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BBL - Design Sprint

BBL - Design Sprint

How to solve big problems and test new ideas in just five days

Christopher MANEU

June 22, 2016
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  1. Design Sprint
    How to solve big problems
    and test new ideas in just five days
    Christopher MANEU
    BBL @ Deezer – 22/06/2016

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  2. A « normal » product cycle

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  3. A « normal » product cycle
    • Need to iterate faster
    • Fail at the end of process cost too much
    • Can’t separate Innovation team from production team
    • Integrate MVC into existing project
    • Scale innovative ideas

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  4. What is design sprint?

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  5. What is design sprint?
    • Pioneered by Google Ventures team
    • Variants used at thoughtbot, InnoLoft, …
    • Taking inspiration from
    • Gamestorming book
    • Design thinking @ Ideo & Stanford d.school
    • A lot of topics addressed
    • Business Strategy
    • Innovation
    • Behavioral science
    • Design
    • …

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  6. Savioke Relay Hotel Robot

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  9. Set the stage

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  10. Assemble the right team

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  11. Assemble the right team
    • 7-person team, including
    • A Facilitator
    • A Decider
    • A multi-disciplinary team
    • Finance
    • Marketing
    • Customer expert
    • Engineering

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  12. Time & space
    • 10am > 5 pm
    • 2 breaks + lunch
    • NO DEVICES – NO EMAILS

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  13. Monday
    Start at the end, pick a target

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  14. The right challenge: start at the end

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  15. Amazon « Working backwards » approach
    1. Write the press release
    2. Write a Frequently Asked Questions documents
    3. Define the customer experience
    4. Write the User Manual

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  16. Map the user experience

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  19. Map the user experience

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  20. Ask the experts
    • 30-min slot
    • Bring all needed competencies
    • How Might We technique/notes

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  21. Pick a target

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  22. Tuesday
    Ideas generation

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  23. Find ideas – The Anti-Problem
    Find every way to fuck your project

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  25. « Crazy 8 » doodling

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  26. Sujets + Verbes + Objets

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  27. Wednesday
    Decide

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  28. Consolidate ideas

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  29. The Art Museum

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  30. Dot-Voting
    Fight the
    HIPPO
    HIghest
    Paid
    Person
    Opinion

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  32. Thursday
    Prototype

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  33. Prototype
    • Keynote / Powerpoint
    • InVision

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  34. Friday
    Interview & learn

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  35. We’re not good users

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  36. We’re not good users
    • A book sample
    • Turned down 8 times by publishers
    • 50 pages
    • After Months, 500 copy round

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  37. User testing, by Ferpection

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  38. Ressources
    • https://developers.google.com/design-sprint/
    • http://www.designkit.org
    • https://github.com/thoughtbot/design-sprint
    • Gamestorming Book, O’Reilly

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