Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Adapting to Change

Adapting to Change

Video of the Presentation from MobileCamp 2014:
https://vimeo.com/94589063

As designers, we constantly manage the chaos of mastering a craft, being diverse, all the while trying to differentiate ourselves and adapting our processes and deliverables in an industry that changes at lightening speeds.

As if the web wasn’t difficult enough, the advent of mobile product design and service design has created an entirely new industry and career paths, completely disrupting everything we knew about engagements, processes, deliverables, and expectations of design teams and agencies.

Face it, the industry is constantly changing and so should we. Let's learn to embrace change and use it to intentionally position ourselves for constant reinvention and how to fashion the skills and environments necessary for creating meaningful products in the modern age and beyond.

Anthony Armendariz

May 03, 2014
Tweet

Other Decks in Design

Transcript

  1. To improve is to change. To be perfect is to

    change OFTEN. WINSTON CHURCHILL “
  2. EXPERIENCE DIRECTOR (I help internal teams and client partners think

    outside of the box to create innovative and delightful user experiences.)
  3. 1996 ARTIST MULTIMEDIA DESIGNER FRONT-END DEVELOPER WEB DESIGNER INTERACTIVE ADVERTISING

    VISUAL DESIGN LEAD CREATIVE DIRECTOR VP OF UX & DESIGN PRODUCT DESIGNER 3 TIMES FREELANCE DESIGNER 2 TIMES AGENCY OWNER 2014 EXPERIENCE DIRECTOR
  4. “ There was a time when Apple couldn’t be taken

    seriously and then there was a time when they UNKNOWN made the rest of the world demand only the highest quality design products and experiences. This is when we finally had a seat at the table.
  5. As a designer, you’re constantly trying to improve. In this

    industry, if you are standing JOE WILLIAMS @STUDIOROHAN “ still, you’re falling behind.
  6. “ Anyone with a computer regardless if they had any

    experience or not could produce design. MY DAD - ISRAEL ARMENDARIZ I felt the quality was inferior and that it lacked the artistic touch. In my case I decided I would find find a new career rather than compete with rapid work.
  7. LIKE GOOGLE GLASSES, IT WAS A BIT 
 SILLY AT

    FIRST BUT IT CHANGED OUR PERCEPTION.
  8. WE GENERALLY SPECIALIZED AND THOUGHT THAT WE WOULD BE OKAY

    THE PROBLEM WEB DESIGNERS MOBILE DESIGNERS &
  9. At times of change, the LEARNERS are the ones who

    will inherit the world, while the KNOWERS will be beautifully prepared for a world which no longer exists. “ ERIC HOFFER
  10. • Proposal • Contract • Kick-Off Meeting • Project Brief

    • Project Schedule • Strategy • Project Brief DISCOVERY • User Personas • FVA • Requirements • Wireframes • Prototype DEFINE • Moodboards • Conceptual Design • Visual Design • Style Guide DESIGN • Front-End Code • Engineering • Testing & QA • Release • Support DEVELOP WATER FALL PROCESS EXAMPLE DURATION 6 Mos. with a Creative Director, Information Architect/Interaction Designer, Visual Designer, Developer
  11. MVP or Subset of Features (every 2 Weeks) AVERAGE DURATION:

    6 Mos. ! TEAM: Product Owner/Client Product Designer Developer Requirements Design Develop & Release User Test THE AGILE PROCESS EXAMPLE
  12. PRODUCT DESIGN SKILLZ VISUAL DESIGN HEAVY 10% 20% 70% INTERACTION

    HEAVY 10% 70% 20% PM HEAVY 75% 20% 5% AN EVEN SPLIT 33% 33% 33%
  13. Hire a Product Designer who knows iOS, Android, Windows, and

    great at UX but is also HE WHO WILL NOT BE NAMED “ a talented illustrator.
  14. “ WILSON MINER “WHEN WE BUILD” If the environment is

    always changing, then we need to be always learning.
  15. “ If the project you worked on hit the market

    and no body wanted it, nobody used it, DAVID COLE would you blame yourself? If the answer is no then I think you do not have enough authority. If you’re blaming others for the outcomes in your work, it’s time to demand more.
  16. 5 GOOD OR BAD, A UX IS A RESULT OF

    WHAT YOU AND YOUR TEAM CREATES. IT’S NOT A ROLE.
  17. OR MAYBE YOU ALREADY KNOW THIS AND 
 I AM

    THE ONE WHO NEEDS TO CHANGE. 14
  18. “ RICHARD TIRENDI If you’re the smartest person in the

    room, you might be in the wrong room.