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IGDShare 160306 "Good Sound, Good Game" by IMBA Interactive

IGDSHARE
March 28, 2016
400

IGDShare 160306 "Good Sound, Good Game" by IMBA Interactive

The presentation PDF for the Skype video chat with game audio studio IMBA Interactive in Singapore.

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IGDSHARE

March 28, 2016
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Transcript

  1. IGDShare x IMBA Interactive
    6th Mar 2016
    অ宙ᶪ
    অ晀䜙

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  2. Session Overview
    What is “Sound Design”?
    What does IMBA Do?
    Communication in Game Dev
    What went well? (Case Studies)
    What didn’t go so Well?
    Game Trailers
    Resources

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  3. What is
    SOUND DESIGN?

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  4. Prodigious Baby

    (what is Sound Design?)

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  5. MUSIC
    SOUND
    DESIGN
    MUSIC
    SOUND
    DESIGN
    VOICE
    IMPLEMENTATION
    VOICE
    ᶪ䰐
    宙段戔懯
    ᯈᶪ
    䋿ෞ

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  6. IMBA Interactive
    Excellence in Audio (2013) 

    Dusty Revenge, PD Design Studio
    Best Game Audio (2014)

    Dusty Revenge, PD Design Studio
    Best Game Audio (2013) 

    Amazing Studly Strikes, 

    Inzen Studio
    Best Game (2013) 

    One Upon Light, SUTD Game Lab
    NOW

    on
    STEAM!
    Releasing
    2016

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  7. IMBA Interactive
    Sweety Prince
    (Android;

    iOS coming soon)
    Dr. Panda: Firefighters

    (Android, iOS)
    I Wanna Be 

    a Hero

    (Android, iOS)
    JUST RELEASED!
    Dr. Panda: Candy Factory

    (Android, iOS)

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  8. Communication 㿁檤㲌᮱传᭗
    within the game development team

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  9. Communication
    Audio Team

    ᶪ毱㿁檤
    Your Players

    ሻਹ
    Game Dev.
    Product Owner

    叨ߝ揗揣Ո
    " "
    Art Team

    廫悬㿁檤
    Other

    ٌ՜㿁檤
    !
    "

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  10. Communication
    Audio Team

    ᶪ毱㿁檤
    Game Dev.
    Product Owner

    叨ߝ揗揣Ո
    Art Team

    廫悬㿁檤
    Other

    ٌ՜㿁檤
    Your
    Players

    ሻਹ
    #

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  11. Communication
    Audio Team

    ᶪ毱㿁檤
    Game Dev.
    Product Owner

    叨ߝ揗揣Ո
    Art Team

    廫悬㿁檤
    Other

    ٌ՜㿁檤
    Your
    Players

    ሻਹ
    $
    #

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  12. Case Studies ໜֺᎸᑪ
    What we learnt from the games we worked on

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  13. One Upon Light 

    Gameplay Video

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  14. One Upon Light
    • Pre-production: Casting a vision
    right from the beginning
    • Constant communication with
    Programmers
    • Problem solving and respecting of
    disciplines for their craft
    • A crazy amount of testing

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  15. Sweet Prince
    Gameplay Video

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  16. Sweety Prince
    • BGM Direction and References
    • Revisions, Iterations and
    bouncing new ideas
    • Using Vocals in Music >
    Surprising results!

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  17. Sweet Prince
    BGM

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  18. Sweety Prince
    • BGM Direction and References
    • Revisions, Iterations and
    bouncing new ideas
    • Using Vocals in Music >
    Surprising results!

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  19. BAD PIPELINE
    When things didn’t work out that well…

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  20. Bad Pipelines…
    • Differing Expectations
    • Breakdown in Communication
    • Becoming an “Asset Churner”
    • Non-gamers…

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  21. Game Trailers
    Communicating your game to your
    audience

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  22. Game Trailers
    • More than Music
    • Customised Music
    • Screencap SFX only
    • Script a Voiceover

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  23. Game Trailers
    • Case Study – Battle Spheres by Ixora Studios

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  24. BSTrailer_

    MusicONLY.mov

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  25. BSTrailer_

    Music+SFX.mov

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  26. BSTrailer_

    Music+SFX+VO.mov

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  27. Resources
    Our Website:
    ➡ www.imbainteractive.com

    Reads:
    ➡ www.gamasutra.com/category/audio/
    ➡ http://designingsound.org/tag/game-audio/
    ➡ “The Complete Guide to Game Audio” by Aaron
    Marks
    ➡ Game Sound” by Karen Collins

    Sounds:
    ➡ freesound.org
    ➡ www.bfxr.net/

    Audio Software:
    ➡ Reaper: www.reaper.fm
    ➡ Garageband (Mac)
    ➡ Logic X (Mac)
    ➡ Audio Middleware
    ➡ www.audiokinetic.com/products/wwise/
    ➡ www.fmod.org

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  28. Question
    Answers

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