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Understanding the Design Process through Avengers: Endgame

Understanding the Design Process through Avengers: Endgame

For those new to design, this is an overview of the process as seen through the lens of the super-villain Thanos, of course.

Khoi Vinh

May 02, 2019
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  1. Khoi Vinh
    May 2, 2019
    Understanding the Design Process
    through Avengers: Endgame
    This is a talk I gave to the team of audio producers at Gimlet Creative to help them better understand how designers
    work. Where relevant, supplemental narrative from my talk track appears at the bottom right corner of the slide.
    NOTE

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  2. About me…

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  3. I work at Adobe as a Principal Designer

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  4. I lead the design team for Adobe XD, a new
    tool for designing app and websites

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  5. Adobe XD is also the first and only tool that lets you
    design with voice for devices like the Amazon Echo

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  7. Formerly, I was design director at NYTimes.com

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  8. I write a blog about design, technology and culture at Subtraction.com

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  9. adobe.ly/wireframe
    And I’m the host of Wireframe, a podcast that tells in-depth
    stories about the world of design

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  10. First, a story…

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  11. First, a story called…
    “A Talk for Gimlet Creative”

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  12. First, a story called…
    “A Talk for Gimlet Creative?”

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  13. SECTION NAME
    Mon Apr 22
    From: Rachel
    To: Khoi
    Subject: a talk for Gimlet Creative?

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  14. SECTION NAME
    Mon Apr 22
    From: Rachel
    To: Khoi
    Would you be interested/able to give the Gimlet
    Creative team an hour of your time to help us
    get a little smarter about design?

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  15. SECTION NAME
    Wed Apr 24
    From: Khoi
    To: Rachel
    Hi there, sure, I’d be happy to do this. When did
    you have in mind?

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  16. SECTION NAME
    Wed Apr 24
    From: Rachel
    To: Khoi
    Crazy idea - what about a week from Thursday?

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  17. SECTION NAME
    Wed Apr 24
    From: Khoi
    To: Rachel
    Hmm mmmmaybe.

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  18. So here we are.

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  19. Sun Mon Tue Wed Thu Fri Sat
    24 25 26 27
    28 29 30 1 2
    That left me about eight days to write a new talk…

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  20. Sun Mon Tue Wed Thu Fri Sat
    24 25 26 27
    28 29 30 1 2
    Though of course nothing got done on Wednesday

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  21. Sun Mon Tue Wed Thu Fri Sat
    24 25 26 27
    28 29 30 1 2
    And I was actually traveling so the rest of the week was lost

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  22. Sun Mon Tue Wed Thu Fri Sat
    24 25 26 27
    28 29 30 1 2
    And then, with kids, weekends aren’t really productive either

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  23. Sun Mon Tue Wed Thu Fri Sat
    24 25 26 27
    28 29 30 1 2
    Monday was my first day back in the office, so I didn’t get to work on the talk all day

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  24. Sun Mon Tue Wed Thu Fri Sat
    24 25 26 27
    28 29 30 1 2
    So Tuesday was going to be the day that I got it all done! But then this happened…

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  25. Confirmation #: 161756482
    Auditorium: 5
    Reserved Seats: K8, K9
    Tickets: 2 Adult
    Your Movie: Avengers: Endgame (PG-13)
    Showtime: 6:00 PM on Tuesday, April 30, 2019

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  26. Turns out it’s hard to write a new talk when you’re watching a movie with a three hour running time
    © 2019 Marvel

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  27. Sun Mon Tue Wed Thu Fri Sat
    24 25 26 27
    28 29 30 1 2
    Obviously, nothing got done Tuesday

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  28. Sun Mon Tue Wed Thu Fri Sat
    24 25 26 27
    28 29 30 1 2
    So I had to do it all Wednesday, but where to start?

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  29. Sun Mon Tue Wed Thu Fri Sat
    24 25 26 27
    28 29 30 1 2
    And now here we are on Thursday morning, so I have a proposal for you…

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  30. Maybe you guys just all want to
    talk about Avengers: Endgame?

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  31. I probably shouldn’t have spent time on this, but somehow I managed to write a review over at Letterboxd
    Because I have opinions!

