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From Sketch to App: Design to Development Workflow

From Sketch to App: Design to Development Workflow

A good design and development workflow for any application involves users early and often to help inform and validate decisions when they can still be cheaply improved. In this session we will walk through using a variety of tools to concept, plan, prototype, user test, design, and develop superior mobile applications.

David Ortinau

April 28, 2016
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  1. From Sketch to App: A Design to Development Workflow David

    Ortinau
 Xamarin MVP @davidortinau
  2. “Ultimately, we are deluding ourselves if we think that the

    products that we design are the ‘things’ that we sell, rather than the individual, social and cultural experience that they engender, and the value and impact that they have. Design that ignores this is not worthy of the name.”
  3. “If you want to get the most out of a

    sketch, you need to leave big enough holes for the imagination to fit in.“ yep…Bill Buxton
  4. Tips For Useful Sketching • Don’t sweat the implementation. Dream

    a little. • Go through the exercise of multiple variations to see surprises appear. • At the end of the sketching process, expect to have a number of questions that need answering and assumptions that need validating.
  5. Quick. To the point. 5 minutes or less. Xamarin, Xamarin

    Forms, Obj-C, Swift, and Java 3 Months FREE http://brax.tv/evolve16
  6. Rendr Favorite Tool: Balsamiq Mockups Lots to Like • Good

    selection of templates and standard controls • Low fidelity design • Presentation Mode • Clickable PDF • Mac & PC • It’s EASY! https://balsamiq.com/
  7. Rendr’s Favorite Sketch Plugins Asset Export for iOS and Android

    Magic Mirror FontAwesome Icon Font Content Generator Sketch Notebook Zeplin Export
  8. Sketch Alternatives for Windows? a) Proto.io b) Adobe Experience Design

    CC c) Adobe Photoshop d) Adobe Illustrator e) None of the Above
  9. Sketch Alternatives for Windows? a) Proto.io b) Adobe Experience Design

    CC c) Adobe Photoshop d) Adobe Illustrator e) None of the Above
  10. Production Goals Maintain design parity between platforms Easily generate styles,

    style guide Quickly access layout details, fonts, and visual assets Reduce the pain of multiple resolutions, pixel densities Communicate interactions
  11. Placing Android Assets in Folders cd Desktop/res/ mkdir drawable-xxhdpi; mkdir

    drawable-xhdpi; mkdir drawable-hdpi; mkdir drawable-mdpi done for file in $(find . -type f -iname '*-xxhdpi*'); do mv "$file" "drawable-xxhdpi/${file/-xxhdpi/}" done for file in $(find . -type f -iname '*-xhdpi*'); do mv "$file" "drawable-xhdpi/${file/-xhdpi/}" done for file in $(find . -type f -iname '*-hdpi*'); do mv "$file" "drawable-hdpi/${file/-hdpi/}" done for file in $(find . -type f -iname '*-mdpi*'); do mv "$file" "drawable-mdpi/${file/-mdpi/}" done https://medium.com/@lmindler/using-sketch-3-and-a-bit-of-fairy-dust-for-a-better-android-workflow-f667d0048855#.fnp3aeibq
  12. Thank You! Please take a minute to rate the session

    in the mobile app! David Ortinau
 Xamarin MVP @davidortinau