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Mobile Product Design for Developers

Mobile Product Design for Developers

A solid introduction about how mobile products are being built in a „developer friendly“ way. Based on familiar models like the Lean Product Pyramid by Dan Olsen, Elements of User Experience by Jesse James Garrett and the Hierachy of Needs by Abraham Maslow. Also covering Apple HUI Guidelines and Material Design by Google.

Johannes Dornisch

February 11, 2016
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Transcript

  1. PUL

  2. „As an astronaut I want to have a door to

    easily enter the spaceship “
  3. Die fünf Ebenen der User Experience Quelle: Vgl. Jesse James

    Garret, Die Elemente der User Experience, Addison Wesley 2012
  4. Material is the metaphor Bold, graphic, intentional Motion provides meaning

    Quelle: Google – Material Design Principles: https://www.google.com/design/spec/material-design/introduction.html# Google Material Design Principles
  5. „The reason designers should know about code, is the same

    reason developers should know about design. Not to become designers, but to empathize with them. – Jesse Weaver
  6. Danke! This work is licensed under the Creative Commons Attribution

    4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.