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From Zero to Launch in Seven Weeks

From Zero to Launch in Seven Weeks

In late 2015, Alex saw very rare opportunity to bring a childhood dream to life: to create a game that would be played on the big screen TV in his living room, made possible by Apple’s newly announced fourth generation Apple TV. Let him take you on a journey into unknown territory - from zero to launching his first ever game on a completely new platform, all in a span of just seven weeks.

It is a story of hard choices, applying the right kind of experience and knowledge, throwing caution to the wind, immense frustration and ultimately, the joy of having reached an impossible goal.

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Alexander Repty

September 08, 2016
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Transcript

  1. F R O M Z E R O T O

    L A U N C H I N S E V E N W E E K S A L E X A N D E R R E P T Y
  2. F R O M Z E R O T O

    L A U N C H I N S E V E N W E E K S A L E X A N D E R R E P T Y D e s i g n i n g , b u i l d i n g , re l e a s i n g a n d m a r k e t i n g a g a m e i n t h e t i m e b e t w e e n t h e A p p l e T V a n n o u n c e m e n t a n d re l e a s e .
  3. W H O ? A L E X A N

    D E R R E P T Y • macOS, iOS, watchOS, tvOS engineer • Cocoa since 2006 • MartianCraft, self-made products, training • Playing video games since mid 1980s! • @arepty
  4. W H Y ? • Life-long dream • Gaming on

    the big screen • Could use existing knowledge • Finally I can build a new product once more!
  5. G O A L S N O W, H O

    W D O I G E T T H E R E ? • I want to create an original video game for tvOS • I want to use SpriteKit to build it • I want to learn something while doing it • I want to have fun building it • I want to make enough money to buy an Apple TV • I want it to be available on the store on launch day
  6. G O A L S N O W, H O

    W D O I G E T T H E R E ? I want it to be available on the store on launch day September 9th, 2015 “Ships in October” ~October 19th, 2015 <6 weeks
  7. R E S T R I C T I O

    N S : M O N E Y & T I M E H O W T H E H E L L D O I D O T H I S ?
  8. L E V E L D E S I G

    N R E S T R I C T I O N S • Designing multiple levels costs time • Different levels would require different art • Time increases exponentially due to play testing etc. Endless gameplay
  9. T U T O R I A L S R

    E S T R I C T I O N S • Building a tutorial takes too much time • Complex interactions are risky (Apple TV Remote) Needs simple controls
  10. N O G A M E E X P E

    R I E N C E R E S T R I C T I O N S • No extra time to learn a lot of things • Code won’t be perfect or even good on first try • Not enough time to refactor properly Need to keep it simple, avoid perfectionism Seriously, avoid perfectionism
  11. G A M E A R T R E S

    T R I C T I O N S • I have no artistic skills whatsoever • Hiring an artist is (relatively) expensive for a hobby • Finding a trustworthy partner is way out of scope Buy pre-made game art
  12. G E T T I N G O F F

    T H E G R O U N D R E S T R I C T I O N S • No good starting point • Could save time by building on existing work Grab a decent SpriteKit book
  13. P E R S O N A L L I

    F E R E S T R I C T I O N S • I have a job • I have a life • I have a wife & one-year old daughter I’m screwed. But my wife saves the day!
  14. W H AT C A N I B U I

    L D ? R E S T R I C T I O N S Retro-Style Space Shooter
  15. I T ’ S A H A R D WA

    R E P R O B L E M
  16. I T ’ S A H A R D WA

    R E P R O B L E M
  17. I T ’ S A H A R D WA

    R E P R O B L E M
  18. I T ’ S A H A R D WA

    R E P R O B L E M
  19. I T ’ S A H A R D WA

    R E P R O B L E M
  20. I T ’ S A H A R D WA

    R E P R O B L E M
  21. I T ’ S A H A R D WA

    R E P R O B L E M • Make sure you know what’s necessary • Borrow hardware if you have to • Ask for help! • Never assume you know what hardware does. • Because you don’t. Seriously.
  22. B U D G E T I N G F

    O R T I M E T I M E L I N E Start Goal Actual Sep 9 Oct 19 Oct 22 In Review Rejected Re-Submitted 19 Mins Later Oct 24 Oct 26 Approved Launch Oct 28 Oct 29
  23. A G A M E I N S E V

    E N W E E K S T I M E L I N E • Making a game in seven weeks is possible • You just have to know which corners to cut • Don’t be afraid to take chances • You might be pleasantly surprised - I was Thank You!