Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
yidev第30回
Search
Daisuke Tsukada
January 17, 2026
Technology
36
0
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
yidev第30回
Daisuke Tsukada
January 17, 2026
More Decks by Daisuke Tsukada
See All by Daisuke Tsukada
物理の掛け合わせ 〜7つの機構で学ぶ物理演算
dsgarage
0
130
Unity× ChatGPT
dsgarage
0
150
Other Decks in Technology
See All in Technology
社内の7割が使うデータ基盤を、 データチーム2人で回すためにやったこと
koh_yoshi
4
1.5k
【GCC2026】TrueHDRIを用いたルックデブ環境とライティングテクニック
bandainamcostudios
PRO
0
260
dbt in Microsoft Fabric
ryomaru0825
0
140
小粒でもパワフルなJS Runtime Antjsについて
comamoca
0
120
カーネルまで探検して理解するふたつの自動計装
sumiyae
0
170
地震情報アプリを作ってみた
yama3133
1
110
MIXIで活躍できるエンジニアを 若手社員目線で考えてみる
mixi_engineers
PRO
0
130
AI時代に、人は何を、どう学ぶのか #pbl_pub / What and How Do We Learn in the AI Era?
takaking22
1
240
MulticaとPi Coding Agentで、小規模OSSを30本同時運用した流れ
eiei114
0
140
:syncing_time:
sksat
2
410
Oracle MCP Servers Explained
thatjeffsmith
0
410
20260817_生成AIの動向と中学校・高等学校での活用を考える_v1.00_公開用
doradora09
PRO
0
190
Featured
See All Featured
Facilitating Awesome Meetings
lara
57
7.1k
The B2B funnel & how to create a winning content strategy
katarinadahlin
PRO
1
480
A Soul's Torment
seathinner
6
3.5k
How People are Using Generative and Agentic AI to Supercharge Their Products, Projects, Services and Value Streams Today
helenjbeal
1
280
Responsive Adventures: Dirty Tricks From The Dark Corners of Front-End
smashingmag
254
22k
How to train your dragon (web standard)
notwaldorf
97
6.8k
Stop Working from a Prison Cell
hatefulcrawdad
274
21k
Designing Dashboards & Data Visualisations in Web Apps