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  32. Actually…

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  33. Thinking about Thanos and what
    he tries to do in these movies…

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  34. © 2019 Marvel

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  35. He’s kind of
    a designer!
    A terrible one
    © 2019 Marvel

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  36. So let’s talk about 

    Avengers: Endgame

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  37. First, there will be
    some mild spoilers.

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  38. Things that happen:
    Bad guys try to kill people.
    Good guys win.

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  39. Also, there’s an anthropomorphic raccoon
    from space who talks with a Jersey accent.
    © 2019 Marvel

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  40. For those unfamiliar: Thanos sees suffering throughout the
    universe and believes it’s caused by overpopulation

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  41. So he conspires to kill half of all living beings, believing that the remaining lives will flourish

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  42. This counts as design.
    It’s twisted and villainous, but it’s design

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  43. Wait, so what is design?

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  44. There are lots of definitions…
    But here’s one that will suit us well

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  45. “Design [is] a plan for
    arranging elements to
    accomplish a particular
    purpose.”
    — Charles Eames
    Hat tip to @odannyboy

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  46. Yup. Design.
    Cruel and horrific, but it’s design

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  47. Design and technology
    are intrinsically linked.

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  48. Thanos can’t implement his plan without the technology of the
    Infinity Gauntlet and its stones, which do a bunch of magical stuff

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  49. Design is the application
    of technology and human
    intention to a problem.

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  50. Design is the application
    of technology and (super)human
    intention to a problem.

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  51. So what is the design process?
    There are many different processes, but most of them boil down to these basic steps…

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  52. 1. Define the problem.

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  53. 1. Define the problem.
    2. Imagine the possibilities.

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  54. 1. Define the problem.
    2. Imagine the possibilities.
    3. Test a hypothesis.

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  55. 1. Define the problem.
    2. Imagine the possibilities.
    3. Test a hypothesis.
    4. Repeat.

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  56. So let’s consider how well Thanos
    did following this process…

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  57. 1. Did he define the problem?
    2. Did he imagine the possibilities?
    3. Did he test a hypothesis?
    4. Did he repeat?
    So Thanos doesn’t get a passing grade here. But…

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  58. We can learn from bad
    design as much as we can
    from good design.
    Let’s dig into each step of the process a bit more…

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  59. 1. Define the problem.
    Actually, it’s more accurate to think of this as…

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  60. Redefine the problem.

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  61. The original problem statement
    is almost never the right
    expression of that problem.

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  62. The original problem statement
    is almost never the right
    expression of that problem.
    Example…

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  63. Problem Statement
    There are too many people
    competing for too few resources.

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  64. New Problem Statement
    Resource production is insufficient 

    for the current population

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  65. Hello, there’s a

    power stone
    If you think of the problem that way, you might consider using the power stone to solve the universe’s resource needs?

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  66. Successful designs almost
    invariably result from
    informed redefinition of the
    problem.

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  67. Redefinition comes from
    research.

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  68. Research means
    understanding your user.

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  69. Research means
    understanding your user.
    • Who are they?
    • What do they want?
    • In what context do they want it?
    • What challenges do they face?

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  70. Ways designers research.

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  71. Ways designers research.
    • Make a researcher do it
    This is the best way to do it, because researchers are unbiased
    and much more effective. But if this is not an option…

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  72. Ways designers research.
    • Make a researcher do it
    • Run a survey
    • Ask users to keep a log
    • Examine data
    • Observe firsthand
    • Assume the role of the user

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  73. Ways designers research.
    • Make a researcher do it
    • Run a survey
    • Ask users to keep a log
    • Examine data
    • Observe firsthand
    • Assume the role of the user
    This is an important research method but it comes with a caveat…

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  74. Important note—
    You are not your user.

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  75. 2. Imagine the possibilities.
    This is the “creative” part, where designers create mockups to express what the
    solution might be, (usually) through visual means

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  76. The hardest thing to
    imagine is anything.

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  77. Designers thrive on
    constraints.

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  78. Constraints are a filter for ideas.
    And ideas are the result of a
    voracious appetite for inspiration.

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  79. Inspiration comes from everywhere

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  80. Every designer’s creative
    process is different.

