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IGDShare 160306 "Good Sound, Good Game" by IMBA Interactive

0723b829421d651f25991ffb12ff0b55?s=47 IGDSHARE
March 28, 2016
340

IGDShare 160306 "Good Sound, Good Game" by IMBA Interactive

The presentation PDF for the Skype video chat with game audio studio IMBA Interactive in Singapore.

(Embedded video not included)

0723b829421d651f25991ffb12ff0b55?s=128

IGDSHARE

March 28, 2016
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Transcript

  1. 1

  2. IGDShare x IMBA Interactive 6th Mar 2016 অ宙ᶪ অ晀䜙

  3. Session Overview What is “Sound Design”? What does IMBA Do?

    Communication in Game Dev What went well? (Case Studies) What didn’t go so Well? Game Trailers Resources
  4. What is SOUND DESIGN?

  5. Prodigious Baby
 (what is Sound Design?)

  6. MUSIC SOUND DESIGN MUSIC SOUND DESIGN VOICE IMPLEMENTATION VOICE ᶪ䰐

    宙段戔懯 ᯈᶪ 䋿ෞ
  7. None
  8. IMBA Interactive Excellence in Audio (2013) 
 Dusty Revenge, PD

    Design Studio Best Game Audio (2014)
 Dusty Revenge, PD Design Studio Best Game Audio (2013) 
 Amazing Studly Strikes, 
 Inzen Studio Best Game (2013) 
 One Upon Light, SUTD Game Lab NOW
 on STEAM! Releasing 2016
  9. None
  10. IMBA Interactive Sweety Prince (Android;
 iOS coming soon) Dr. Panda:

    Firefighters
 (Android, iOS) I Wanna Be 
 a Hero
 (Android, iOS) JUST RELEASED! Dr. Panda: Candy Factory
 (Android, iOS)
  11. Communication 㿁檤㲌᮱传᭗ within the game development team

  12. Communication Audio Team
 ᶪ毱㿁檤 Your Players
 ሻਹ Game Dev. Product

    Owner
 叨ߝ揗揣Ո " " Art Team
 廫悬㿁檤 Other
 ٌ՜㿁檤 ! "
  13. Communication Audio Team
 ᶪ毱㿁檤 Game Dev. Product Owner
 叨ߝ揗揣Ո Art

    Team
 廫悬㿁檤 Other
 ٌ՜㿁檤 Your Players
 ሻਹ #
  14. Communication Audio Team
 ᶪ毱㿁檤 Game Dev. Product Owner
 叨ߝ揗揣Ո Art

    Team
 廫悬㿁檤 Other
 ٌ՜㿁檤 Your Players
 ሻਹ $ #
  15. Case Studies ໜֺᎸᑪ What we learnt from the games we

    worked on
  16. None
  17. One Upon Light 
 Gameplay Video

  18. One Upon Light • Pre-production: Casting a vision right from

    the beginning • Constant communication with Programmers • Problem solving and respecting of disciplines for their craft • A crazy amount of testing
  19. None
  20. Sweet Prince Gameplay Video

  21. Sweety Prince • BGM Direction and References • Revisions, Iterations

    and bouncing new ideas • Using Vocals in Music > Surprising results!
  22. Sweet Prince BGM

  23. Sweety Prince • BGM Direction and References • Revisions, Iterations

    and bouncing new ideas • Using Vocals in Music > Surprising results!
  24. BAD PIPELINE When things didn’t work out that well…

  25. Bad Pipelines… • Differing Expectations • Breakdown in Communication •

    Becoming an “Asset Churner” • Non-gamers…
  26. Game Trailers Communicating your game to your audience

  27. Game Trailers • More than Music • Customised Music •

    Screencap SFX only • Script a Voiceover
  28. Game Trailers • Case Study – Battle Spheres by Ixora

    Studios
  29. BSTrailer_
 MusicONLY.mov

  30. BSTrailer_
 Music+SFX.mov

  31. BSTrailer_
 Music+SFX+VO.mov

  32. Resources Our Website: ➡ www.imbainteractive.com
 Reads: ➡ www.gamasutra.com/category/audio/ ➡ http://designingsound.org/tag/game-audio/

    ➡ “The Complete Guide to Game Audio” by Aaron Marks ➡ Game Sound” by Karen Collins
 Sounds: ➡ freesound.org ➡ www.bfxr.net/
 Audio Software: ➡ Reaper: www.reaper.fm ➡ Garageband (Mac) ➡ Logic X (Mac) ➡ Audio Middleware ➡ www.audiokinetic.com/products/wwise/ ➡ www.fmod.org
  33. Question Answers