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UI & UX for mobile devices

Dhruv Patel
September 29, 2019

UI & UX for mobile devices

Working with UI in android is sometimes messy, developers have their ways of handling the obstacles, and yet, developers and designers still get tripped up on patterns.
This talk includes common practices and other efficient ways of designing UI in android apps. Highlights general and unnoticeable mistakes made when creating a design for mobile devices.

Dhruv Patel

September 29, 2019
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Transcript

  1. Brief UI – Interaction (visuals) – Graphical user interface (GUI)

    – Command line interface (CLI) – Voice user interface (VUI) – Touch user interface (TUI) UX – Experience (feels)
  2. Why talk on UI & UX? (for mobile) • Mobile

    First = Content First • Mobile is where your audience is
  3. • Mobile First = Content First • Mobile is where

    your audience is • Desktop remains important Why talk on UI & UX? (for mobile)
  4. July 1983, Japan •NES (Nintendo Entertainment System) from Nintendo •Super

    Mario, September 1985 | October 1985, North America
  5. What is UI for mobile ? •Touch sensitive graphical content

    •Smaller screen size •Higher resolution (UHD) •Icon based controls •Similar info presented on different sizes (smart watches, tablets) •Higher refresh rate and that poor mobile CPU
  6. Remember to •Minimize Cognitive Load •Declutter •Offload tasks •Break tasks

    •Use familiar screens •Minimize user input •Many more…
  7. Do’s and Don’ts •Research before design •Prioritize features •Cut out

    the clutter •Make navigation self-evident •Design finger-friendly tap-targets •Minimize typing •Waiting for content – avoid that