destraynor
232
55k
Applied NLP in the Age of Generative AI
inesmontani
PRO
4
2.4k
Become a Pro
speakerdeck
PRO
31
6.2k
Agile Actions for Facilitating Distributed Teams - ADO2019
mkilby
0
260
Test your architecture with Archunit
thirion
2
2.4k
Transcript
ydev ୈ30ճษڧձ ͔ͭ͞Μ͞Μ
ARͱ
ARͱ ARʢAugmented Realityɿ֦ுݱ࣮ʣݱ࣮ੈքͷө૾ ʹσδλϧใΛॏͶ߹Θͤͯදࣔ͢Δٕज़ VRʢԾݱ࣮ʣ͕શʹԾͷੈքʹೖ͢Δͷʹ ର͠ARݱ࣮ੈքΛج൫ͱͯͦ͠ͷ্ʹใΛՃ ͢Δ
ARͷಛ ݱ࣮ͱͷ༥߹ɿ ΧϝϥͰࡱӨͨ͠ݱ࣮ੈքʹCGΛॏͶΔ ϦΞϧλΠϜੑɿ Ϣʔβʔͷಈ͖ʹ߹Θͤͯଈ࠲ʹԠ ΠϯλϥΫςΟϒɿ ԾΦϒδΣΫτͱͷ૬ޓ࡞༻͕Մೳ
ARͷ׆༻ྫ ήʔϜɿPokémon GOɺMinecraft Earth γϣοϐϯάɿIKEA PlaceʢՈ۩ஔ γϛϡϨʔγϣϯʣ ڭҭɿ3Dղਤɺྺ࢙తݐͷ෮ݩ φϏήʔγϣϯɿGoogle Maps
ARφϏ ܭଌɿiOSͷʮܭଌʯΞϓϦ
ARKitදલ 2017ɿARKit 1.0ʢiOS 11ʣ- ฏ໘ݕग़ɺর໌ਪఆ 2018ɿARKit 2.0 - ڞ༗ମݧɺը૾τϥοΩϯά 2019ɿARKit
3.0 - People OcclusionɺϞʔγϣϯΩϟϓνϟ 2019ɿRealityKitొ - ߴϨϕϧAR։ൃϑϨʔϜϫʔΫ 2020ɿARKit 4.0 - LiDARαϙʔτɺLocation Anchors
ARKitදޙ 2021ɿARKit 5.0 - վળ͞ΕͨإτϥοΩϯά 2022ɿARKit 6.0 - 4KϏσΦɺHDRରԠ 2023ɿvisionOSൃද
- ۭؒίϯϐϡʔςΟϯά࣌ 2024ɿVision Proൃച - Appleͷۭؒίϯϐϡʔλ 2025ɿARKit 7.0 - ۭؒϚοϐϯάڧԽ
LiDAR iPhone 12 ProҎ߱ʹࡌ ΑΓਖ਼֬ͳਂଌఆ ҉ॴͰͷARରԠ ଈ࠲ͷΦΫϧʔδϣϯʢःṭʣॲཧ εΩϟϯෆཁͰଈ࠲ʹAR։࢝ʢInstant ARʣ
ύϥμΠϜγϑτ AppleʮAR/VR/MRʯͱ͍͏༻ޠΛΘͣʮSpatial ComputingʢۭؒίϯϐϡʔςΟϯάʣʯΛఏএ Mac → ύʔιφϧίϯϐϡʔςΟϯά iPhone → ϞόΠϧίϯϐϡʔςΟϯά Vision
Pro → ۭؒίϯϐϡʔςΟϯά
ैདྷAR ఆٛɿݱ࣮ੈքʹσδλϧใΛΦʔόʔϨΠ ༻ޠɿAR, VR, MR, XR σόΠεɿεϚʔτϑΥϯɺλϒϨοτ ΠϯλϥΫγϣϯɿλονɺίϯτϩʔϥʔ ೖɿը໘ӽ͠ͷ෦తͳମݧ
SpatialComputing ఆٛɿཧੈքͱσδλϧੈքͷγʔϜϨεͳ༥߹ ༻ޠɿSpatial ComputingʢAR/VR༻ޠΛආ͚Δʣ σόΠεɿVision Proʢઐ༻ۭؒίϯϐϡʔλʣ ΠϯλϥΫγϣϯɿɺखɺʢࣗવͳਓؒͷಈ࡞ʣ ೖɿશೖ͔Βݱ࣮ಁա·ͰՄม
ٕज़తͳҧ͍ ैདྷͷϞόΠϧAR τϥοΩϯάɿΧϝϥϕʔε ϨΠςϯγɿ15-30ms ೖྗɿλοϓɺεϫΠϓ visionOS / Vision Pro τϥοΩϯάɿLiDAR
+ ΞΠτϥοΩϯά + ϋϯυτϥοΩϯά ϨΠςϯγɿ8ms ೖྗɿࢹઢ + ϐϯνδΣενϟʔ
