DirectX12 And (how to avoid) Death by a Thousand Cuts ͜ͷηογϣϯͷൃදऀ Jurjen Katsman (Nixxes) GDC VaultͷURL http://www.gdcvault.com/play/1024384/Advanced-Graphics- Tech-How-to
Async Compute: Deep Dive ͜ͷηογϣϯͷൃදऀ Alex Dunn(NVIDIA), Stephan Hodes(AMD) GDC VaultͷURL http://www.gdcvault.com/play/1024385/Advanced-Graphics- Tech-Async-Compute
Vulkan Game development on Mobile ͜ͷηογϣϯͷൃදऀ Alen Ladavac(Croteam) GDC VaultͷURL http://www.gdcvault.com/play/1024361/Vulkan-Game- Development-on-Mobile
Networking Scripted Weapons and Abilities in 'Overwatch' ͜ͷηογϣϯͷൃදऀ Dan Reed(Blizzard Entertainment) GDC VaultͷURL http://www.gdcvault.com/play/1024041/Networking-Scripted- Weapons-and-Abilities
Give people the power to “play, share and watch” the games they love with the people they care about. ͜ͷηογϣϯͷൃදऀ Leo Olebe(Facebook) GDC VaultͷURL (ͳ͠)
Facebook Live API FacebookಈըͷϥΠϒετϦʔϛϯάͷͨΊͷ APIΛఏڙ͢Δ ήʔϜ͔Β͜ΕΒͷAPIΛར༻ͯ͠ Ϣʔβ͕ήʔϜମݧΛ ༑ୡͱڞ༗Ͱ͖ΔΑ͏ʹ͠Α͏ https://developers.facebook.com/docs/videos/live-video
Build Resilient Online Games with Amazon GameLift ͜ͷηογϣϯͷൃදऀ Chris Byskal(Amazon), Geoff Pare(Amazon) GDC VaultͷURL http://www.gdcvault.com/play/1024274/