AI. Few people could beat EASY. * made AI even slower, too boring - player learns nothing * occasional "critical hit" - randomness problem - you don't want player get defeated randomly - computer simulated "hand-shaking" - had to make pace feel right to new player
C++ source/header Using eruby (erb-like) to proc. embedded ruby Model.cpp.eruby -> preprocess -> Model.cpp Debug hooks Auto #ifndef #define #endif block for headers Generate property getter/setters. Expand Boost.object_pool signatures.