frustrations, both technology-related and not. • BEFORE: Use the product, try the prototypes, ask to see wireframes of the product. • Great user experience focuses on providing value to the user, not extracting value for the company. • Example: Sign-up or on-boarding flow. • DURING: Start with the product, not the presentation. • TEAM: Look for • founding teams that include: user-experience or interaction designers, product managers, product designers • founders with empathy for their users