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The case for frivolous things

D097691a0b86c3cdbf9565940c8fccfd?s=47 Alex
December 08, 2012

The case for frivolous things

If you're making things with emerging tech and you're aiming for great user experience, "usefulness" need not be your top priority. Go on, make crap. People will love it.

D097691a0b86c3cdbf9565940c8fccfd?s=128

Alex

December 08, 2012
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Transcript

  1. The case for frivolous things

  2. Selections from a catalogue of new & useless objects

  3. Get retweeted, get sweets. http://www.ollyfactory.com/polly/

  4. Let your trousers share your mood with your social networks.

    http://www.psfk.com/2012/11/social- media-jeans.html
  5. Charge your iPad with a rocking chair http://www.youtube.com/watch?v= 9r3JDS3qbBE

  6. Print scannable, physical links to digital content http://vimeo.com/42817627

  7. What the hell are these things?

  8. None
  9. None
  10. Objects which appear to serve a higher purpose – but

    exist only as ornaments.
  11. If they don’t solve a REAL problem..

  12. My attempt at folly

  13. Made with a MaKeyMaKey board, tiny bit of JavaScript and

    a row plastic sheep http://www.youtube.com/watch?v= UkvMTodpbeU&feature=g-crec-u
  14. Usability ≠ Positive Affect

  15. “What causes us to have pleasurable experiences with interactive products?”

    http://www.sciencedirect.com/science/arti cle/pii/S0953543810000366
  16. Positive user experiences are:

  17. Positive affect = Meeting of basic psychological needs

  18. “Hedonic Quality” beats “Pragmatic Quality”

  19. http://www.youtube.com/watch?v=Z86V_ICUCD4 http://www.youtube.com/watch?v=Z86V_ICUCD4

  20. The commercial bit

  21. If you believe great UX sells products then go forth

    and make folly.
  22. Thanks