Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Living Immutably with Ember
Search
Sponsored
·
Your Podcast. Everywhere. Effortlessly.
Share. Educate. Inspire. Entertain. You do you. We'll handle the rest.
→
Charles Lowell
May 21, 2016
Programming
110
1
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
Living Immutably with Ember
From idea to action, using immutability in Ember applications.
Charles Lowell
May 21, 2016
More Decks by Charles Lowell
See All by Charles Lowell
State Of Enjoyment
cowboyd
1
500
Microstates
cowboyd
1
88
Typeclasses in JavaScript
cowboyd
0
260
Big Testing in React
cowboyd
0
120
Wheel of Type
cowboyd
0
82
Immutability is for UI, You and I
cowboyd
3
850
Other Decks in Programming
See All in Programming
JJUG CCC 2026 Spring: JSpecify で実現する Kotlin フレンドリーな Java API 設計
ternbusty
1
160
Lessons from Spec-Driven Development
simas
PRO
0
170
代数的データ型って何が嬉しいの? #frontend_phpcon_do
kajitack
8
3.3k
OSもどきOS
arkw
0
480
その問い、本当に正しいですか?AI時代のエンジニアに必要な哲学と認知科学 / ai-philosophy-cognitive-science
minodriven
5
3.9k
TSKaigi Night Talks 2026_TypeScriptでサプライチェーンの整合性を型に閉じ込める
geekplus_tech
0
330
JavaDoc 再入門
nagise
0
320
ユニットテストの先へ:テスト技法で要求・仕様を整理するJava開発実践 / Beyond_Unit_Testing_Practical_Java_Development_Techniques_for_Organizing_Requirements_and_Specifications
shimashima35
0
390
These Five Tricks Can Make Your Apps Greener, Cheaper, & Nicer
hollycummins
0
280
TAKTでAI駆動開発の品質を設計する
j5ik2o
6
1.2k
LLM本来の能力を解き放つサンドボックス技術とAI民主化への適用
yukukotani
3
3.6k
さぁV100、メモリをお食べ・・・
nilpe
0
140
Featured
See All Featured
Git: the NoSQL Database
bkeepers
PRO
432
67k
Building Applications with DynamoDB
mza
96
7.1k
HU Berlin: Industrial-Strength Natural Language Processing with spaCy and Prodigy
inesmontani
PRO
0
410
DevOps and Value Stream Thinking: Enabling flow, efficiency and business value
helenjbeal
1
230
Building Experiences: Design Systems, User Experience, and Full Site Editing
marktimemedia
0
530
Accessibility Awareness
sabderemane
1
140
Avoiding the “Bad Training, Faster” Trap in the Age of AI
tmiket
0
170
Practical Orchestrator
shlominoach
191
11k
The innovator’s Mindset - Leading Through an Era of Exponential Change - McGill University 2025
jdejongh
PRO
1
200
Neural Spatial Audio Processing for Sound Field Analysis and Control
skoyamalab
0
330
Gemini Prompt Engineering: Practical Techniques for Tangible AI Outcomes
mfonobong
2
430
Public Speaking Without Barfing On Your Shoes - THAT 2023
reverentgeek
1
420
Transcript
None
Code
Handwaving
Codewaving
I Said • Don’t use a component’s properties in its
template • Don’t use computed properties • Don’t use Ember.Object at all
But the Devil is in the Details Code
Living Immutably @cowboyd GEMConf SF 2016
Why vs How
So What’s the Big Idea?
Content First
Content as Stream
Model Content as Stream
Independent Frames
One Experience
Going Practical Implementing a File Upload
UX the movie
UX the movie
UX the content
An Upload at Rest
Start State isStarted: false isEnded: false file: null progress: 0
UX the state { isStarted: false, isEnded: false, file: null,
progress: 0 } ??? Start
A Wild File Object Appears { isStarted: false, isEnded: false,
file: null, progress: 0 } selectFile(File) Start
New Target Acquired
Uploading State isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0
UX the state { isStarted: false, isEnded: false, file: null,
progress: 0 } selectFile(File) Start { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0 } Uploading ???
