Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Cocos2D, an Easier Way
Search
Juan Jose Karam
March 29, 2013
Technology
15
2.1k
Cocos2D, an Easier Way
Joybox Release :D
Juan Jose Karam
March 29, 2013
Tweet
Share
Other Decks in Technology
See All in Technology
AI × クラウドで シイタケの収穫時期を判定してみた
lamaglama39
1
360
明日から真似してOk!NOT A HOTELで実践している入社手続きの自動化
nkajihara
1
820
持続可能なアクセシビリティ開発
azukiazusa1
5
230
米軍Platform One / Black Pearlに学ぶ極限環境DevSecOps
jyoshise
2
490
What's the recommended Flutter architecture
aakira
3
2k
国産クラウドを支える設計とチームの変遷 “技術・組織・ミッション”
kazeburo
3
1.2k
re:Invent2025 事前勉強会 歴史と愉しみ方10分LT編
toshi_atsumi
0
150
Building AI Applications with Java, LLMs, and Spring AI
thomasvitale
1
170
LINEスキマニ/LINEバイトにおけるバックエンド開発
lycorptech_jp
PRO
0
290
生成AIではじめるテスト駆動開発
puku0x
0
130
QAを"自動化する"ことの本質
kshino
1
140
[CV勉強会@関東 ICCV2025 読み会] World4Drive: End-to-End Autonomous Driving via Intention-aware Physical Latent World Model (Zheng+, ICCV 2025)
abemii
0
230
Featured
See All Featured
Leading Effective Engineering Teams in the AI Era
addyosmani
8
1.1k
We Have a Design System, Now What?
morganepeng
54
7.9k
Code Reviewing Like a Champion
maltzj
527
40k
Docker and Python
trallard
46
3.7k
StorybookのUI Testing Handbookを読んだ
zakiyama
31
6.3k
Mobile First: as difficult as doing things right
swwweet
225
10k
Keith and Marios Guide to Fast Websites
keithpitt
413
23k
CSS Pre-Processors: Stylus, Less & Sass
bermonpainter
359
30k
Making the Leap to Tech Lead
cromwellryan
135
9.6k
YesSQL, Process and Tooling at Scale
rocio
174
15k
KATA
mclloyd
PRO
32
15k
Bootstrapping a Software Product
garrettdimon
PRO
307
110k
Transcript
COCOS2D, AN EASIER WAY Wednesday, April 3, 13
WHO IS THIS GUY? VIDEO GAMES & GRAPHICS GEEK OBJECTIVE-C
BACKGROUND COCOS 2D & BOX 2D @JUANKARAM ON TW BERYL#452 ON SC Wednesday, April 3, 13
CONTENT JOYBOX + = COCOS2D BOX2D GAME!!! Wednesday, April 3,
13
OBJECTIVE-C SYNTAX BOX 2D IS WRITTEN IN C++ TOO HAIRY
FOR NEWCOMERS COCOS2D::BOX2D:: RUBYMOTION Wednesday, April 3, 13
COCOS 2D & BOX 2D Wednesday, April 3, 13
COCOS 2D IOS GAME FRAMEWORK VERY MATURE, LOTS OF TOOLS
& GREAT COMMUNITY LIKE MAKING A MOVIE Wednesday, April 3, 13
COCOS2D STRUCTURE LAYERS SCENES SPRITES DIRECTOR Wednesday, April 3, 13
SPRITE 2D IMAGE PROVIDE MOVEMENT INDEPENDENCE MOVE ROTATE TRANSLATE ANIMATE
Wednesday, April 3, 13
LAYER MANAGE SPRITE BEHAVIOR TOUCHES ACCELEROMETER USER INTERACTION Wednesday, April
3, 13
SCENE MULTIPLE LAYERS LEVELS MENUS SCREENS Wednesday, April 3, 13
DIRECTOR SCENE FLOW GAME LOOP INTERRUPTIONS PRESENT SCENES Wednesday, April
3, 13
BOX 2D PHYSICS ENGINE FOR GAMES SIMULATE OBJECTS INTERACTING IN
A SPACE COLLISION DETECTION BETWEEN THEM Wednesday, April 3, 13
OBJECTIVE-C SYNTAX BOX 2D IS WRITTEN IN C++ TOO HAIRY
FOR NEWCOMERS COCOS2D::BOX2D:: RUBYMOTION Wednesday, April 3, 13
10 RED BULLS & 2 FAILED RELATIONSHIPS LATER Wednesday, April
3, 13
JOYBOX STRAIGHT FORWARD RUBYSH SINTAX MINIMUM EXPERIENCE COMPATIBLE FUN COCOS
2D & BOX 2D WRAPPER Wednesday, April 3, 13
GAME CODING RUBY MOTION STYLE Wednesday, April 3, 13
APPDELEGATE DIRECTOR GAMESCENE BACKGROUND LAYER GAME LAYER GAME CLASSES Wednesday,
April 3, 13
WORK IN PROGRESS GOES OPEN SOURCE TODAY JOYBOX ON GITHUB
COCOS2D MAJOR FEATURES BOX2D WRAPPER NEXT STEPS Wednesday, April 3, 13
CREATIVE COMMONS NAME AUTHOR FLICKR SCREAM AND SHOUT COCONUT 2001-11-10_DSCN7716
ARROW MDANYS /MINDAUGASDANYS/3766009204 BIONICTEACHING /BIONICTEACHING/2166640369 KARL HORTON /KARLHORTON/392769322 {FUZZONCE} /FUZZONCE/1387837733 Wednesday, April 3, 13
IT’S TIME FOR Q&A! NORBERTO ORTIGOZA @HIPHOOX LUIS HERNANDEZ @JUWE
SPECIAL THANKS TO TECHNICAL & GRAPHICS GITHUB JOYBOX TWITTER @JUANKARAM Wednesday, April 3, 13