UX Design for Developers @ Kansas City Developer Conference

UX Design for Developers @ Kansas City Developer Conference

So you’ve heard this buzzword “user experience” before, probably out of some hipster’s beard-mouth. But what does it actually mean?

We’ll cover the basics of what it means to design software for user experience, including human factors in design, the user-centered design process, and a focus on human-computer interactions. Spoiler alert: it has very little to do with flashy graphics.

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Andrew Dunkman

May 03, 2013
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Transcript

  1. UX_Design for_Developers @adunkman

  2. User_Experience

  3. Hassenzahl

  4. UX_IS_NOT_UI

  5. Usability

  6. Objectified A Documentary Film by Gary Hustwit

  7. Usability

  8. Interaction Design

  9. Development Phases

  10. None
  11. Deciding_a Solution -or- Predevelopment

  12. Iterate_and_test Iterate_and_test Iterate_and_test

  13. None
  14. Eye tracking software Task: “Find the email address of the

    page.”
  15. When,_Where,_and How_much?

  16. Rules_of_thumb

  17. Understand the whole process Don’t make your humans think

  18. None
  19. Understand the whole process Don’t make your humans think Use

    inertia in your favor Trust your 9th grade English teacher Forgive and forget Be aware of your blindness Support multiple forms of learning Group clearly
  20. UCD Poster: http://paznow.com/ucd/ Steve Krug: http://sensible.com/ UX Glossary: http://bit.ly/YI4U Example

    usability test: http://youtube.com/watch?v=QckIzHC99Xc @adunkman
  21. !"#$%&'()*!+&*+,*) -+".)*!+&*+,*) *%"/0,)*!+&*+,*)