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Engineering and IOS at Floored

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January 28, 2013

Engineering and IOS at Floored

Presentation from Dev Stackup by Ming Loong Chng

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Floored

January 28, 2013
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  1. UIWindow Unity View Controller Unity View Unity App Delegate (

    assumes that app is always in Unity’s 3D view ) Unity-built iOS App Architecture
  2. more view controllers Rotation bugs & glitches Memory issues Performance

    Unity running in background App Delegate Unity View Controller Unity View UIWindow Root View Controller Floored iOS App Architecture
  3. 3rd party 3D framework built for games Custom in-house 3D

    engine built specifically for viewing 3D interior spaces
  4. Augment 3D device capabilities Capture high quality 2D photos Deploy

    3D models to web and mobile devices Algorithmically combine 3D point cloud data with 2D captures Regeometrize and retexture 3D models “Human-hinted” processing pipeline Hardware Graphics Vision Machine Learning UI/UX Performance & Optimization Scalability Networks Capture Render Process