jgs SER332 Introduction to Graphics and Game Development Lecture 12: Lab 03 (Perspective) Javier Gonzalez-Sanchez [email protected] PERALTA 230U Office Hours: By appointment
Javier Gonzalez-Sanchez | SER332 | Spring 2018 | 4 jgs Step 3 § Enable “w” and “s” keys to move the camera UP and DOWN. Arrows keys still move the camera forward, backward, left, and right. UP DOWN Forward Backward Left Right
Javier Gonzalez-Sanchez | SER332 | Spring 2018 | 5 jgs Reading 3D geometric transformation & viewing: § (Required) Read Hearn Baker ch5 p261-p277, p283 – p291 § (Required) Read Hearn Baker ch7 p344-p398, focus on perspective projection (p368-p383), and 3D viewing in OpenGL (p383-p389) Z-buffer: § Red Book (pdf): ch10, focus on depth buffer related content § Hearn Baker ch9 p531-p534 Front / Back face culling: § Red Book (pdf): ch2 p43-p44
jgs SER332 Introduction to Graphics Javier Gonzalez-Sanchez [email protected] Spring 2018 Disclaimer. These slides can only be used as study material for the class SER332 at ASU. They cannot be distributed or used for another purpose.