• SKAction *action2 = [SKAction rotateByAngle:M_PI duration:3.0]; • SKAction *action3 = [SKAction fadeOutWithDuration:0.5]; • SKAction *sequence = [SKAction group:@[action1, action2, action3]]; • [sprite runAction:sequence]; Action 1 Action 2 Action 3 1.5 segundos 3.0 segundos 0.5 segundos 3.0 segundos