Pro Sale. View Details »
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Multithreaded Drawing by Eric Lanz
Search
Triangle Cocoa
August 23, 2012
Programming
3
220
Multithreaded Drawing by Eric Lanz
Eric discusses multithreaded drawing with Core Graphics at CocoaHeads August in Raleigh
Triangle Cocoa
August 23, 2012
Tweet
Share
More Decks by Triangle Cocoa
See All by Triangle Cocoa
App Store Secrets by Lawrence Ingraham
trianglecocoa
1
300
iPhone 5 and You! by Ameir Al-Zoubi
trianglecocoa
0
190
Grand Central Dispatch by Jody Hagins
trianglecocoa
2
490
Instruments: Leaks by Trevor Brown
trianglecocoa
5
160
Foundation Collections by Kevin Conner
trianglecocoa
3
260
Unburdened ViewControllers by Jay Thrash
trianglecocoa
9
11k
Automated Acceptance Testing by Josh Johnson
trianglecocoa
4
190
Understanding UIResponder by Dirk Smith
trianglecocoa
5
330
Taming Xcode by Jay Thrash
trianglecocoa
3
150
Other Decks in Programming
See All in Programming
堅牢なフロントエンドテスト基盤を構築するために行った取り組み
shogo4131
8
2.4k
WebRTC、 綺麗に見るか滑らかに見るか
sublimer
1
190
「コードは上から下へ読むのが一番」と思った時に、思い出してほしい話
panda728
PRO
39
26k
実は歴史的なアップデートだと思う AWS Interconnect - multicloud
maroon1st
0
210
안드로이드 9년차 개발자, 프론트엔드 주니어로 커리어 리셋하기
maryang
1
120
Github Copilotのチャット履歴ビューワーを作りました~WPF、dotnet10もあるよ~ #clrh111
katsuyuzu
0
110
20251212 AI 時代的 Legacy Code 營救術 2025 WebConf
mouson
0
190
脳の「省エネモード」をデバッグする ~System 1(直感)と System 2(論理)の切り替え~
panda728
PRO
0
100
ELYZA_Findy AI Engineering Summit登壇資料_AIコーディング時代に「ちゃんと」やること_toB LLMプロダクト開発舞台裏_20251216
elyza
2
260
生成AIを利用するだけでなく、投資できる組織へ
pospome
2
350
S3 VectorsとStrands Agentsを利用したAgentic RAGシステムの構築
tosuri13
6
330
Rediscover the Console - SymfonyCon Amsterdam 2025
chalasr
2
170
Featured
See All Featured
4 Signs Your Business is Dying
shpigford
186
22k
Context Engineering - Making Every Token Count
addyosmani
9
530
It's Worth the Effort
3n
187
29k
Mobile First: as difficult as doing things right
swwweet
225
10k
Bash Introduction
62gerente
615
210k
Exploring the Power of Turbo Streams & Action Cable | RailsConf2023
kevinliebholz
37
6.2k
The Pragmatic Product Professional
lauravandoore
37
7.1k
Git: the NoSQL Database
bkeepers
PRO
432
66k
Building a Scalable Design System with Sketch
lauravandoore
463
34k
How GitHub (no longer) Works
holman
316
140k
Evolution of real-time – Irina Nazarova, EuRuKo, 2024
irinanazarova
9
1.1k
GitHub's CSS Performance
jonrohan
1032
470k
Transcript
Multithreaded Drawing with core graphics Eric.Lanz @OrgBook.com
What you should do • Get an artist to make
all your graphics up front • Use tools like GraphicsMagick, OptiPng and PVRTC (OpenGL) • Use built in cache mechanisms • UIKit -> Core Animation -> OpenGL
What if you can’t • User defined image data at
run-time • Continuous animation responding to user interaction • Too much image data to pre-process and ship with the app
Know when to draw View Controllers Drawables Drawables Drawables Drawables
User Input • User triggers redraw • View controllers determine layout • Don’t directly call draw on a drawable
Synchronous Data API View Controllers Drawables Drawables Drawables Drawables Data
Controller User Input Core Data No Local Copy? Return a fake object while you wait for the API
Asynchronous Draw API View Controllers Drawables Drawables Drawables Drawables Data
Controller User Input Core Data Targeted NSNotifications: @”ObjectUpdate_XYZ”
Drawing Pipeline Render Controller Drawable • Drawable asks to be
drawn using some template • Entire operation contained in a block
Direct Draw Controller Drawable Direct Template Core Graphics Cache 1
Dispatch Serial Queue Draw Controller Drawable Dispatch_Serial Template Core Graphics
Cache 2 Create a serial dispatch queue, this will run one task at a time on a worker thread.
Dispatch Global Queue Draw Controller Drawable Dispatch_Global Template Core Graphics
Cache 3 Use the Global dispatch queue, this runs tasks concurrently on multiple worker threads.
All Together Now Draw Controller Drawable Dispatch_Global Template Core Graphics
Cache 3 Dispatch_Serial Template Core Graphics Cache 2 Direct Template Core Graphics Cache 1
Dispatch Serial Queue UIGraphicsPushContext(c); [[UIColor blackColor] setFill]; [@"Sample" drawInRect:CGRectMake(0, 4,
width, height) withFont:[UIFont fontWithName:@"Helvetica" size:fontSize] lineBreakMode:UILineBreakModeTailTruncation alignment:UITextAlignmentCenter]; UIGraphicsPopContext(); CGContextRelease(c); CGColorSpaceRelease(genericRGBColorspace); GLubyte *imageData = (GLubyte *) calloc(1, width * height * 4); CGColorSpaceRef genericRGBColorspace = CGColorSpaceCreateDeviceRGB(); CGContextRef c = CGBitmapContextCreate(imageData, width, height, 8, width * 4, genericRGBColorspace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
Dispatch Global CGContextScaleCTM(c, 1.0, -1.0); CGContextTranslateCTM(c, 0, -height); CGMutablePathRef circlePath
= CGPathCreateMutable(); CGPathAddEllipseInRect( circlePath , NULL , CGRectMake(1, 1, width-2, height-2) ); CGContextAddPath(c, circlePath); CGContextClip(c); UIImage * personImage = [UIImage imageWithContentsOfFile:path]; CGContextDrawImage(c, CGRectMake(0, 0, width, height), personImage.CGImage); CGContextRelease(c); CGColorSpaceRelease(genericRGBColorspace); GLubyte *imageData = (GLubyte *) calloc(1, width * height * 4); CGColorSpaceRef genericRGBColorspace = CGColorSpaceCreateDeviceRGB(); CGContextRef c = CGBitmapContextCreate(imageData, width, height, 8, width * 4, genericRGBColorspace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
Final Thoughts • No architecture is perfect • Maintain balance
• Make it easy to tweak • Don’t get lost in the details
Questions