Appleઃܭֶ Human-Centeredʢਓؒத৺ʣ ɺखɺಈ͖͕ΠϯλϥΫγϣϯͷத৺ Ergonomicsʢਓֶؒʣ ർ࿑Λߟྀͨ͠UIஔ Familiar + Innovationʢֵ৽ͱ͠Έͷཱ྆ʣ 2D UIͷ͠Έ͢͞Λ3Dۭؒʹ
Controlled Immersionʢ੍ޚ͞Εͨೖʣ ஈ֊తʹೖΛબՄೳ
UIσβΠϯ֓ཁ ैདྷͷ2D UI → AR UI ΩϟϯόεɿݻఆαΠζ → ແݶͷ3Dۭؒ ࢹɿݻఆʢը໘ਖ਼໘ʣˠ
Ϣʔβʔ͕ࣗ༝ʹҠಈ ೖྗɿλοϓɺεϫΠϓ → λοϓ + ۭؒδΣενϟʔ ਂɿͳ͠ → ࣮ࡍͷԞߦ͖ র໌ɿ੩త → ڥʹԠͯ͡ಈత
UIஔύλʔϯ 1. εΫϦʔϯεϖʔεUI ը໘ʹݻఆʢઃఆϘλϯɺૢ࡞ύωϧʣ 2. ϫʔϧυεϖʔεUI 3DۭؒʹݻఆʢϥϕϧɺφϏҹʣ 3. ϏϧϘʔυUI ৗʹΧϝϥͷํΛ͘ʢڑදࣔɺ໊લλάʣ
UXϕετϓϥΫςΟε ʲਪʳ ΦϯϘʔσΟϯάɿฏ໘ݕग़தΨΠμϯεදࣔ ϑΟʔυόοΫɿஔ࣌ʹࢹ֮ɺԻͰԠ దͳαΠζɿݱ࣮ੈքͷεέʔϧʹ߹ΘͤΔ γϯϓϧͳૢ࡞ɿยखͰૢ࡞Ͱ͖ΔUIઃܭ ʲආ͚Δ͖ʳ ը໘શମΛ෴͏UI ෳࡶͳδΣενϟʔͷཁٻ όοςϦʔফඅΛແࢹͨ͠ৗ࣌ॲཧ
ϑϨʔϜϫʔΫ ARKit AppleͷARج൫ʢτϥοΩϯάɺݕग़ػೳʣ RealityKit ߴϨϕϧϑϨʔϜϫʔΫʢSwiftUI౷߹ɺཧԋࢉʣ ৽نϓϩδΣΫτͰਪ SceneKit ϨΨγʔ3DϑϨʔϜϫʔΫʢiOS 8ʙʣ visionOSඇରԠ
ARKitݕग़ػೳ ฏ໘ݕग़ ਫฏ໘ʢচɺςʔϒϧʣɺਨ໘ʢนʣ ΦϒδΣΫτݕग़ ࣄલεΩϟϯͨ͠3DΦϒδΣΫτΛೝࣝ ϑΣΠετϥοΩϯά TrueDepthΧϝϥͰ52छྨͷදΛݕग़ ϘσΟτϥοΩϯά 91δϣΠϯτͷશϞʔγϣϯΩϟϓνϟ
։ൃڥ ARKitػೳγϛϡϨʔλʔͰςετෆՄ ฏ໘ݕग़ → ࣮ػඞਢ ΦϒδΣΫτݕग़ → ࣮ػඞਢ ϑΣΠετϥοΩϯά →
࣮ػඞਢ ARKit࣮ػηϯαʔʢՃܭɺδϟΠϩɺLiDARʣʹґଘ γϛϡϨʔλʔUI/ϏδωεϩδοΫͷΈςετ
iOS։ൃऀͷӨڹ visionOSiOS/iPadOSΞϓϦͱͷޓੑΛॏࢹ ଟ͘ͷSwiftUI/UIKitΞϓϦͦͷ··visionOSͰಈ࡞ ARKit/RealityKitεΩϧvisionOS։ൃʹ׆͔ͤΔ ࠓֶͿARKit/RealityKitকདྷͷۭؒίϯϐϡʔςΟϯ ά࣌ͷ४උͱͳΔ
·ͱΊ ARݱ࣮ੈքʹσδλϧใΛॏͶ߹ΘͤΔٕज़ AppleARΛ͑ͨʮSpatial ComputingʯΛఏএ Vision ProͰۭؒίϯϐϡʔςΟϯά࣌ iOS AR։ൃͷϙΠϯτɿ RealityKitΛ༻ʢSwiftUI౷߹ɺvisionOSରԠʣ ARKitͰݕग़ػೳΛ׆༻
࣮ػͰͷςετ͕ඞਢ
ARKit&ReartyKitͱ
3ͭͷϑϨʔϜϫʔΫ ARKit ARػೳͷج൫ʢτϥοΩϯάɺݕग़ʣ RealityKit 3DϨϯμϦϯάɺཧԋࢉɺSwiftUI౷߹ SceneKit ϨΨγʔ3DϑϨʔϜϫʔΫʢiOS 8ʙʣ
ARKitͱ ओͳػೳɿ ϫʔϧυτϥοΩϯάʢσόΠεͷҐஔͱ͖Λʣ ฏ໘ݕग़ʢਫฏ໘ɺਨ໘ͷೝࣝʣ ը૾ೝࣝʢϚʔΧʔϕʔεͷARʣ إτϥοΩϯάʢFace IDΧϝϥ༻ʣ ϘσΟτϥοΩϯάʢਓମͷ࢟ਪఆʣ 80%
ARKitτϥοΩϯ グ ฏ໘ݕग़ AnchorEntity(.plane(.horizontal)) - ਫฏ໘ AnchorEntity(.plane(.vertical)) - ਨ໘ LiDARࡌػͰ.
