Upgrade to PRO for Only $50/Year—Limited-Time Offer! 🔥
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Swiftをキめると 気持ちいい!
Search
Takaaki Tanaka
July 26, 2016
Technology
0
1.2k
Swiftをキめると 気持ちいい!
AKIBAswift #04での資料です
Takaaki Tanaka
July 26, 2016
Tweet
Share
More Decks by Takaaki Tanaka
See All by Takaaki Tanaka
Zenn のウラガワ ~エンジニアのアウトプットを支える環境で Google Cloud が採用されているワケ~ #burikaigi #burikaigi_h
kongmingstrap
22
8.3k
AWS re:Invent 2024 ふりかえり
kongmingstrap
0
310
製造の課題に立ち向かう Manufacturing Data Engine と Manufacturing Connect の ご紹介
kongmingstrap
0
1k
Tellus の衛星データを見てみよう #mf_fukuoka
kongmingstrap
0
800
JAWS-UG 福岡 #16 re:Invent 現地に行った人のお話 #jawsugfuk #jawsug
kongmingstrap
0
640
AppMod の開発のイマを知るために現地に潜入した私が見たものは・・・? #GoogleCloudNext
kongmingstrap
0
700
Kong Gateway から読みとく、 API統合・API連携サービスの最新情報 #devio2023
kongmingstrap
0
2k
Cloud Run に憧れて Google Cloud を推進している話 / CX事業本部で使われている技術
kongmingstrap
0
320
AWS / Google Cloud / Azure それぞれの推しサービス.pdf
kongmingstrap
1
1.6k
Other Decks in Technology
See All in Technology
Claude Code はじめてガイド -1時間で学べるAI駆動開発の基本と実践-
oikon48
38
19k
意外と難しいドメイン駆動設計の話
zozotech
PRO
0
780
一億総業務改善を支える社内AIエージェント基盤の要諦
yukukotani
8
2.3k
MCP・A2A概要 〜Google Cloudで構築するなら〜
shukob
0
110
Excelデータ分析で学ぶディメンショナルモデリング ~アジャイルデータモデリングへ向けて~ by @Kazaneya_PR / 20251126
kazaneya
PRO
3
770
【保存版】「ガチャ」からの脱却:Gemini × Veoで作る、意図を反映するAI動画制作ワークフロー
nekoailab
0
120
命名から始めるSpec Driven
kuruwic
3
770
セキュリティAIエージェントの現在と未来 / PSS #2 Takumi Session
flatt_security
2
550
AI 時代のデータ戦略
na0
8
2.9k
Introduction to Bill One Development Engineer
sansan33
PRO
0
320
あなたの知らないDateのひみつ / The Secret of "Date" You Haven't known #tqrk16
expajp
0
110
インフラ室事例集
mixi_engineers
PRO
2
170
Featured
See All Featured
The Language of Interfaces
destraynor
162
25k
Making the Leap to Tech Lead
cromwellryan
135
9.6k
How to Ace a Technical Interview
jacobian
280
24k
GraphQLとの向き合い方2022年版
quramy
49
14k
Context Engineering - Making Every Token Count
addyosmani
9
450
Git: the NoSQL Database
bkeepers
PRO
432
66k
RailsConf & Balkan Ruby 2019: The Past, Present, and Future of Rails at GitHub
eileencodes
140
34k
Unsuck your backbone
ammeep
671
58k
Become a Pro
speakerdeck
PRO
30
5.7k
Why Our Code Smells
bkeepers
PRO
340
57k
4 Signs Your Business is Dying
shpigford
186
22k
The Straight Up "How To Draw Better" Workshop
denniskardys
239
140k
Transcript
4XJGUΛΩΊΔͱ ؾ͍͍࣋ͪʂ AKIBA.swift #04
About Me • ాத ໌ (Takaaki Tanaka) • Ϋϥεϝιουגࣜձࣾ •
@kongmingtrap • iOS Developer (Swift / Objective-C) • GyazSquare / GitHub
օ༷
4XJGUॻ͍͍ͯ·͔͢ʁ
0CKFDUJWF$͔Βೖ͖ͬͯͨํʑ
πϥ͘ͳ͍Ͱ͔͢ʁ
πϥ͔ͬͨͰ͢ɻ
ͦΕ͔Βɻɻɻ৭ʑ͋Γɻɻɻ
ศརͳؔΛͬͯ ؆ܿʹॻ͘Α͏ʹ͢Δ͜ͱͰ ॻ͘ͷָ͕͘͠ͳ͖ͬͯ·ͨ͠ɻ
ศརͳؔ w GPS&BDI w NBQ w SFEVDF w pMUFS w
qBUNBQ
ศརͳؔ w GPS&BDI w NBQ w SFEVDF w pMUFS w
qBUNBQ
NBQqBUNBQ w 0QUJPOBM w 4FRVFODF5ZQF w $PMMFDUJPO w 'MBU.BQ ద༻͞Ε͍ͯΔऀͨͪ
NBQqBUNBQ public func map<U>( _ transform: @noescape (Wrapped) throws ->
