Presentation I gave for the Knoxville Game Design Group in April 2014 covering Project Spark, which is a game development environment for XBox One and Windows 8.
material changes all terrain previously painted with that material • Brush options: Scale, shape, intensity • Biomes: Paints terrain with objects, lighting, etc
by stacking tiles • When [something] Do [Something] • Can group “Do” statements under “When” • “Once” – Similar to Init method • Page – Similar to Update method • Brain has zero or more pages • Can call other pages by name or index
complete game tasks – Timed: Daily and weekly challenges – Milestones: Tier objectives – Goals: Mostly one time objectives, some repeatable • Statistics – Total number of downloads, Highest creation rating, Average creation rating, Follower count
Two monetary systems – Credits: Earned by completing tasks – Tokens: Purchased with real money • Some items are level locked • Spark Time – Removed • Content packs
can purchase more – Tracks number of downloads – Rated by community • Green: 75% and up • Silver: 30% and up • Red: below 30% – Resharing world loses download and rating statistics – Team Dakota Featured – Followed Creators – Can get lost in the shuffle – Tags • Twitch – Project Spark Twitch Channel • Game DVR – Only 5 minutes – Poor voice-over quality with Kinect • No current way to share outside of Project Spark app
set of game choices • Creates a complete Project Spark game world after your quest is over • Standard Cycle – Land features – Biome type – Time of day – Town square – Hero – Objective – Enemies – Side quests – Boss