fl oor/.wall/.tableͷྨՄೳ ը૾τϥοΩϯά ARImageTrackingCon fi guration ࠷େ100ຕಉ࣌ݕग़
ARKitإϘσΟ إτϥοΩϯάʢTrueDepthࡌػʣ ARFaceTrackingCon fi guration 52छྨͷBlendShapesʢදύϥϝʔλʣ ࠷େ3ਓಉ࣌ ϘσΟτϥοΩϯάʢA12+νοϓʣ ARBodyTrackingCon fi
guration 91δϣΠϯτͷશϞʔγϣϯΩϟϓνϟ
ARKitγʔϯཧղ Scene GeometryʢLiDARࡌػʣ ARMeshAnchor - ڥͷ3Dϝογϡੜ Depth APIʢLiDARࡌػʣ ARFrame.sceneDepth -
ϐΫηϧ୯Ґͷਂใ People OcclusionʢA12+νοϓʣ ਓʹΑΔःṭॲཧ Instant ARʢLiDARࡌػʣ εΩϟϯෆཁͰଈ࠲ʹAR։࢝
RealityKitͱ ಛɿ SwiftUIͱͷ౷߹ʢRealityViewʣ ཧγϛϡϨʔγϣϯଂ PBRʢཧϕʔεϨϯμϦϯάʣ ΞχϝʔγϣϯγεςϜ visionOSରԠ ৽نϓϩδΣΫτͰਪ
RealityKitجຊ ModelComponent 3DϞσϧදࣔʢϝογϡ + ϚςϦΞϧʣ Transform ҐஔɺճసɺεέʔϧʢશEntityʹࣗಈ༩ʣ AnchoringComponent ݱ࣮ੈքͷݻఆʢฏ໘ɺը૾ɺإͳͲʣ SynchronizationComponent
ϚϧνϢʔβʔಉظ
RealityKitཧ CollisionComponent ͨΓఆʢbox/sphere/convex/meshʣ PhysicsBodyComponent ཧԋࢉʢdynamic/static/kinematicʣ PhysicsMotionComponent ɺ੍֯ޚ CharacterControllerComponent ΩϟϥΫλʔҠಈ
RealityKitΠϯλϥΫγϣϯ InputTargetComponent λοϓ/υϥοάೖྗडʹඞਢ HoverEffectComponent ϗόʔ࣌ͷϋΠϥΠτ ManipulationComponentʢWWDC25ʣ ௫ΉɺҠಈૢ࡞ ※λοϓՄೳʹ͢Δʹ InputTarget +
Collision ͕ඞཁ
RealityKitϚςϦΞϧ SimpleMaterial جຊPBRʢcolor, roughness, isMetallicʣ UnlitMaterial ϥΠςΟϯάແࢹɺৗʹಉ͡໌Δ͞ PhysicallyBasedMaterial ৄࡉPBRɺશύϥϝʔλରԠ VideoMaterial
ಈըςΫενϟʢAVPlayer౷߹ʣ OcclusionMaterial ಁ໌͕ͩःṭ͢Δ
