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Building scalable backends for casual games

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Building scalable backends for casual games

This was a short presentation I did at a Bangkok Scalability Meetup.
The first part of the talk is recommendations to a young game studio in need of a backend for their casual game. The second part is more or less the history of the backend used in Pocket PlayLab's game Juice Cubes and what has changed since then.

Avatar for Bo Stendal Sørensen

Bo Stendal Sørensen

June 04, 2014

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Transcript

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