Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Living Immutably with Ember
Search
Charles Lowell
May 21, 2016
Programming
120
1
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
Living Immutably with Ember
From idea to action, using immutability in Ember applications.
Charles Lowell
May 21, 2016
More Decks by Charles Lowell
See All by Charles Lowell
State Of Enjoyment
cowboyd
1
500
Microstates
cowboyd
1
88
Typeclasses in JavaScript
cowboyd
0
260
Big Testing in React
cowboyd
0
120
Wheel of Type
cowboyd
0
82
Immutability is for UI, You and I
cowboyd
3
850
Other Decks in Programming
See All in Programming
ランチタイムLT会3周年!ランチタイムLT会を3年間続けられたお話
y0hgi
1
130
なぜ関数型プログラミングで「型」と「証明」が語られるのか #fp_matsuri
kajitack
3
560
エンジニアと一緒にテストコードの設計と実装を改善した話
mototakatsu
0
250
PHPだって関数型したい 〜できること、できないこと〜 / fp-in-php
jsoizo
0
160
Hatena Engineer Seminar #37「言語モデルの活用に関する研究」
slashnephy
0
490
AIエージェントで 変わるAndroid開発環境
takahirom
1
440
symfony/aiとlaravel/boost
77web
0
120
Language Server 使ってる? 〜VSCode と Zed の場合〜 / Are you using a Language Server? ~For VS Code and Zed~
handlename
0
830
「AIで開発し、AIを届ける」をEvalでつなぐ 〜AIネイティブに始めるプロダクト開発の実践〜 / Connecting "Develop with AI, deliver AI" with Eval
rkaga
4
5.7k
Hunting Vulnerabilities in Symfony with LLMs
vinceamstoutz
0
570
TAKTでAI駆動開発の品質を設計する
j5ik2o
7
1.7k
霧の中の代数的エフェクト
funnyycat
1
260
Featured
See All Featured
Lessons Learnt from Crawling 1000+ Websites
charlesmeaden
PRO
1
1.3k
YesSQL, Process and Tooling at Scale
rocio
174
15k
Getting science done with accelerated Python computing platforms
jacobtomlinson
2
250
Optimising Largest Contentful Paint
csswizardry
37
3.8k
Reality Check: Gamification 10 Years Later
codingconduct
0
2.2k
Design of three-dimensional binary manipulators for pick-and-place task avoiding obstacles (IECON2024)
konakalab
0
480
Leadership Guide Workshop - DevTernity 2021
reverentgeek
1
320
New Earth Scene 8
popppiees
3
2.4k
The Web Performance Landscape in 2024 [PerfNow 2024]
tammyeverts
12
1.2k
First, design no harm
axbom
PRO
2
1.2k
From π to Pie charts
rasagy
0
230
Taking LLMs out of the black box: A practical guide to human-in-the-loop distillation
inesmontani
PRO
3
2.3k
Transcript
None
Code
Handwaving
Codewaving
I Said • Don’t use a component’s properties in its
template • Don’t use computed properties • Don’t use Ember.Object at all
But the Devil is in the Details Code
Living Immutably @cowboyd GEMConf SF 2016
Why vs How
So What’s the Big Idea?
Content First
Content as Stream
Model Content as Stream
Independent Frames
One Experience
Going Practical Implementing a File Upload
UX the movie
UX the movie
UX the content
An Upload at Rest
Start State isStarted: false isEnded: false file: null progress: 0
UX the state { isStarted: false, isEnded: false, file: null,
progress: 0 } ??? Start
A Wild File Object Appears { isStarted: false, isEnded: false,
file: null, progress: 0 } selectFile(File) Start
New Target Acquired
Uploading State isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0
UX the state { isStarted: false, isEnded: false, file: null,
progress: 0 } selectFile(File) Start { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0 } Uploading ???
