Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Living Immutably with Ember
Search
Charles Lowell
May 21, 2016
Programming
1
110
Living Immutably with Ember
From idea to action, using immutability in Ember applications.
Charles Lowell
May 21, 2016
Tweet
Share
More Decks by Charles Lowell
See All by Charles Lowell
State Of Enjoyment
cowboyd
1
430
Microstates
cowboyd
1
84
Typeclasses in JavaScript
cowboyd
0
250
Big Testing in React
cowboyd
0
110
Wheel of Type
cowboyd
0
78
Immutability is for UI, You and I
cowboyd
3
830
Other Decks in Programming
See All in Programming
Swift Concurrency 年表クイズ
omochi
3
190
なんでRustの環境構築してないのにRust製のツールが動くの? / Why Do Rust-Based Tools Run Without a Rust Environment?
ssssota
14
47k
Migration to Signals, Resource API, and NgRx Signal Store
manfredsteyer
PRO
0
130
CSC305 Lecture 12
javiergs
PRO
0
240
Devoxx BE - Local Development in the AI Era
kdubois
0
150
組込みだけじゃない!TinyGo で始める無料クラウド開発入門
otakakot
2
380
Webサーバーサイド言語としてのRustについて
kouyuume
1
5k
CSC509 Lecture 08
javiergs
PRO
0
270
The Past, Present, and Future of Enterprise Java
ivargrimstad
0
410
Vue 3.6 時代のリアクティビティ最前線 〜Vapor/alien-signals の実践とパフォーマンス最適化〜
hiranuma
2
280
ボトムアップの生成AI活用を推進する社内AIエージェント開発
aku11i
0
1.2k
ネストしたdata classの面倒な更新にさようなら!Lensを作って理解するArrowのOpticsの世界
shiita0903
1
170
Featured
See All Featured
Practical Tips for Bootstrapping Information Extraction Pipelines
honnibal
PRO
23
1.5k
The World Runs on Bad Software
bkeepers
PRO
72
11k
The Cost Of JavaScript in 2023
addyosmani
55
9.1k
Why You Should Never Use an ORM
jnunemaker
PRO
60
9.6k
Dealing with People You Can't Stand - Big Design 2015
cassininazir
367
27k
Easily Structure & Communicate Ideas using Wireframe
afnizarnur
194
16k
Product Roadmaps are Hard
iamctodd
PRO
55
11k
Performance Is Good for Brains [We Love Speed 2024]
tammyeverts
12
1.2k
VelocityConf: Rendering Performance Case Studies
addyosmani
333
24k
10 Git Anti Patterns You Should be Aware of
lemiorhan
PRO
658
61k
Raft: Consensus for Rubyists
vanstee
140
7.2k
Distributed Sagas: A Protocol for Coordinating Microservices
caitiem20
333
22k
Transcript
None
Code
Handwaving
Codewaving
I Said • Don’t use a component’s properties in its
template • Don’t use computed properties • Don’t use Ember.Object at all
But the Devil is in the Details Code
Living Immutably @cowboyd GEMConf SF 2016
Why vs How
So What’s the Big Idea?
Content First
Content as Stream
Model Content as Stream
Independent Frames
One Experience
Going Practical Implementing a File Upload
UX the movie
UX the movie
UX the content
An Upload at Rest
Start State isStarted: false isEnded: false file: null progress: 0
UX the state { isStarted: false, isEnded: false, file: null,
progress: 0 } ??? Start
A Wild File Object Appears { isStarted: false, isEnded: false,
file: null, progress: 0 } selectFile(File) Start
New Target Acquired
Uploading State isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0
UX the state { isStarted: false, isEnded: false, file: null,
progress: 0 } selectFile(File) Start { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0 } Uploading ???