RealityKitΞχϝʔγϣϯ Transform Animation entity.move(to:relativeTo:duration:) FromToByAnimation ։࢝ɺऴྃࢦఆ OrbitAnimation पճΞχϝʔγϣϯ Skeletal Animation
USDZʹؚ·ΕΔΞχϝʔγϣϯ Blend Shapes / Inverse Kinematics RealityKit 4+ͰՃ
SceneKitͱ ಛɿ ARKitͱͷ౷߹ʢARSCNViewʣ γʔϯάϥϑʢ֊ߏʣΞʔΩςΫνϟ ๛ͳυΩϡϝϯτ/αϯϓϧ ֶशۂઢ͕؇͔ ҙɿ visionOSඇରԠ ৽ن։ൃͰRealityKitਪ
SceneKitΫϥε SCNScene → RealityKit: Scene SCNNode → RealityKit: Entity SCNGeometry
→ RealityKit: MeshResource SCNMaterial → RealityKit: Material SCNAction → RealityKit: FromToByAnimation SCNPhysicsBody → RealityKit: PhysicsBodyComponent SCNParticleSystem → RealityKit: ParticleEmitterComponent
SceneKit_vs_RealityKit ʲSceneKitʳ ొɿiOS 8ʢ2014ʣ SwiftUI౷߹ɿ˚ʢUIViewRepresentableܦ༝ʣ visionOSɿඇରԠ ֶशۂઢɿ؇͔ ʲRealityKitʳ ొɿiOS 13ʢ2019ʣ
SwiftUI౷߹ɿ˓ʢRealityViewʣ visionOSɿରԠ ֶशۂઢɿٸ → ৽نϓϩδΣΫτRealityKitਪ
σόΠεผػೳiPhone ʲiPhoneʢඇLiDARʣʳ ฏ໘ݕग़ɿ˓ Scene Geometryɿ× ਂAPIɿ× إτϥοΩϯάɿ˓ʢTrueDepthʣ People Occlusionɿ˓ʢA12+ʣ ʲiPhone
ProʢLiDARࡌʣʳ ฏ໘ݕग़ɿ˓ʢߴʣ Scene Geometryɿ˓ ਂAPIɿ˓ Object Occlusionɿ˓
σόΠεผػೳVisionPro ʲVision Proઐ༻ػೳʳ ϋϯυτϥοΩϯάɿ˓ʢiOSͰඇରԠʣ ϧʔϜτϥοΩϯάɿ˓ʢ෦ڥքݕग़ʣ ΦϒδΣΫττϥοΩϯάɿ˓ʢಈతʣ ʲVision ProͰඇରԠʳ إτϥοΩϯάɿ× ϘσΟτϥοΩϯάɿ×
ӬଓԽڞ༗ ARWorldMap ARۭؒͷอଘɺ෮ݩʢಉ͡ॴͰͷ࠶։ʣ Collaborative Session ෳσόΠεͰARڞ༗ʢϦΞϧλΠϜಉظʣ MultipeerConnectivity P2PωοτϫʔΫ௨৴ SharePlay FaceTimeதͷARڞ༗ʢvisionOS/iOSରԠʣ
