Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Cocos2D, an Easier Way
Search
Juan Jose Karam
March 29, 2013
Technology
2.2k
15
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
Cocos2D, an Easier Way
Joybox Release :D
Juan Jose Karam
March 29, 2013
Other Decks in Technology
See All in Technology
Amplify Gen2でbackend.tsにCDKを定義する/しない事によるCDKの挙動の違いとユースケース
smt7174
1
390
ZOZOTOWNの進化と信頼性を両立する負荷試験
zozotech
PRO
2
190
あなたの『Site』はどこですか? — xREという考え方
miyamu
0
1.2k
SRE Next 2026 何でも屋からの脱却
bto
0
910
なぜ私たちのSREプラクティスはなかなか機能しないのか 〜システムより先に組織を見る〜 / Why our SRE practices aren't really working
vtryo
4
4k
「早く出す」より「事業に効く」 ── 顧客の業務サイクルから逆算するAI時代の二重ループ開発と「変化の設計者」 / devsumi2026
rakus_dev
1
360
アップデートで何が変わった?デモで学んで使いこなすIBM Bob2.0
muehara
0
110
SRE本の知られざる名シーン / The Hidden Gems of Google SRE Book
nari_ex
1
420
Type-safe IaC for Dart
coborinai
0
160
世界、断片、モデル。そして理解
ardbeg1958
1
130
Terraform共通モジュールをチーム横断で“変えられる”運用へ ― リリースと適用の分離
kekke_n
1
3.3k
kintone の AI コワーカーを、 Anthropic にエージェントを"ホストさせて"作った話 #devkinmeetup
sugimomoto
0
110
Featured
See All Featured
Data-driven link building: lessons from a $708K investment (BrightonSEO talk)
szymonslowik
1
1.2k
Technical Leadership for Architectural Decision Making
baasie
3
440
How to train your dragon (web standard)
notwaldorf
97
6.7k
Digital Projects Gone Horribly Wrong (And the UX Pros Who Still Save the Day) - Dean Schuster
uxyall
1
2k
Organizational Design Perspectives: An Ontology of Organizational Design Elements
kimpetersen
PRO
1
770
DBのスキルで生き残る技術 - AI時代におけるテーブル設計の勘所
soudai
PRO
67
56k
Making Projects Easy
brettharned
120
6.7k
Color Theory Basics | Prateek | Gurzu
gurzu
0
390
Getting science done with accelerated Python computing platforms
jacobtomlinson
2
310
The Anti-SEO Checklist Checklist. Pubcon Cyber Week
ryanjones
0
180
Un-Boring Meetings
codingconduct
0
350
Six Lessons from altMBA
skipperchong
29
4.3k
Transcript
COCOS2D, AN EASIER WAY Wednesday, April 3, 13
WHO IS THIS GUY? VIDEO GAMES & GRAPHICS GEEK OBJECTIVE-C
BACKGROUND COCOS 2D & BOX 2D @JUANKARAM ON TW BERYL#452 ON SC Wednesday, April 3, 13
CONTENT JOYBOX + = COCOS2D BOX2D GAME!!! Wednesday, April 3,
13
OBJECTIVE-C SYNTAX BOX 2D IS WRITTEN IN C++ TOO HAIRY
FOR NEWCOMERS COCOS2D::BOX2D:: RUBYMOTION Wednesday, April 3, 13
COCOS 2D & BOX 2D Wednesday, April 3, 13
COCOS 2D IOS GAME FRAMEWORK VERY MATURE, LOTS OF TOOLS
& GREAT COMMUNITY LIKE MAKING A MOVIE Wednesday, April 3, 13
COCOS2D STRUCTURE LAYERS SCENES SPRITES DIRECTOR Wednesday, April 3, 13
SPRITE 2D IMAGE PROVIDE MOVEMENT INDEPENDENCE MOVE ROTATE TRANSLATE ANIMATE
Wednesday, April 3, 13
LAYER MANAGE SPRITE BEHAVIOR TOUCHES ACCELEROMETER USER INTERACTION Wednesday, April
3, 13
SCENE MULTIPLE LAYERS LEVELS MENUS SCREENS Wednesday, April 3, 13
DIRECTOR SCENE FLOW GAME LOOP INTERRUPTIONS PRESENT SCENES Wednesday, April
3, 13
BOX 2D PHYSICS ENGINE FOR GAMES SIMULATE OBJECTS INTERACTING IN
A SPACE COLLISION DETECTION BETWEEN THEM Wednesday, April 3, 13
OBJECTIVE-C SYNTAX BOX 2D IS WRITTEN IN C++ TOO HAIRY
FOR NEWCOMERS COCOS2D::BOX2D:: RUBYMOTION Wednesday, April 3, 13
10 RED BULLS & 2 FAILED RELATIONSHIPS LATER Wednesday, April
3, 13
JOYBOX STRAIGHT FORWARD RUBYSH SINTAX MINIMUM EXPERIENCE COMPATIBLE FUN COCOS
2D & BOX 2D WRAPPER Wednesday, April 3, 13
GAME CODING RUBY MOTION STYLE Wednesday, April 3, 13
APPDELEGATE DIRECTOR GAMESCENE BACKGROUND LAYER GAME LAYER GAME CLASSES Wednesday,
April 3, 13
WORK IN PROGRESS GOES OPEN SOURCE TODAY JOYBOX ON GITHUB
COCOS2D MAJOR FEATURES BOX2D WRAPPER NEXT STEPS Wednesday, April 3, 13
CREATIVE COMMONS NAME AUTHOR FLICKR SCREAM AND SHOUT COCONUT 2001-11-10_DSCN7716
ARROW MDANYS /MINDAUGASDANYS/3766009204 BIONICTEACHING /BIONICTEACHING/2166640369 KARL HORTON /KARLHORTON/392769322 {FUZZONCE} /FUZZONCE/1387837733 Wednesday, April 3, 13
IT’S TIME FOR Q&A! NORBERTO ORTIGOZA @HIPHOOX LUIS HERNANDEZ @JUWE
SPECIAL THANKS TO TECHNICAL & GRAPHICS GITHUB JOYBOX TWITTER @JUANKARAM Wednesday, April 3, 13