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How to stabilize UI tests using XCTest
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Akio Itaya
March 10, 2026
Programming
160
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How to stabilize UI tests using XCTest
Ebisu.mobile #13 〜STORESのモバイルテストの現在地〜
https://hey.connpass.com/event/382942/
Akio Itaya
March 10, 2026
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Transcript
XCTestΛͬͨUIςετͷ҆ఆԽઓུ akkey / @AkkeyLab Ebisu.mobile #13
The Point 2 Wait & Scroll ࣮ߦڥͱίϯςϯπʹґଘ͠ͳ͍ςετΛࢦͯ͠
Wait
Wait 4 let app = XCUIApplication() let button = app.buttons.firstMatch
button.tap()
Wait 5 let app = XCUIApplication() let button = app.buttons.firstMatch
button.tap() ❌
Wait 6 let app = XCUIApplication() let button = app.buttons.firstMatch
button.tap() ❌ ❌
Wait 7 let app = XCUIApplication() let button = app.buttons.firstMatch
button.tap() ✅
Fix
Wait 9 let app = XCUIApplication() let button = app.buttons.firstMatch
let predicate = NSPredicate( format: "exists == true && hittable == true" ) let ex = XCTNSPredicateExpectation( predicate: predicate, object: button ) XCTWaiter.wait( for: [ex], timeout: 10 ) button.tap() ⏰ wait…
Wait 10 let app = XCUIApplication() let button = app.buttons.firstMatch
let predicate = NSPredicate( format: "exists == true && hittable == true" ) let ex = XCTNSPredicateExpectation( predicate: predicate, object: button ) XCTWaiter.wait( for: [ex], timeout: 10 ) button.tap() ⏰ wait…
Wait 11 let app = XCUIApplication() let button = app.buttons.firstMatch
let predicate = NSPredicate( format: "exists == true && hittable == true" ) let ex = XCTNSPredicateExpectation( predicate: predicate, object: button ) XCTWaiter.wait( for: [ex], timeout: 10 ) button.tap() ✅ completed! ✅
Wait 12 let predicate = NSPredicate { object, _ in
guard let element = object as? XCUIElement else { return false } return element.exists && element.isHittable } let ex = XCTNSPredicateExpectation( predicate: predicate, object: button ) XCTWaiter.wait( for: [ex], timeout: 10 ) button.tap() ✅ completed! ✅
Scroll
Scroll 14
Scroll 15
Scroll 16
Scroll 17 scrollView.swipeLeft(velocity: .slow)
Scroll 18 scrollView.swipeLeft(velocity: .slow) ⚠
Fix
let start = scrollView.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5)) let end
= start.withOffset(CGVector(dx: -350, dy: 0)) start.press( forDuration: 0.02, thenDragTo: end, withVelocity: 250, thenHoldForDuration: 0.07 ) Scroll 20 ☝
Scroll 21 let start = scrollView.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5))
let end = start.withOffset(CGVector(dx: -350, dy: 0)) start.press( forDuration: 0.02, thenDragTo: end, withVelocity: 250, thenHoldForDuration: 0.07 ) 350 ☝
Scroll 22 let start = scrollView.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5))
let end = start.withOffset(CGVector(dx: -350, dy: 0)) start.press( forDuration: 0.02, thenDragTo: end, withVelocity: 250, thenHoldForDuration: 0.07 ) ☝ 350 -350
Scroll 23 let start = scrollView.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5))
let end = start.withOffset(CGVector(dx: -350, dy: 0)) start.press( forDuration: 0.02, thenDragTo: end, withVelocity: 250, thenHoldForDuration: 0.07 ) 350 ☝
Scroll 24 let start = scrollView.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5))
let end = start.withOffset(CGVector(dx: -350, dy: 0)) start.press( forDuration: 0.02, thenDragTo: end, withVelocity: 250, thenHoldForDuration: 0.07 ) 350 ☝ ⏰0.02s
Scroll 25 let start = scrollView.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5))
let end = start.withOffset(CGVector(dx: -350, dy: 0)) start.press( forDuration: 0.02, thenDragTo: end, withVelocity: 250, thenHoldForDuration: 0.07 ) 350 ☝
Scroll 26 let start = scrollView.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5))
let end = start.withOffset(CGVector(dx: -350, dy: 0)) start.press( forDuration: 0.02, thenDragTo: end, withVelocity: 250, thenHoldForDuration: 0.07 ) 350 ☝ 🚀250px/s -350
Scroll 27 let start = scrollView.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5))
let end = start.withOffset(CGVector(dx: -350, dy: 0)) start.press( forDuration: 0.02, thenDragTo: end, withVelocity: 250, thenHoldForDuration: 0.07 ) 350 ☝ ⏰0.07s
Scroll 28 let start = scrollView.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5))
let end = start.withOffset(CGVector(dx: -350, dy: 0)) start.press( forDuration: 0.02, thenDragTo: end, withVelocity: 250, thenHoldForDuration: 0.07 ) 350 ⏰0.07s ☝
The Point 29 Wait & Scroll ࣮ߦڥͱίϯςϯπʹґଘ͠ͳ͍ςετΛࢦͯ͠
Thank you !!