U ) rethrows -> U? { switch self { case .some(let y): return .some(try transform(y)) case .none: return .none } }
ࡉ͔͍આ໌ল͍ͯޙʹͯͬͯ͠ΈΑ͏
NBQqBU.BQͰ ಈ࡞ΛൺͯΈΔ
&YBNQMF enum PokemonType: String { case Grass = "Grass" case
Water = "Water" case Fire = "Fire" case Electric = "Electric" } ͋Δ࣌͜Μͳ&OVN͕͓Γ·ͨ͠ɻ
4FRVFODF let types = ["Grass", "Water", "Fire", "Electric"] let pokemonTypes
= types.map { PokemonType(rawValue: $0) } [Optional PokemonType.Grass Optional PokemonType.Water Optional PokemonType.Fire Optional PokemonType.Electric ] ݁Ռ͕0QUJPOBMʹͳΔ
4FRVFODF let types = ["Grass", "Water", "Fire", "Electric"] let pokemonTypes
= types.flatMap { PokemonType(rawValue: $0) } [PokemonType.Grass PokemonType.Water PokemonType.Fire PokemonType.Electric] ݁Ռ͕VOXSBQ͞ΕΔ
4FRVFODF let types = ["Grass", "Water", "Fire", "Ice"] let pokemonTypes
= types.map { PokemonType(rawValue: $0) } [Optional PokemonType.Grass Optional PokemonType.Water Optional PokemonType.Fire nil] ۪ʹ݁ՌΛฦ͢
4FRVFODF let types = ["Grass", "Water", "Fire", "Ice"] let pokemonTypes
= types.flatMap { PokemonType(rawValue: $0) } [PokemonType.Grass PokemonType.Water PokemonType.Fire] ݁Ռ͕VOXSBQ͞ΕɺOJM͕ଧͪফ͞ΕΔ
$PMMFDUJPO let types1 = ["Electric", "Electric", "Fire"] let types2 =
["Water", "Ice"] let types3 = ["Fire", "Grass", "Rock", "Grass"] let types = [types1, types2, types3].map { $0 } [["Electric", "Electric", "Fire"], ["Water", "Ice"], ["Fire", "Grass", "Rock", "Grass"]]
$PMMFDUJPO let types1 = ["Electric", "Electric", "Fire"] let types2 =
["Water", "Ice"] let types3 = ["Fire", "Grass", "Rock", "Grass"] let types = [types1, types2, types3].flatMap { $0 } ["Electric", "Electric", "Fire", "Water", "Ice", "Fire", "Grass", "Rock", "Grass"] ݁Ռ͕qBUͳ"SSBZʹͳΔ
$PMMFDUJPO let types1 = ["Electric", "Electric", "Fire"] let types2 =
["Water", "Ice"] let types3 = ["Fire", "Grass", "Rock", "Grass"] let types = [types1, types2, types3].flatMap { $0 }.flatMap { PokemonType(rawValue: $0) } [PokemonType.Electric PokemonType.Electric PokemonType.Fire PokemonType.Water PokemonType.Fire PokemonType.Grass PokemonType.Grass] OJM͕ଧͪফ͞ΕΔͨΊɺཉ͍͠σʔλ͚ͩΔ
0QUJPOBM let value: String? = "Fire" let value1 = value.map
{ PokemonType(rawValue: $0) } Optional Optional PokemonType.Fire ݁Ռ͕ೋॏͷ0QUJPOBMʹͳΔ
0QUJPOBM let value: String? = "Fire" let value1 = value.flatMap
{ PokemonType(rawValue: $0) } Optional PokemonType.Fire ݁Ռͷ0QUJPOBM͕ଧͪফ͞ΕΔʢVOXSBQ͞ΕΔʣ
0QUJPOBM let type = PokemonType(rawValue: "Water") let changedType = pokemon.map
{ type -> PokemonType in switch type { case .Water: return PokemonType.Electric default: return type } } Optional PokemonType.Electric VOXSBQͯ͠ΛऔΓѻ͏
0QUJPOBM let value1: Int? = 10 let value2: Int? =
20 let value = value1.flatMap { v1 in value2.map { v2 in v1 + v2 } } Optional 30 0QUJPOBMಉ࢜ͷͷܭࢉ
·ͱΊ w ؆ܿʹॻ͜͏ w 0QUJPOBMͱྑ͖͘߹͓͏ w 1MBZHSPVOEΛ༗ޮ׆༻͠Α͏
5IBOL:PV