This slide deck covers Interaction Design (IxD) mapped across the 5 stages of Design Thinking.
It introduces practical UX techniques tailored for hackathons, helping teams rapidly build user-centered products.
Morgan『Intro to UX: the Norman door』2018 https://uxdesign.cc/intro-to-ux-the-norman-door-61f8120b6086 3. Stanford d.school, Design Thinking Bootleg(Empathize / De ne / Ideate / Prototype / Test) https://dschool.stanford.edu/tools/design-thinking-bootleg fi 4. Buchanan, R. (2001). "Design Research and the New Learning." Design Issues, 17(4), 3‒23 https://doi.org/10.1162/07479360152681056
https://navymule9.sakura.ne.jp/150321Qapr.html 3. Jan-Magnus Neverdal. “Acquire User Insight with Systematic Design Observation” https://www.ntnu.edu/documents/ 139799/1279149990/22+Article+Final̲janmagnn̲fors%C3%B8k̲2017-12-06-23-27-28̲TPD4505.JanMagnus.Neverdal.pdf 4.Presentation by NESTA on Designing and Prototyping made at the OECD Conference on... https://www.slideshare.net/slideshow/presentation-by-nesta-on-designing-and-prototyping-made-at-theoecd-conference-on-innovating-the-public-sector-from-ideas-to-impact-1213november-2014/44356787#2
635, eine neue Technik zum Lösen von Problemen." Absatzwirtschaft, 12, 73‒75. Wikipedia解説: https://en.wikipedia.org/wiki/6-3-5̲Brainwriting 2. 小野義直・宮田匠『思考法図鑑 ひらめきを生む問題解決・アイデア発想のアプローチ60』翔泳社, 2019 https://www.shoeisha.co.jp/book/detail/9784798160948 fi 3. Stanford d.school, Design Thinking Bootleg(Empathize / De ne / Ideate / Prototype / Test) https://dschool.stanford.edu/tools/design-thinking-bootleg
writing user-friendly natural language computer applications." Proceedings of CHI '83, ACM. https://doi.org/10.1145/800045.801609 2. Sara Paul, Maria Rosala. (2024) “The Wizard of Oz Method in UX.”, NN/G https://www.nngroup.com/articles/wizard-of-oz/ 3. Wizerd of OZ ”Pay No Attention” https://www.youtube.com/watch?v=NZR64EF3OpA
Groups." Psychological Bulletin, 63(6), 384‒399. 全文PDF: https://web.mit.edu/curhan/www/docs/Articles/15341̲Readings/Group̲Dynamics/ Tuckman̲1965̲Developmental̲sequence̲in̲small̲groups.pdf 2. Human Resources「Using the Stages of Team Development」 https://hr.mit.edu/learning-topics/teams/articles/stages-development 3. Sivers, D. "How to start a movement." TED, 2010. https://www.ted.com/talks/derek̲sivers̲how̲to̲start̲a̲movement 4.AGILE STUDIO「ワーキングアグリーメント」 https://www.agile-studio.jp/post/apm-working-agreement 5.MAKE SPACE メイク・スペース スタンフォード大学dスクールが実践する創造性を最大化する「場」の つくり方, 2012 https://books.cccmh.co.jp/list/detail/967/
游ゴシック 筑紫A丸ゴシック Noto Sans JP 明朝体 游明朝体 ヒラギノ明朝 ProN セリフ体 Times New Roman Rockwell 游教科書体 凸版文久見出し明朝 Monaco Charter Georgia a k a “伝わるデザインの基本 よい資料を作るためのレイアウトのルール” s O 書体・フォント選び
Morgan『Intro to UX: the Norman door』2018 https://uxdesign.cc/intro-to-ux-the-norman-door-61f8120b6086 3. Stanford d.school, Design Thinking Bootleg(Empathize / De ne / Ideate / Prototype / Test) https://dschool.stanford.edu/tools/design-thinking-bootleg 4. Buchanan, R. (2001). "Design Research and the New Learning." Design Issues, 17(4), 3‒23 https://doi.org/10.1162/07479360152681056 5.「質的社会調査の方法 他社の合理性の理解社会学」, 岸政彦, 石岡丈昇, 丸山里美 https://www.yuhikaku.co.jp/book/b10188816.html fi 6.「質的研究と量的研究のちがい」, 池田光穂 https://navymule9.sakura.ne.jp/150321Qapr.html
https://www.ntnu.edu/documents/ 139799/1279149990/22+Article+Final̲janmagnn̲fors%C3%B8k̲2017-12-06-23-27-28̲TPD4 505.Jan-Magnus.Neverdal.pdf 8.Presentation by NESTA on Designing and Prototyping made at the OECD Conference on... https://www.slideshare.net/slideshow/presentation-by-nesta-on-designing-and-prototypingmade-at-the-oecd-conference-on-innovating-the-public-sector-from-ideas-to-impact-1213november-2014/44356787#2 9.川喜田二郎『発想法 改版』中公新書, 2017(初版1967) https://www.chuko.co.jp/shinsho/2017/06/180136.html 10. Alan Cooper, The Inmates Are Running the Asylum, 1998 Wikipedia: https://en.wikipedia.org/wiki/Alan̲Cooper̲(software̲designer) 11. 安藤昌也『UXデザインの教科書』丸善出版, 2016 https://www.maruzen-publishing.co.jp/book/b10112078.html
Rohrbach, B. (1969). "Kreativ nach Regeln ‒ Methode 635, eine neue Technik zum Lösen von Problemen." Absatzwirtschaft, 12, 73‒75. Wikipedia解説: https://en.wikipedia.org/wiki/6-3-5̲Brainwriting 15. 小野義直・宮田匠『思考法図鑑 ひらめきを生む問題解決・アイデア発想のアプローチ60』翔泳社, 2019 https://www.shoeisha.co.jp/book/detail/9784798160948 16. Kelley, J. F. (1983). "An empirical methodology for writing user-friendly natural language computer applications." Proceedings of CHI '83, ACM. https://doi.org/10.1145/800045.801609
Method in UX.”, NN/G https://www.nngroup.com/articles/wizard-of-oz/ 18. Wizerd of OZ ”Pay No Attention” https://www.youtube.com/watch?v=NZR64EF3OpA 19.小林茂, プロトタイピングにおける「何を、どこまで、どのようにつくればいいのか」問題 https://note.mu/̲kotobuki̲/n/ndbb04df9fe5c 20.Tuckman, B. W. (1965). "Developmental Sequence in Small Groups." Psychological Bulletin, 63(6), 384‒399. 全文PDF: https://web.mit.edu/curhan/www/docs/Articles/15341̲Readings/Group̲Dynamics/ Tuckman̲1965̲Developmental̲sequence̲in̲small̲groups.pdf 21. Human Resources「Using the Stages of Team Development」 https://hr.mit.edu/learning-topics/teams/articles/stages-development 22. Sivers, D. "How to start a movement." TED, 2010. https://www.ted.com/talks/derek̲sivers̲how̲to̲start̲a̲movement