Progress is Made isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress:
0 Uploading progress(Event)
Uploading Pt 2 isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress:
0.75
UX the state { isStarted: false, isEnded: false, file: null,
progress: 0 } selectFile(File) Start { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0 } Uploading { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0.75 } Uploading ??? progress(Event)
Final Count Down isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress:
0.75 Uploading loadend()
Success isStarted: true, isEnded: true, file: File(‘puppies.gif’), progress: 1
UX the state { isStarted: false, isEnded: false, file: null,
progress: 0 } selectFile(File) Start { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0 } Uploading { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0.75 } Uploading progress(Event) { isStarted: true, isEnded: true, file: File(), progress: 1 } loadend() Success
Code Timeout (a moment for us)
Content First
UX the state { isStarted: false, isEnded: false, file: null,
progress: 0 } selectFile(File) Start { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0 } Uploading { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0.75 } Uploading progress(Event) { isStarted: true, isEnded: true, file: File(), progress: 1 } loadend() Success
Start Uploading Success selectFile(File) progress(Event) loadend() UX the state machine
A Radical New Framework for describing immutable states
Ecma Script 6
Start Uploading Success selectFile(File) progress(Event) loadend() Turn this into ES6
Start Start at the beginning
Start the JavaScripts! class Start { constructor() { this.isStarted =
false; this.isEnded = false; this.file = null; this.progress = 0; } }
Start State isStarted: false isEnded: false file: null progress: 0
JavaScript representation class Start { constructor() { this.isStarted = false;
this.isEnded = false; this.file = null; this.progress = 0; } }
Start Uploading selectFile(File) Where do we go from here?
Transition method class Start { constructor() { this.isStarted = false;
this.isEnded = false; this.file = null; this.progress = 0; } selectFile(file) { return new Uploading(file); } }
Transition method • Never updates existing state • Always returns
a new state
Start Uploading selectFile(File) Transition to Uploading
Transition method class Start { constructor() { this.isStarted = false;
this.isEnded = false; this.file = null; this.progress = 0; } selectFile(file) { return new Uploading(file); } }
Uploading representation class Uploading { constructor(file, progress = 0) {
this.isStarted = true; this.isEnded = false; this.file = file; this.progress = progress; } }
Uploading State isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0
Uploading Success progress(Event) loadend() Uploading two ways out
Uploading representation class Uploading { constructor(file, progress = 0) {
this.isStarted = true; this.isEnded = false; this.file = file; this.progress = progress; } loaded() { return new Success(this.file); } progress(event) { let ratio = event.loaded / event.total) return new Uploading(this.file, ratio); } }
That’s some Code
Start Uploading Success selectFile(File) progress(Event) loadend() Your JavaScript
Building a Player
A Player • tracks the current frame of content •
maps events from the user into state transitions • maps events from external sources like the network
Playing with Ember
There are a lot of options right now
export default Ember.Component.extend({ url: 'https://posttestserver.com', model: new Start(), actions: {
fileChosen(file) { this.set('model', this.get('model').selectFile(file)); let xhr = this.xhr = new XMLHttpRequest(); xhr.upload.onprogress = (event)=> { this.set('model', this.get('model').progress(event)); }; xhr.onload = ()=> { this.set('model', this.get('model').sucess()); }; xhr.open('POST', this.get('url'), true); xhr.send(file); } } }); A Player Component
export default Ember.Component.extend({ url: 'https://posttestserver.com', model: new Start(), actions: {
fileChosen(file) { this.set('model', this.get('model').selectFile(file)); let xhr = this.xhr = new XMLHttpRequest(); xhr.upload.onprogress = (event)=> { this.set('model', this.get('model').progress(event)); }; xhr.onload = ()=> { this.set('model', this.get('model').sucess()); }; xhr.open('POST', this.get('url'), true); xhr.send(file); } } }); A Player Component
Explore Techniques
Content is King — Bill Gates
UX the movie
UX the movie
UX the state { isStarted: false, isEnded: false, file: null,
progress: 0 } selectFile(File) Start { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0 } Uploading { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0.75 } Uploading progress(Event) { isStarted: true, isEnded: true, file: File(), progress: 1 } loadend() Success
Start Uploading Success selectFile(File) progress(Event) loadend() UX the state machine
ES6 Classes class Uploading { constructor(file, progress = 0) {
this.isStarted = true; this.isEnded = false; this.file = file; this.progress = progress; } loaded() { return new Success(this.file); } progress(event) { let ratio = event.loaded / event.total) return new Uploading(this.file, ratio); } }
Content is King — Bill Gates
Thanks