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Bruce Tsai
February 02, 2015
Programming
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OpenGL Introduction
A introduction to OpenGL for beginners
Bruce Tsai
February 02, 2015
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Transcript
OpenGL Introduction Bruce Tsai
State machine! Primitives! Buffers! Shaders! Attributes and uniforms! Drawing
None
Port Crane Crates inside each container are our instances! Containers
are OpenGL ’s objects ! textures, shaders, meshes! Port crane is OpenGL API 4 State Machine
Primitives GL_POINTS! GL_LINES! GL_LINE_STRIP! GL_LINE_LOOP! GL_TRIANGLES! GL_TRIANGLE_STRIP! GL_TRIANGLE_FAN 5
None
None
Rendering Settings void glPolygonMode(GLenum face, GLenum mode);! ! void glFrontFace(GLenum
mode);! ! void glCullFace(GLenum mode); GL_FRONT_AND_BACK GL_POINT GL_LINE GL_FILL GL_CW GL_CCW GL_FRONT GL_BACK GL_FRONT_AND_BACK 8
Buffers Temporary optimized storage! Render buffers! Frame buffers! Buffer objects
9
Render Buffer Color! Store final colored (RGB) image! Depth! Store
final Z depth information! Stencil! Store visible part of object 10
Frame Buffer Store final image! Combination of render buffers 11
Buffer Object Hold informations about 3D objects! Structures! Indices 12
Structures vs. Indices {v1, v2, v3}, {v1, v3, v4}, …!
! {v1, v2, v3, v4, …} (0, 1, 2, 0, 2, 3, …) 13
One Buffer at a Time OpenGL GL_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER GL_TEXTURE_BUFFER Buffer1
Buffer2 Buffer3 Buffer4
Create Buffer void glGenBuffers(GLsizei n, GLuint *buffers);! ! void glBindBuffers(GLenum
target, GLuint buffer); GL_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER 15
Set Buffer Data void glBufferData(GLenum target, GLsizeiptr size, const GLvoid
*data, GLenum usage);! ! ! void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); _STATIC_ _DYNAMIC_ _STREAM_ _DRAW _READ _COPY GL_STATIC_DRAW 16
Copy Buffer Data void glCopyBufferSubData(GLenum readtarget, GLenum writetarget, GLintptr readoffset,
GLintptr writeoffset, GLsizeiptr size); 17
Get Buffer Data void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
GLvoid *data); 18
Access Content Buffer void* glMapBuffer(GLenum target, GLenum access);! ! GLboolean
glUnmapBuffer(GLenum target) GL_READ_ONLY GL_WRITE_ONLY GL_READ_WRITE 19
None
Create Shader GLuint glCreateShader(GLenum type);! ! void glShaderSource(GLuint shader, GLsizei
count, const GLchar **string, const GLint *length);! void glCompileShader(GLuint shader); 21 GL_VERTEX_SHADER GL_FRAGMENT_SHADER
Create Program GLuint glCreateProgram(void);! void glAttachShader(GLuint program, GLuint shader);! void
glLinkProgram(GLuint program);! void glUseProgram(GLuint program); 22
Attributes and Uniforms
Attribute Location 1. Defined fixed location in shader! 2. Bind
attribute location before linking shader code! void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);! 3. Get attribute location after linking shader code! GLint glGetAttribLocation(GLuint program, const GLchar *name); 24
Uniform Location Get uniform location after linking shader code! GLint
glGetUniformLocation(GLuint program, const GLchar *name); 25
Define Attribute Values void glVertexAttrib{1234}f(GLuint index, GLfloat value[N]);! void glVertexAttrib{1234}fv(GLuint
index, const GLfloat *values); 26
Attribute Pointer void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean
normalized, GLsizei stride, const GLvoid *ptr);! ! void glGenVertexArrays(GLsizei n, GLuint *arrays);! void glBindVertexArrays(GLuint array); 27 Required while using glVertexAttribPointer
Using Attribute Pointer void glEnableVertexAttribArray(GLuint index);! void glDisableVertexAttribArray(GLuint index); 28
Define Uniform Values void glUniform{1234}{if}(GLint index, T value[N]);! void glUniform{1234}{if}v(GLint
index, GLsizei count, const T *value);! void glUniformMatrix{234}fv(GLint index, GLsizei count, GLboolean transpose, const GLfloat *value); 29
Clear void glClearColor(GLflozt red, GLfloat green, GLfloat blue, GLfloat alpha);!
void glClear(GLbitfield mask); 30 GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT GL_STENCIL_BUFFER_BIT
Drawing void glDrawArrays(GLenum mode, GLint first, GLsizei count);! ! !
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); 31 GL_POINTS GL_LINES GL_LINE_STRIP GL_LINE_LOOP GL_TRIANGLES GL_TRIANGLE_STRIP GL_TRIANGLE_FAN GL_UNSIGNED_BYTE GL_UNSIGNED_SHORT GL_UNSIGNED_INT
Restarting Index void glPrimitiveRestartIndex(GLuint index); 32
Sample v0! p(-1,-1,0,1)! c(1,1,1,1) v1! p(1,-1,0,1)! c(1,1,0,1) v2! p(-1,1,0,1)! c(1,0,1,1)
v3! p(1,1,0,1)! c(0,1,1,1)
References http://blog.db-in.com/all-about-opengl-es-2-x-part-1/! http://www.dreamstime.com/stock-images-port-cranes- image25107404! http://blog.db-in.com/all-about-opengl-es-2-x-part-2/! OpenGL Programming Guide