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Making it Pop - Debriefing Agile Learning

Making it Pop - Debriefing Agile Learning

Agile Games Midwest 2020

Jenny Tarwater

April 26, 2020
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  1. Agile Games Midwest April 2020 Jenny Tarwater @JennyKCMO #AGMW20 Making

    it Pop! Debriefing Experiential Learning Making it Pop! Debriefing Experiential Learning
  2. Experiential learning is the process of learning through experience, and

    is more specifically defined as "learning through reflection on doing.” - Wikipedia @JennyKCMO #AGMW20
  3. “We love experiential learning …. the way the learning sticks

    with the learner, to be available when it’s most needed.” @JennyKCMO
  4. Jenny Tarwater Collaboration Coach I am licensed as… • Agile

    Fluency Game Facilitator • Master Game Designer (Innovation Games) • Training from the Back of the Room Instructor I share games … • Agile Games New England – 3rd Year • Organizer: Agile Game Night, KC • Scrum Gathering • Agile Alliance • Big Apple Scrum Day • Agile Maine Day @JennyKCMO
  5. @JennyKCMO Debrief: • How did you feel? • What happened?

    • What did you learn? • How does this relate to your real life? • What if…. • What’s next? @JennyKCMO #AGMW20
  6. @JennyKCMO 1. How did you feel? 2. What happened? 3.

    What did you learn? 4. How does this relate to your real life? 5. What if? 6. What next? 6 Step Debrief Thiagi @JennyKCMO #AGMW20
  7. We do not learn from experience. We learn from reflecting

    on experience. John Dewey, Educator and Philosopher “ @JennyKCMO #AGMW20
  8. OUTCOMES OF A NOT SO GREAT DEBRIEF • Training is

    stupid!!! L • WTH just happened? • Am I the dense one? • OMG they’ll ask ME a question! • I may die sitting here all day… @JennyKCMO #AGMW20
  9. OUTCOMES OF A GREAT DEBRIEF • Create a shared experience

    • Learn about yourself • Learn about others • Learn what you know • Learn what you don’t know • Identify blind spots • Alter thought patterns @JennyKCMO #AGMW20
  10. @JennyKCMO 1 2 3 4 5 6 7 8 9

    10 Exercise #2 @JennyKCMO #AGMW20 ADD THESE NUMBERS: Breakout Room: How did solve this math problem?
  11. @JennyKCMO I felt ___________________________________________ I learned _______________________________________ I can use

    _______________________________________ I plan to _______________________________________ Activity #2: SELF REFLECTION Reflect on the Activity, Discussion & Room Discussion - 2 minutes @JennyKCMO #AGMW20 HINT: We will go to Breakout Rooms after 2 minutes
  12. @JennyKCMO I felt ___________________________________________ I learned _______________________________________ I can use

    _______________________________________ I plan to _______________________________________ Activity #2: BREAKOUT ROOM READOUT Reflect on the Activity, Discussion & Room Discussion - 2 minutes @JennyKCMO #AGMW20
  13. @JennyKCMO The Goal: to help the learner to take ownership

    of and synthesize the information for themselves and their peers. @JennyKCMO #AGMW20
  14. @JennyKCMO • How did you feel? • What happened? •

    What did you learn? @JennyKCMO #AGMW20
  15. Don’t play “Guess what I’m thinking” - Derek W Wade

    @derekwwade Founder, Kumido Adaptive Strategies @JennyKCMO #AGMW20
  16. @JennyKCMO Games in Session Intro • The Ball Point Game

    - https://scrumology.com/from-the-archives-the-ball-point-game/ • Letters/Number Games - https://lithespeed.com/the-name-game-a-multitasking-game-for-agile-teams/ • Paper Airplane Game - https://agilefaq.wordpress.com/2018/11/25/paper-plane-game/ • Penny Passing Game - http://kc.agilehood.org/a-pitcher-of-kool-aid-for-20-cents/ Games in Jenny Intro • Agile Fluency Game - https://www.jamesshore.com/Blog/Agile-Fluency-Game-Now-Available.html • Innovation Games - https://www.innovationgames.com/resources/innovation-games-book/ • Training from the Back of the Room - http://bowperson.com/ • Jenny’s Previous Conference Sessions - http://www.blueshiftinnovation.com/jenny-tarwater/ Games Mentioned in the Session • No Estimates Game - https://mattphilip.wordpress.com/noestimates-game/ • Marshmallow Challenge - https://www.ted.com/talks/tom_wujec_build_a_tower?language=en • Distributed Marshmallow Challenge - https://www.slideshare.net/markkilby/communicating-and-collaborating-how- distributed-teams-can-thrive-kilbyhorowitz • Committed Sardines Game - http://agilecomplexificationinverter.blogspot.com/2018/04/committed-sardines-game.html • Lego City - https://www.lego4scrum.com/ Game Mentioned Briefly in the Session
  17. @JennyKCMO References for the Content • Experiential Learning by Jerry

    Weinberg • Jolts! Activities to Wake Up and Engage Your Participants by Sivasailam Thiagarajan • Training from the Back of the Room by Sharon Bowman • Liberating Structures - http://www.liberatingstructures.com/ • Kolb Learning Cycle - https://www.sciencedirect.com/science/article/pii/S0360131513002984 Jolts • Perspective http://www.thiagi.com/games/2017/8/10/do-you-jolt • Soup/Salad/Bread https://www.mountaingoatsoftware.com/articles/advantages-of-user-stories-for- requirements/comments • Number Line – Training from the Back of the Room Class, Sharon Bowman References