Progress is Made isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress:
0 Uploading progress(Event)
Uploading Pt 2 isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress:
0.75
UX the state { isStarted: false, isEnded: false, file: null,
progress: 0 } selectFile(File) Start { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0 } Uploading { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0.75 } Uploading ??? progress(Event)
Final Count Down isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress:
0.75 Uploading loadend()
Success isStarted: true, isEnded: true, file: File(‘puppies.gif’), progress: 1
UX the state { isStarted: false, isEnded: false, file: null,
progress: 0 } selectFile(File) Start { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0 } Uploading { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0.75 } Uploading progress(Event) { isStarted: true, isEnded: true, file: File(), progress: 1 } loadend() Success
Code Timeout (a moment for us)
Content First
UX the state { isStarted: false, isEnded: false, file: null,
progress: 0 } selectFile(File) Start { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0 } Uploading { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0.75 } Uploading progress(Event) { isStarted: true, isEnded: true, file: File(), progress: 1 } loadend() Success
Start Uploading Success selectFile(File) progress(Event) loadend() UX the state machine
A Radical New Framework for describing immutable states
Ecma Script 6
Start Uploading Success selectFile(File) progress(Event) loadend() Turn this into ES6
Start Start at the beginning
Start the JavaScripts! class Start { constructor() { this.isStarted =
false; this.isEnded = false; this.file = null; this.progress = 0; } }
Start State isStarted: false isEnded: false file: null progress: 0
JavaScript representation class Start { constructor() { this.isStarted = false;
this.isEnded = false; this.file = null; this.progress = 0; } }
Start Uploading selectFile(File) Where do we go from here?
Transition method class Start { constructor() { this.isStarted = false;
this.isEnded = false; this.file = null; this.progress = 0; } selectFile(file) { return new Uploading(file); } }
Transition method • Never updates existing state • Always returns
a new state
Start Uploading selectFile(File) Transition to Uploading
Transition method class Start { constructor() { this.isStarted = false;
this.isEnded = false; this.file = null; this.progress = 0; } selectFile(file) { return new Uploading(file); } }
Uploading representation class Uploading { constructor(file, progress = 0) {
this.isStarted = true; this.isEnded = false; this.file = file; this.progress = progress; } }
Uploading State isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0
Uploading Success progress(Event) loadend() Uploading two ways out
Uploading representation class Uploading { constructor(file, progress = 0) {
this.isStarted = true; this.isEnded = false; this.file = file; this.progress = progress; } loaded() { return new Success(this.file); } progress(event) { let ratio = event.loaded / event.total) return new Uploading(this.file, ratio); } }
That’s some Code
Start Uploading Success selectFile(File) progress(Event) loadend() Your JavaScript
Building a Player
A Player • tracks the current frame of content •
maps events from the user into state transitions • maps events from external sources like the network
Playing with Ember
There are a lot of options right now
export default Ember.Component.extend({ url: 'https://posttestserver.com', model: new Start(), actions: {
fileChosen(file) { this.set('model', this.get('model').selectFile(file)); let xhr = this.xhr = new XMLHttpRequest(); xhr.upload.onprogress = (event)=> { this.set('model', this.get('model').progress(event)); }; xhr.onload = ()=> { this.set('model', this.get('model').sucess()); }; xhr.open('POST', this.get('url'), true); xhr.send(file); } } }); A Player Component
export default Ember.Component.extend({ url: 'https://posttestserver.com', model: new Start(), actions: {
fileChosen(file) { this.set('model', this.get('model').selectFile(file)); let xhr = this.xhr = new XMLHttpRequest(); xhr.upload.onprogress = (event)=> { this.set('model', this.get('model').progress(event)); }; xhr.onload = ()=> { this.set('model', this.get('model').sucess()); }; xhr.open('POST', this.get('url'), true); xhr.send(file); } } }); A Player Component
Explore Techniques
Content is King — Bill Gates
UX the movie
UX the movie
UX the state { isStarted: false, isEnded: false, file: null,
progress: 0 } selectFile(File) Start { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0 } Uploading { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0.75 } Uploading progress(Event) { isStarted: true, isEnded: true, file: File(), progress: 1 } loadend() Success
Start Uploading Success selectFile(File) progress(Event) loadend() UX the state machine
ES6 Classes class Uploading { constructor(file, progress = 0) {
this.isStarted = true; this.isEnded = false; this.file = file; this.progress = progress; } loaded() { return new Success(this.file); } progress(event) { let ratio = event.loaded / event.total) return new Uploading(this.file, ratio); } }
Content is King — Bill Gates
Thanks