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Living Immutably with Ember
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Turn features on and off without deploys. Used by thousands of Ruby developers.
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Charles Lowell
May 21, 2016
Programming
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Living Immutably with Ember
From idea to action, using immutability in Ember applications.
Charles Lowell
May 21, 2016
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Transcript
None
Code
Handwaving
Codewaving
I Said • Don’t use a component’s properties in its
template • Don’t use computed properties • Don’t use Ember.Object at all
But the Devil is in the Details Code
Living Immutably @cowboyd GEMConf SF 2016
Why vs How
So What’s the Big Idea?
Content First
Content as Stream
Model Content as Stream
Independent Frames
One Experience
Going Practical Implementing a File Upload
UX the movie
UX the movie
UX the content
An Upload at Rest
Start State isStarted: false isEnded: false file: null progress: 0
UX the state { isStarted: false, isEnded: false, file: null,
progress: 0 } ??? Start
A Wild File Object Appears { isStarted: false, isEnded: false,
file: null, progress: 0 } selectFile(File) Start
New Target Acquired
Uploading State isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0
UX the state { isStarted: false, isEnded: false, file: null,
progress: 0 } selectFile(File) Start { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0 } Uploading ???
Progress is Made isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress:
0 Uploading progress(Event)
Uploading Pt 2 isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress:
0.75
UX the state { isStarted: false, isEnded: false, file: null,
progress: 0 } selectFile(File) Start { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0 } Uploading { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0.75 } Uploading ??? progress(Event)
Final Count Down isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress:
0.75 Uploading loadend()
Success isStarted: true, isEnded: true, file: File(‘puppies.gif’), progress: 1
UX the state { isStarted: false, isEnded: false, file: null,
progress: 0 } selectFile(File) Start { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0 } Uploading { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0.75 } Uploading progress(Event) { isStarted: true, isEnded: true, file: File(), progress: 1 } loadend() Success
Code Timeout (a moment for us)
Content First
UX the state { isStarted: false, isEnded: false, file: null,
progress: 0 } selectFile(File) Start { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0 } Uploading { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0.75 } Uploading progress(Event) { isStarted: true, isEnded: true, file: File(), progress: 1 } loadend() Success
Start Uploading Success selectFile(File) progress(Event) loadend() UX the state machine
A Radical New Framework for describing immutable states
Ecma Script 6
Start Uploading Success selectFile(File) progress(Event) loadend() Turn this into ES6
Start Start at the beginning
Start the JavaScripts! class Start { constructor() { this.isStarted =
false; this.isEnded = false; this.file = null; this.progress = 0; } }
Start State isStarted: false isEnded: false file: null progress: 0
JavaScript representation class Start { constructor() { this.isStarted = false;
this.isEnded = false; this.file = null; this.progress = 0; } }
Start Uploading selectFile(File) Where do we go from here?
Transition method class Start { constructor() { this.isStarted = false;
this.isEnded = false; this.file = null; this.progress = 0; } selectFile(file) { return new Uploading(file); } }
Transition method • Never updates existing state • Always returns
a new state
Start Uploading selectFile(File) Transition to Uploading
Transition method class Start { constructor() { this.isStarted = false;
this.isEnded = false; this.file = null; this.progress = 0; } selectFile(file) { return new Uploading(file); } }
Uploading representation class Uploading { constructor(file, progress = 0) {
this.isStarted = true; this.isEnded = false; this.file = file; this.progress = progress; } }
Uploading State isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0
Uploading Success progress(Event) loadend() Uploading two ways out
Uploading representation class Uploading { constructor(file, progress = 0) {
this.isStarted = true; this.isEnded = false; this.file = file; this.progress = progress; } loaded() { return new Success(this.file); } progress(event) { let ratio = event.loaded / event.total) return new Uploading(this.file, ratio); } }
That’s some Code
Start Uploading Success selectFile(File) progress(Event) loadend() Your JavaScript
Building a Player
A Player • tracks the current frame of content •
maps events from the user into state transitions • maps events from external sources like the network
Playing with Ember
There are a lot of options right now
export default Ember.Component.extend({ url: 'https://posttestserver.com', model: new Start(), actions: {
fileChosen(file) { this.set('model', this.get('model').selectFile(file)); let xhr = this.xhr = new XMLHttpRequest(); xhr.upload.onprogress = (event)=> { this.set('model', this.get('model').progress(event)); }; xhr.onload = ()=> { this.set('model', this.get('model').sucess()); }; xhr.open('POST', this.get('url'), true); xhr.send(file); } } }); A Player Component
export default Ember.Component.extend({ url: 'https://posttestserver.com', model: new Start(), actions: {
fileChosen(file) { this.set('model', this.get('model').selectFile(file)); let xhr = this.xhr = new XMLHttpRequest(); xhr.upload.onprogress = (event)=> { this.set('model', this.get('model').progress(event)); }; xhr.onload = ()=> { this.set('model', this.get('model').sucess()); }; xhr.open('POST', this.get('url'), true); xhr.send(file); } } }); A Player Component
Explore Techniques
Content is King — Bill Gates
UX the movie
UX the movie
UX the state { isStarted: false, isEnded: false, file: null,
progress: 0 } selectFile(File) Start { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0 } Uploading { isStarted: true, isEnded: false, file: File(‘puppies.gif’), progress: 0.75 } Uploading progress(Event) { isStarted: true, isEnded: true, file: File(), progress: 1 } loadend() Success
Start Uploading Success selectFile(File) progress(Event) loadend() UX the state machine
ES6 Classes class Uploading { constructor(file, progress = 0) {
this.isStarted = true; this.isEnded = false; this.file = file; this.progress = progress; } loaded() { return new Success(this.file); } progress(event) { let ratio = event.loaded / event.total) return new Uploading(this.file, ratio); } }
Content is King — Bill Gates
Thanks