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Making it Pop - Debriefing Experiential Learning (Agile Games 2019)

Making it Pop - Debriefing Experiential Learning (Agile Games 2019)

Games and Experiential Learning is AWESOME! Make sure you debrief the learning so the learning will stick. I share some ideas of how to make sure - like popcorn - all of your learners "pop" with the learning!

Jenny Tarwater

April 09, 2019
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  1. Making it Pop! Debriefing Experiential Learning Jenny Tarwater @JennyKCMO Welcome!

    As you settle in, please introduce yourself to your table mates and explore this question: What was the BEST EXPERENTIAL LEARNING you have had? Describe that with five words or less.
  2. Agile Games 2019 10th Anniversary April 2019 Jenny Tarwater @JennyKCMO

    Making it Pop! Debriefing Experiential Learning Making it Pop! Debriefing Experiential Learning
  3. Jenny Tarwater Collaboration Coach I am licensed as… • Agile

    Fluency Game Facilitator • Master Game Designer (Innovation Games) • Training from the Back of the Room Instructor I share games … • Agile Games – 3rd Year • Organizer: Agile Game Night, KC • Scrum Gathering • Agile Alliance • Big Apple Scrum Day • Agile Maine Day @JennyKCMO
  4. Experiential learning is the process of learning through experience, and

    is more specifically defined as "learning through reflection on doing.” - Wikipedia @JennyKCMO
  5. “We love experiential learning …. the way the learning sticks

    with the learner, to be available when it’s most needed.” @JennyKCMO
  6. @JennyKCMO Debrief: • How did you feel? • What happened?

    • What did you learn? • How does this relate to your real life? • What if…. • What’s next? @JennyKCMO
  7. @JennyKCMO 1. How did you feel? 2. What happened? 3.

    What did you learn? 4. How does this relate to your real life? 5. What if? 6. What next? 6 Step Debrief Thiagi @JennyKCMO
  8. We do not learn from experience. We learn from reflecting

    on experience. John Dewey, Educator and Philosopher “ @JennyKCMO
  9. OUTCOMES OF A NOT SO GREAT DEBRIEF • Training is

    stupid!!! L • WTH just happened? • Am I the dense one? • OMG they’ll ask ME a question! • I may die sitting here all day… @JennyKCMO
  10. OUTCOMES OF A GREAT DEBRIEF • Create a shared experience

    • Learn about yourself • Learn about others • Learn what you know • Learn what you don’t know • Identify blind spots • Alter thought patterns @JennyKCMO
  11. Goals, values, beliefs, conceptual frameworks Action Strategies and techniques Why

    we do what we do What we do Results and Consequences What we obtain Single-Loop Learning Most common learning style, problem solving Double-Loop Learning More than problem solving, this learning style reevaluates and reframes goals, values, etc. Double-Loop Learning @JennyKCMO
  12. @JennyKCMO 1 2 3 4 5 6 7 8 9

    10 Exercise #2 @JennyKCMO
  13. @JennyKCMO Prompts: I felt ___________________________________________ I learned _______________________________________ I can

    use _______________________________________ I plan to _______________________________________ Journal Entry Activity #2 @JennyKCMO
  14. @JennyKCMO The Goal: to help the learner to take ownership

    of and synthesize the information for themselves and their peers. @JennyKCMO
  15. Kolb’s Experiential Learning Style Theory Concrete Experience (doing / having

    an experience) Reflective Observation (reviewing / reflecting on the experience) Abstract Conceptualization (concluding / learning from the experience) Active Experimentation (planning / trying out what you have learned) @JennyKCMO
  16. Don’t play “Guess what I’m thinking” - Derek W Wade

    @derekwwade Founder, Kumido Adaptive Strategies @JennyKCMO
  17. @JennyKCMO References for the Content • Experiential Learning by Jerry

    Weinberg • Jolts! Activities to Wake Up and Engage Your Participants by Sivasailam Thiagarajan • Training from the Back of the Room by Sharon Bowman • Liberating Structures - http://www.liberatingstructures.com/ • Kolb Learning Cycle - https://www.sciencedirect.com/science/article/pii/S0360131513002984 Jolts • Perspective http://www.thiagi.com/games/2017/8/10/do-you-jolt • Soup/Salad/Bread https://www.mountaingoatsoftware.com/articles/advantages-of-user-stories-for- requirements/comments • Number Line – Training from the Back of the Room Class, Sharon Bowman References
  18. @JennyKCMO Games in Session Intro • The Ball Point Game

    - https://scrumology.com/from-the-archives-the-ball-point-game/ • Letters/Number Games - https://lithespeed.com/the-name-game-a-multitasking-game-for-agile-teams/ • Paper Airplane Game - https://agilefaq.wordpress.com/2018/11/25/paper-plane-game/ • Penny Passing Game - http://kc.agilehood.org/a-pitcher-of-kool-aid-for-20-cents/ Games in Jenny Intro • Agile Fluency Game - https://www.jamesshore.com/Blog/Agile-Fluency-Game-Now-Available.html • Innovation Games - https://www.innovationgames.com/resources/innovation-games-book/ • Training from the Back of the Room - http://bowperson.com/ • Jenny’s Previous Conference Sessions - http://www.blueshiftinnovation.com/jenny-tarwater/ Games Mentioned in the Session • No Estimates Game - https://mattphilip.wordpress.com/noestimates-game/ • Marshmallow Challenge - https://www.ted.com/talks/tom_wujec_build_a_tower?language=en • Distributed Marshmallow Challenge - https://www.slideshare.net/markkilby/communicating-and-collaborating-how- distributed-teams-can-thrive-kilbyhorowitz • Committed Sardines Game - http://agilecomplexificationinverter.blogspot.com/2018/04/committed-sardines-game.html • Lego City - https://www.lego4scrum.com/ Game Mentioned Briefly in the Session