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Social Experience Design @ Interaction 13

Social Experience Design @ Interaction 13

This is the in-depth presentation I did at Interaction 13 in Toronto. It gives first an approach grounded in the theory of complexity and then expands on the two fundamentals to design social experiences.

Erin 'Folletto' Casali

January 29, 2013
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  1. Manifesto Ibridi m a n i f e s t

    o i b r i d i . o r g
  2. MEADOW’S 12 LEVERAGE POINTS 12. Constants 11. Buffers 10. Material

    09. Delays 08. Negative loops 07. Positive loops 06. Information 05. Rules 04. Change & self-organize 03. Goals 02. Paradigms 01. Trascend paradigms Meadows D. (1999) Leverage Points, places to intervene in a system 10 2 8 7 1 3 11 4 12 5 6 9
  3. 12 12. Constants 11. Buffers 10. Material 09. Delays 08.

    Negative loops 07. Positive loops 06. Information 05. Rules 04. Change & self-organize 03. Goals 02. Paradigms 01. Trascend paradigms 10 2 8 7 1 3 11 4 12 5 6 9 MEADOW’S 12 LEVERAGE POINTS Meadows D. (1999) Leverage Points, places to intervene in a system
  4. 13 12. Constants 11. Buffers 10. Material 09. Delays 08.

    Negative loops 07. Positive loops 06. Information 05. Rules 04. Change & self-organize 03. Goals 02. Paradigms 01. Trascend paradigms 10 2 8 7 1 3 11 4 12 5 6 9 All Mgmt CEO MEADOW’S 12 LEVERAGE POINTS Meadows D. (1999) Leverage Points, places to intervene in a system
  5. ? Raise your hand if you know the main steps

    of the ISO 13407 UCD process
  6. 6 STEPS, ITERATING Understand & specify the context of use

    Specify the user & organizational requirements Produce design solutions Evaluate design against requirements Identify need of user centered design System meets specified functional, user & organizational requirements USER CENTERED DESIGN: ISO 13407 (1999)
  7. Stephanie Gioia (2011) http://www.visualmba.info. XPLANE Discover Concept Do Design CHESKIN

    Envision Explore Inspire Create Express CONIFER Research Catalog Synthesis Insights COOPER Research Modeling, Scenarios Design Framework Communicate IDEO Inspiration Ideation Implementation FROG Discover Design Deliver FITCH Discover Define Do Design N MELVILLE Explore Discover Implement & Assess Concept & Design DIFFERENT APPROACHES?
  8. “ ” Jared Spool The great teams never talked about

    process. If you’re getting something, you’ve got some kind of process. When you formalize that process, that’s a methodology. When that hardens, you’ve got a dogma.
  9. do observe think dot L O O P do observe

    think dot L O O P Iterative Complex systems
  10. dot L O O P do observe think dot L

    O O P do observe think dot L O O P
  11. Identify a DOT Loop Think about the latest social project

    you did. Try identifying which DOT Loop you worked to enable for the client. 1. Think Do Observe
  12. “ ” Niccolò Machiavelli Men in general judge more from

    appearances than from reality. All men have eyes, but few have the gift of penetration.
  13. A good way to promote competition is by comparing the

    metrics you want the users to compete on. Competition
  14. http://makes--me--wonder.deviantart.com A good way to promote excellence is to show

    the user successes and activities to the world. Excellence
  15. http://dsasec.deviantart.com A good way to promote curiosity is by creating

    stories, paths, connecting content together. Curiosity
  16. An good way to promote affection is by showing the

    human, warm side and voice. Affection Photo by gagilas
  17. Competition Excellence Curiosity Affection Relational Motivations Given the DOT Loop

    from before, try to identify which Relational Motivations are driving its social dynamics. 2.
  18. RELATIONS In Friendfeed there’s an excellent feature that shows you

    the messages where your friend answered or liked. This works on the Curiosity motivation.
  19. RELATIONS The Like button has a very clever design that

    highlight your relationships: wherever you are on the web, seeing the face of a friend of yours there is incredibly reassuring. This works on the Affection motivation.
  20. IDENTITY Might be surprising, but the old MySpace excelled in

    something: identity. The high degree of customization, allowed by a workaround, triggered an incredible level of self- expression (with all its consequences). This works on the Excellence motivation.
  21. IDENTITY Twitter has one of the best identity expression feature

    around for simplicity and efficiency: the custom background changes completely the page look and feel. This works on the Excellence motivation.
  22. IDENTITY Many games put a lot of emphasis on identity,

    think for example about World of Warcraft and Second Life. This works on the Excellence motivation.
  23. COMMUNICATION Another strong element of Twitter is its focus on

    communication, in particular broadcast communication. This works on the Curiosity motivation.
  24. COMMUNICATION Often ignored, instant messaging systems are incredibly powerful social

    networks focused on communication. Skype is an excellent example of this, allowing multiple types of communication in one. This works on the Curiosity motivation.
  25. EMERGENCE OF GROUPS Another feature of Skype that is so

    simple it’s almost not noticed is it’s ability to create groups on the fly. You need to talk with a couple of friend right now? Create a chat ad hoc with a couple of clicks, done! This works on the Affection motivation.
  26. EMERGENCE OF GROUPS The king here today is Google+, even

    if with the Circles concept it has a very specific interpretation of group. This works on the Affection motivation.
  27. EMERGENCE OF GROUPS Facebook has introduced a very interesting feature

    as well: dynamic groups. This works on the Affection motivation.
  28. Social Usability Take the Relational Motivation you defined before and

    think what kind of social usability hook it could use. 3. Relations Identity Communication Emergence of Groups
  29. We really think of the Zappos brand as about great

    service, and we just happen to sell shoes. “ ” Tony Hsieh
  30. “ ” Bruno Munari To complicate is easy, to simplify

    is hard. To complicate, just add, everyone is able to complicate. Few are able to simplify.