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  81. Some designers like to sketch

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  82. Some designers like to start exploring right in their tools

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  83. Some designers like to explore ideas in code

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  84. Inspiration can come from any art form

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  85. And of course there’s a whole industry devoted to helping people be more creative

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  86. Creative processes are a
    balance between time,
    quality and resources. Fast
    Good Cheap
    The old cliché that says you can only ever have two of these three is mostly true

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  87. The key to successful creativity
    is preserving the notion of
    possibility.

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  88. Oftentimes possibilities are
    obscured by time, quality and
    resources.

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  89. Oftentimes possibilities are
    obscured by time, quality and
    resources.
    The ability to alway ask Why? is
    crucial.

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  90. Problem Statement
    Resource production is insufficient 

    for the current population
    If your creative process is optimized for possibilities, you might consider…

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  91. Why not use

    the reality stone?

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  92. Critique is an invaluable
    tool for designers.

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  93. Building a strong design team who can engage in constructive discourse about design is essential

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  94. Collaboration is vital to a
    healthy design process.

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  95. “I design
    how it
    looks”
    Comps and Mockups Prototypes and Multidimensions
    Single-user
    Collaborative
    “We design
    how it
    works”
    Design is no longer a solo endeavor, if it ever was

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  96. To have good collaboration,
    you need good collaborators

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  97. To have good collaboration,
    you need good collaborators
    Thanos surrounded himself
    with henchmen
    © 2019 Marvel
    It’s no wonder it went all wrong for him, then

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  98. 3. Test a hypothesis.

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  99. Few things are more appealing
    to a designer than his or her
    own idea.

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  100. Thanos fell in love with the
    idea of snapping his fingers
    and killing half the universe
    But he never validated his idea before he implemented it

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  101. An untested design is just
    one designer’s opinion.

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  102. An untested design is just
    one designer’s opinion.
    It must be validated.

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  103. There is no substitute for a
    prototype.

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  104. Prototypes allow you to get something very close to “real”—without committing to code that you may ultimately want to discard

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  105. Even cheap prototypes are
    invaluable.

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  106. If a picture is worth a thousand words, 

    a prototype is worth a thousand meetings.”

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  107. People pay attention

    when things move.
    This is why prototypes are so effective

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  108. Thumbnail sketches are a very effective way to start the design process…

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  109. And a static mockup is even better, but it still can’t show you the intended interactivity in the design
    Design by Howard Pinsky • @pinsky. • letsxd.com

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  110. You could create static comps for all of the different states that you have in mind…

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  111. But a truly interactive prototype makes the designer’s intention so much more real (click here to view)

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  112. Creating a prototype
    creates clarity.

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  113. Creating a prototype
    creates clarity.
    For clients and
    stakeholders.

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  114. Creating a prototype
    creates clarity.
    For clients and
    stakeholders.
    And for designers.
    Prototypes can help you fall out of love with bad ideas

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  115. The more quickly an idea
    becomes a prototype, the
    more quickly ideas become
    solutions

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  116. 4. Repeat.

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  117. Design is inherently iterative.

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  118. Definition informs possibilities.

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  119. Definition informs possibilities.
    Possibilities inform hypotheses.

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  120. Definition informs possibilities.
    Possibilities inform hypotheses.
    Hypotheses inform definition.

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  121. The “godhead genius”
    archetype of design is a myth.
    Solutions don’t just magically present themselves to creative savants

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  122. Design is a process of
    progressively bringing a
    solution into focus.

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  123. Design is never really finished.
    At some point, it just ships.

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  124. Alert—the next idea
    is a mild spoiler

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  125. When Thanos implemented
    his design, he just assumed he
    was done.
    © 2019 Marvel

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  126. For certain kinds of solutions,
    design has to keep going.

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  127. Luckily for Thanos…

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  128. Luckily for Thanos…
    There’s probably going to be a sequel.
    © 2019 Marvel

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  129. @khoi
    [email protected]
    Thank you.

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  130. @khoi
    [email protected]
    letterboxd.com/khoi
    Thank you.
    For listening to me talk 

    about Avengers: Endgame.

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