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Creating a global experience language for the B...

Creating a global experience language for the BBC (Bronwyn van der Merwe)

After printing out key sections of bbc.co.uk onto what has now become known as the 'Wall of Shame', the BBC decided to embark on an ambitious project. The goal was to create a global experience language to drive consistency and coherence across the diverse, cross-platform portfolio of BBC products and services, all of which had different brands, audiences, contexts of use, and most problematically, design teams. The design teams operated independently of each other with very little sharing of best practice, patterns or templates. The result was a disjointed and broken user experience across the 45 million web pages and 470 sites that made up bbc.co.uk, as well as the mobile, tablet and interactive TV services.

At the time, my role was Head of UX&D: Pan-BBC Experiences, and I led the task of unifying the visual and interaction design of the BBC's digital products and services along with developing a 'signature experience' – something that could be recognised with or without the BBC logo in place.

We partnered with three fantastic agencies; Research Studios, R/GA and Massive Interactive and together we created GEL; a design philosophy, styleguide, design patterns library and signature experience which is being rolled out across the BBC. These guidelines form the design foundations for all new products and services, for both internal teams and external suppliers, and create a unified and engaging brand experience to see the BBC into the future.

For this presentation I will chart the course of the project, share insights and outcomes, and discuss the importance of designing a compelling and coherent brand experience in the connected digital world.

uxaustralia

August 30, 2012
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Transcript

  1. The Challenge: To unify the BBC’s visual language and experience

    design across web, tv, mobile and tablet.
  2. • 1000s of unique icons • inconsistent banner styles •

    inconsistent navigation • broken user journeys
  3. • in-depth interviews • diary studies • surveys • card

    sorts • usability testing • competitor analysis User Research
  4. BBC tablet Websites vs Apps UIWindow 768 x 1024 UIWindow

    768 x 1024 Stacking & adaptive modules working to a grid system Mobile Large Tablet
  5. GEL outcomes • Shape and define the personality of a

    brand • Unifies the vision • Unifies the presentation and user experience • Provides a distinctive and recognisable visual design • Consistent navigation and interaction design • Improves broken user journeys • Reduces design and development costs
  6. GEL outcomes • Improved content discovery • Encourages brand loyalty

    and repeat visits • Reduces churn • Guidelines for 3rd parties and suppliers • Future-proofs product development • Usable and fully accessible
  7. Insights Vital ingredients • the right environment • board-level buy-in

    • company-wide communication and evangelisation • clear sign-off or QA process
  8. Insights • Don’t be too prescriptive • Be the carrot

    not the stick • Develop or distil your signature experience
  9. Insights • Create a coherent brand experience • Define your

    design philosophy and guiding principles • Coherence of experience and consistency of application is key • Evangelise!
  10. Thank you! Bronwyn van der Merwe Global Director of Experience

    and Design www.massiveinteractive .com Level 2, 113-115 Oxford Street Darlinghurst NSW 2010 Australia P.O.Box 567 Darlinghurst NSW 1300 Australia +61 2 9331 8400 +61 2 9331 8699 [email protected]