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Drawing the line between 3rd party and handcrafted code

Drawing the line between 3rd party and handcrafted code

Often when we write new components, we might be like: Come on, there must be something out there! And most times there was already someone who faced the same problem... only that it's not quite the same. Should I use the 3rd party lib? Or go with my own? Let's find out the differences and drawbacks in this session.

Glenn Reyes

April 25, 2019
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  1. @glnnrys Awesome!! Now we have collected all 534 different options!

    
 Let's setup a 3-day meeting in two weeks to talk about that and make a constructive bikeshedding workshop!
  2. @glnnrys Complexity Speed API Size Bugs Dependency Documentation Time Constraints

    Development Environment License https://stackoverflow.com/q/1236256/4149575
  3. @glnnrys How to decide what library to use? GitHub stars

    Active maintenance Active community Platforms
  4. @glnnrys if (el.classList) { el.classList.toggle(className); } else { var classes

    = el.className.split(' '); var existingIndex = classes.indexOf(className); if (existingIndex >= 0) classes.splice(existingIndex, 1); else classes.push(className); el.className = classes.join(' '); }
  5. @glnnrys if (el.classList) { el.classList.toggle(className); } else { var classes

    = el.className.split(' '); var existingIndex = classes.indexOf(className); if (existingIndex >= 0) classes.splice(existingIndex, 1); else classes.push(className); el.className = classes.join(' '); }
  6. @glnnrys if (el.classList) { el.classList.toggle(className); } else { var classes

    = el.className.split(' '); var existingIndex = classes.indexOf(className); if (existingIndex >= 0) classes.splice(existingIndex, 1); else classes.push(className); el.className = classes.join(' '); }
  7. “ ” @glnnrys Kent C. Dodds We should be mindful

    of the fact that we don't really know what requirements will be placed upon our code in the future.