WWDC25৽ػೳ Portal ҟͳΔۭؒͷʮ૭ʯΛ࡞ SpatialTrackingSession RealityKit͔ΒARKitσʔλʹΞΫηε EnvironmentBlendingComponent ݱ࣮ੈքΦϒδΣΫτʹΑΔΦΫϧʔδϣϯ MeshInstancesComponent େྔΦϒδΣΫτΛޮతʹඳը
·ͱΊ ARKit ARػೳͷج൫ʢτϥοΩϯάɺݕग़ɺਂʣ RealityKit 3DϨϯμϦϯάɺཧԋࢉ SwiftUI/visionOSରԠ ৽ن։ൃͰਪ SceneKit ϨΨγʔ3Dɺطଘࢿ࢈͕͋Δ߹ʹબ ϑϨʔϜϫʔΫબͷϙΠϯτɿ
visionOSରԠ͕ඞཁ → RealityKit طଘSceneKitίʔυ͕͋Δ → SceneKitܧଓՄ
ARۭؒΛڞ༗͢Δ
ڞ༗ARͱ ෳͷσόΠε͕ಉ͡ARۭؒΛڞ༗͠ಉ͡ԾΦϒ δΣΫτΛݟͨΓૢ࡞ͨ͠ΓͰ͖Δػೳ Vision ProͷʮSharePlayʯۭؒڞ༗ػೳͷiOS൛ ΠϯλʔωοτෆཁɺۙڑͰಈ࡞
ڞ༗ARಛ ۭؒͷಉظ ෳσόΠε͕ಉ͡ཧۭؒΛೝࣝ ΞϯΧʔͷڞ༗ ஔͨ͠ΦϒδΣΫτͷҐஔΛڞ༗ ϦΞϧλΠϜߋ৽ Ұํͷมߋ͕ଞํʹଈ࠲ʹө ϩʔΧϧ௨৴ Πϯλʔωοτෆཁ
ڞ༗ػೳྺ࢙ 2018 ARKit 2.0 ARWorldMapʹΑΔۭؒڞ༗ʢखಈಉظʣ 2019 ARKit 3.0 Collaborative Sessionʢࣗಈڠௐʣ
2020 ARKit 4.0 ARGeoAnchorʢҐஔใΞϯΧʔʣ 2021ʙ ARKit 5.0+ ਫ਼্ɺ҆ఆੑվળ
ARWorldMapͱ ARKit͕ೝۭࣝͨؒ͠ͷʮεφοϓγϣοτʯ ؚ·ΕΔใɿ ಛͷ3DҐஔ ݕग़͞Εͨฏ໘ ஔ͞ΕͨΞϯΧʔ ۭؒͷ૬ରతͳ࠲ඪܥ γϦΞϥΠζͯ͠อଘ/ૹ৴͕Մೳ
ARWorldMapঢ়ଶ worldMappingStatusͰ֬ೝ notAvailableɿϚοϐϯάෆՄ limitedɿݶఆతͳϚοϐϯάத extendingɿϚοϐϯά֦ுத mappedɿϚοϐϯάྃ →mappedʹͳ͔ͬͯΒڞ༗Λ࣮ߦ
ARWorldMapརܽ ʲརʳ ໌ࣔతͳ੍ޚ͕Մೳ ۭؒϚοϓΛอଘͯ͠ޙͰ࠶ར༻Մೳ ʲܽʳ खಈͰͷಉظ͕ඞཁ ϦΞϧλΠϜੑʹ͚ܽΔ ϑΝΠϧαΠζ͕େ͖͘ͳΔ͜ͱ͕͋Δ
CollaborativeSessionͱ ARKit 3.0Ͱಋೖ ෳσόΠεؒͰϦΞϧλΠϜʹ ۭؒใΛࣗಈಉظ͢Δػೳ ARWorldMapͱҟͳΓखಈͰͷϚοϓަ͕ෆཁ ઃఆɿcon fi guration.isCollaborationEnabled =
true
CollaborativeSessionརܽ ʲརʳ ࣗಈಉظͰϦΞϧλΠϜ ࣮͕؆୯ ܧଓతͳۭؒߋ৽ ʲܽʳ ΑΓଟ͘ͷ௨৴ଳҬΛ༻ ۙڑ௨৴͕ඞཁ
CollaborativeData༏ઌ criticalʢॏཁʣ ৽͍͠ΞϯΧʔͳͲ ଈ࠲ʹૹ৴ optionalʢΦϓγϣϯʣ ਫ਼্ͳͲ όονૹ৴Մ →༏ઌʹԠͨ͡ૹ৴ઓུͰޮԽ