Progress is Made isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress:
0 Uploading progress(Event)
Uploading Pt 2 isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress:
0.75
UX the state { isStarted: false, isEnded: false, file: null,
progress: 0 } selectFile(File) Start { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0 } Uploading { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0.75 } Uploading ??? progress(Event)
Final Count Down isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress:
0.75 Uploading loadend()
Success isStarted: true, isEnded: true, file: File(‘puppies.gif’), progress: 1
UX the state { isStarted: false, isEnded: false, file: null,
progress: 0 } selectFile(File) Start { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0 } Uploading { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0.75 } Uploading progress(Event) { isStarted: true, isEnded: true, file: File(), progress: 1 } loadend() Success
Code Timeout (a moment for us)
Content First
UX the state { isStarted: false, isEnded: false, file: null,
progress: 0 } selectFile(File) Start { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0 } Uploading { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0.75 } Uploading progress(Event) { isStarted: true, isEnded: true, file: File(), progress: 1 } loadend() Success
Start Uploading Success selectFile(File) progress(Event) loadend() UX the state machine
A Radical New Framework for describing immutable states
Ecma Script 6
Start Uploading Success selectFile(File) progress(Event) loadend() Turn this into ES6
Start Start at the beginning
Start the JavaScripts! class Start { constructor() { this.isStarted =
false; this.isEnded = false; this.file = null; this.progress = 0; } }
Start State isStarted: false isEnded: false file: null progress: 0
JavaScript representation class Start { constructor() { this.isStarted = false;
this.isEnded = false; this.file = null; this.progress = 0; } }
Start Uploading selectFile(File) Where do we go from here?
Transition method class Start { constructor() { this.isStarted = false;
this.isEnded = false; this.file = null; this.progress = 0; } selectFile(file) { return new Uploading(file); } }
Transition method • Never updates existing state • Always returns
a new state
Start Uploading selectFile(File) Transition to Uploading
Transition method class Start { constructor() { this.isStarted = false;
this.isEnded = false; this.file = null; this.progress = 0; } selectFile(file) { return new Uploading(file); } }
Uploading representation class Uploading { constructor(file, progress = 0) {
this.isStarted = true; this.isEnded = false; this.file = file; this.progress = progress; } }
Uploading State isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0
Uploading Success progress(Event) loadend() Uploading two ways out
Uploading representation class Uploading { constructor(file, progress = 0) {
this.isStarted = true; this.isEnded = false; this.file = file; this.progress = progress; } loaded() { return new Success(this.file); } progress(event) { let ratio = event.loaded / event.total) return new Uploading(this.file, ratio); } }
That’s some Code
Start Uploading Success selectFile(File) progress(Event) loadend() Your JavaScript
Building a Player
A Player • tracks the current frame of content •
maps events from the user into state transitions • maps events from external sources like the network
Playing with Ember
There are a lot of options right now
export default Ember.Component.extend({ url: 'https://posttestserver.com', model: new Start(), actions: {
fileChosen(file) { this.set('model', this.get('model').selectFile(file)); let xhr = this.xhr = new XMLHttpRequest(); xhr.upload.onprogress = (event)=> { this.set('model', this.get('model').progress(event)); }; xhr.onload = ()=> { this.set('model', this.get('model').sucess()); }; xhr.open('POST', this.get('url'), true); xhr.send(file); } } }); A Player Component
export default Ember.Component.extend({ url: 'https://posttestserver.com', model: new Start(), actions: {
fileChosen(file) { this.set('model', this.get('model').selectFile(file)); let xhr = this.xhr = new XMLHttpRequest(); xhr.upload.onprogress = (event)=> { this.set('model', this.get('model').progress(event)); }; xhr.onload = ()=> { this.set('model', this.get('model').sucess()); }; xhr.open('POST', this.get('url'), true); xhr.send(file); } } }); A Player Component
Explore Techniques
Content is King — Bill Gates
UX the movie
UX the movie
UX the state { isStarted: false, isEnded: false, file: null,
progress: 0 } selectFile(File) Start { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0 } Uploading { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0.75 } Uploading progress(Event) { isStarted: true, isEnded: true, file: File(), progress: 1 } loadend() Success
Start Uploading Success selectFile(File) progress(Event) loadend() UX the state machine
ES6 Classes class Uploading { constructor(file, progress = 0) {
this.isStarted = true; this.isEnded = false; this.file = file; this.progress = progress; } loaded() { return new Success(this.file); } progress(event) { let ratio = event.loaded / event.total) return new Uploading(this.file, ratio); } }
Content is King — Bill Gates
Thanks