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Nike Nightmares:speed

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Avatar for Geo Geo
June 11, 2026
160

Nike Nightmares:speed

Avatar for Geo

Geo

June 11, 2026

Transcript

  1. 1 1 02:04 Action Notes Camera follows behind the ball

    close to the ground 1 2 Action Notes camera slows, and is over taken by Mbappe's legs as he runs after the ball 1 3 Action Notes the camera pulls back farther as KM speeds up, then punches in on his jacket 2_A 1 00:17 Action Notes mbappe POV- defenders running towards him, hesitant to close the distance 3 1 01:21 Action Notes KM approaches the defenders
  2. 3 2 Action Notes KM does a stepover to the

    left; the defenders fall for the feint and run left. 3 3 Action Notes KM chops the ball back and heads to the right; the defenders try to follow him but theyre off balance 3 4 Action Notes KM chops the ball back and heads to the right; the defenders try to follow him but theyre off balance 4 1 00:23 Action Notes KM slips past the defenders as he chops the ball, who are all off-balance from his manouver 5 1 00:21 Action Notes we see a defender hopelessly slide- failing to make a tackle, as nightmare energy oozes out of the ball
  3. 5 2 Action Notes the nightmare energy oozing out of

    the ball overtakes the screen and we enter the nightmare 1 1 02:09 Action Notes we have entered the animated nightmare. the perspective is zany, as if we are looking through a fish-eye lens up at Mbappe; we can see the soles of his shoe as his runs, the blue cleats contrasting Note to the animators: I'm trying to emulate a dolly-zoom with the next few shots, which is when you zoom and change focal length at the same time (also called the vertigo effect). This shot is set up to look like its shot with a wide lens, with a large focal length- a lot of the background is in frame, objects at different distances from the camera are significantly different sizes, and so on. 1 2 Action Notes As KM reaches the center circle, he shifts his center of weight as he prepares to surge forward; each step is so powerful, it leaves a crater in his wake. The cameras focal length decreases in anticipation of mbappes burst of speed. depth of field becomes less wide, so the characters appear farther apart from each other horizontally, but there's less size change between them so they look as if theyre getting closer. 1 3 Action Notes As KM surges forward, the camera becomes an ultra-wide lens, aka a fisheye lens; the ground wraps around the screen showing more of the background, and the characters and objects behind him cluster together, and all appear extremely far away. he starts to look very distorted. 1 4 Action Notes mbappe zooms towards the camera, grinning mischeviously
  4. 2 1 03:19 Action Notes Mbappe zooms away from the

    camera, the ground cracking under his feet with every step 2 2 Action Notes Mbappe zooms away from the camera, the ground cracking under his feet with every step. a few of the other players enter frame far too late to catch him 2 3 Action Notes KM is a spec on the horizon; the earth ruptures 2 4 2 5 Action Notes the shot becomes a POV shot of a player who has fallen to the ground
  5. 2 6 Action Notes The player is slipping into the

    chasm 2 7 3 1 02:09 Action Notes reverse shot to the player looking pitifully up as he loses grip on the edge of the chasm 3 2 Action Notes player loses grip on the edge of the chasm 3 3 Action Notes tracking shot following player down the chasm
  6. 3 4 3 5 Action Notes as player falls deeper

    into the chasm, skeletons start appearing embedded into the rock face 3 6 Action Notes player is started by the skeletons 4 1 00:19 Action Notes POV shot of the skeletons, wearing the uniforms of teams mbappe has defeated, with some recognizable insignia of specific players (for example: Ramos's tattoos or Chellini's head bandage. consider these stand ins while waiting for approved designs) 5 1 01:13 Action Notes player flails in fear
  7. 5 2 5 3 Action Notes player plummets towards the

    camera screaming in fear 6 1 00:06 Action Notes wipe to black