MultipeerConnectivityͱ AppleͷϑϨʔϜϫʔΫ Wi-FiBluetoothΛ༻ͯۙ͘͠ͷσόΠεͱ௨ ৴ Πϯλʔωοτଓͳ͠Ͱಈ࡞ ARڞ༗ͷσʔλૹड৴ʹ༻
MultipeerConnectivityίϯϙʔωϯτ MCPeerIDɿσόΠεͷࣝผࢠ MCSessionɿ௨৴ηογϣϯͷཧ MCNearbyServiceAdvertiserɿࣗͷαʔϏεΛࠂ MCNearbyServiceBrowserɿۙ͘ͷαʔϏεΛݕࡧ
Info_plistઃఆ MultipeerConnectivityΛ༻͢Δʹ Info.plistʹҎԼΛՃɿ NSLocalNetworkUsageDescription ʮۙ͘ͷσόΠεͱARମݧΛڞ༗͢ΔͨΊʹ༻͠·͢ʯ NSBonjourServices _ar-collab._tcp _ar-collab._udp
࣮ͷྲྀΕ 1. MultipeerConnectivityͰσόΠεଓ 2. Collaborative SessionΛ༗ޮԽ con fi guration.isCollaborationEnabled =
true 3. ڠௐσʔλͷૹड৴ didOutputCollaborationData → ૹ৴ update(with:) → ड৴σʔλద༻ 4. ΞϯΧʔ/ΦϒδΣΫτͷಉظ
RealityKitಉظ SynchronizationComponentͰΤϯςΟςΟͷࣗಈಉظ͕Մೳ ಉظ͞ΕΔ߲ɿ TransformʢҐஔ/ճస/εέʔϧʣɿ˓ Ξχϝʔγϣϯ࠶ੜɿ˓ ཧγϛϡϨʔγϣϯɿ˚ʢΦʔφʔ͕ܭࢉʣ ΧελϜίϯϙʔωϯτɿ×ʢखಈૹड৴͕ඞཁʣ
௨৴ํࣜൺֱ MultipeerConnectivity ൣғɿϩʔΧϧʢWiFi/Bluetoothʣ ϨΠςϯγɿ ༻్ɿಉࣨͰͷϚϧνϓϨΠϠʔ CloudKit ൣғɿάϩʔόϧ ϨΠςϯγɿதʙߴ ༻్ɿॴʹݻఆ͞ΕͨARମݧͷڞ༗ SharePlay
ൣғɿFaceTimeࢀՃऀ ϨΠςϯγɿʙத ༻్ɿϦϞʔτͰͷڠௐ࡞ۀ
ϢʔεέʔεήʔϜڭҭ ʲήʔϜʳ ARϘʔυήʔϜɿςʔϒϧʹԾͷήʔϜ൫ ରઓγϡʔςΟϯάɿಉۭؒ͡ͰARతΛܸͪ߹͏ ڠྗύζϧɿෳਓͰڠྗͯ͠ύζϧΛղ͘ ʲڭҭʳ ղֶֶशɿෳͷֶੜ͕ಉ͡3DϞσϧΛ؍ ػցૢ࡞܇࿅ɿෳਓͰARػցͷૢ࡞Λֶश
ϢʔεέʔεϏδωε ʲϏδωεʳ ݐஙϨϏϡʔɿݱͰ3DϞσϧΛڞಉ֬ೝ ϓϨθϯɿΫϥΠΞϯτͱ3DΛڞ༗ ۭؒσβΠϯɿΠϯςϦΞஔΛڞಉݕ౼ ʲΤϯλʔςΠϝϯτʳ ARඒज़ؗɿෳਓͰԾలࣔΛؑ ڞ༗ϑΥτεϙοτɿARΦϒδΣΫτͱه೦ࡱӨ
·ͱΊ iOS ARKitɺVision ProͷΑ͏ͳۭؒڞ༗ମݧΛ࣮ݱ͢ΔͨΊͷڧྗͳػೳΛఏڙ ओཁϙΠϯτ ARWorldMap ۭؒϚοϓͷ໌ࣔతͳڞ༗ɺอଘ Collaborative Session ࣗಈతͳϦΞϧλΠϜಉظ
MultipeerConnectivity ΠϯλʔωοτෆཁͷP2P௨৴