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[WIP] Architectural Rendering using Adobe Photoshop

Fde126168c191e44f99775c2158bc293?s=47 Kaoru Yamaoka
February 22, 2015

[WIP] Architectural Rendering using Adobe Photoshop

Fde126168c191e44f99775c2158bc293?s=128

Kaoru Yamaoka

February 22, 2015
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  1. [Work In Progress] Architectural Rendering using Adobe® Photoshop® CC 2014

    € € This presentation is work in progress. Please send me feedback if any. Thanks!
  2. 2 The Three Principles 1. Standardize Workflow for Productivity. Your

    PSD file should be readable and reworkable. Design keeps changing until deadline and your colleagues often edit the file. Would you like to spend half an hour describing which layer is what for? 2. Think about Physics. For Photorealistic Rendering and Consistent Workflow. Rendering software is based on physical model — Why not us? 3. Learn How It Works, Not Point and Click. There are many tools other than Photoshop. Nuke, After Effects, Flame, DaVinci Resolve, GIMP, Krita. Once you learn how things work, you will only need to learn operating software. € € This presentation is work in progress. Please send me feedback if any. Thanks!
  3. 3 Overview 1 Basic Knowledge 1.1 Workflow and Equipment 1.2

    Digital Images, Digital Colours 2 Compositing 2.1 Mask 2.2 Transform 2.3 Colour Correction 2.4 Other Techniques 3 Colour Grading 4 Minor Techniques € € This presentation is work in progress. Please send me feedback if any. Thanks!
  4. Chapter 1 Basic Knowledge € € This presentation is work

    in progress. Please send me feedback if any. Thanks!
  5. 5 Basic Knowledge 1.1 Workflow and Equipment 1.1.1 Workflow Overview

    There is only 2 elemental steps. 1.1.2 Equipments Do we really need graphics tablets? 1.2 Digital Images, Digital Colours 1.2.1 Trend of Digital Image Processing Is this workflow perpetual? 1.2.2 Colour Models Why 3 prime colours, not 2 or 4? 1.2.3 How (Digital) Camera Works From Objective to image files € € This presentation is work in progress. Please send me feedback if any. Thanks!
  6. 1.1 Workflow and Equipment € € This presentation is work

    in progress. Please send me feedback if any. Thanks!
  7. 1.1.1 Workflow Overview There is only 3 elemental steps. €

    € This presentation is work in progress. Please send me feedback if any. Thanks!
  8. 8 Rendered Result Đ Đ Low contrast, flat appearance of

    usual render results. Đ Đ Note that “Realistic” and “Photorealistic” are different. € € This presentation is work in progress. Please send me feedback if any. Thanks!
  9. 9 Add Object Ɖ Ɖ Step 1: Place object onto

    the scene. Đ Đ May need to adjust blending modes for luminant/transparent objects. € € This presentation is work in progress. Please send me feedback if any. Thanks!
  10. 10 Transform and Mask Ɖ Ɖ Step 2: Arrange object

    correctly in the scene. Đ Đ If object is hidden by other objects, masks may be needed. € € This presentation is work in progress. Please send me feedback if any. Thanks!
  11. 11 Colour Correct Ɖ Ɖ Step 3: Match object colour

    to scene. Đ Đ May also need mask. Note that top half of the tree is brighter. € € This presentation is work in progress. Please send me feedback if any. Thanks!
  12. 12 Composited All Objects € € Note that The colour

    of building remains unchanged. Đ Đ Lights inside windows are composited using blending mode screen. € € This presentation is work in progress. Please send me feedback if any. Thanks!
  13. 13 Add Environment Effect Đ Đ Added fog, star burst,

    diffusion and raindrops. € € Note that the Effects reflect colours of each lights. € € This presentation is work in progress. Please send me feedback if any. Thanks!
  14. 14 Colour Grade Đ Đ Colour, Contrast or other edits.

    Đ Đ [Advanced] You may use Adobe Lightroom for productivity. In this case, some gradient filtres are aplied using Lightroom. € € This presentation is work in progress. Please send me feedback if any. Thanks!
  15. 1.1.2 Equipments Do we really need graphics tablets? € €

    This presentation is work in progress. Please send me feedback if any. Thanks!
  16. 1.2 Digital Images, Digital Colours € € This presentation is

    work in progress. Please send me feedback if any. Thanks!
  17. 1.2.1 Trend of Digital Image Processing Is this workflow perpetual?

    € € This presentation is work in progress. Please send me feedback if any. Thanks!
  18. 18 Style Transfer for Headshot Portraits YC Shih et al.

    [SIGGRAPH 2014] ň ň http://www.connellybarnes.com/work/publications/2014_portrait.pdf $ $ https://www.youtube.com/watch?v=Hj5lGFzlubU € € This presentation is work in progress. Please send me feedback if any. Thanks!
  19. 19 3D Object Manipulation in a Single Photograph using Stock

    3D Models N. Kholgade et al. [SIGGRAPH 2014] ň ň http://www.cs.cmu.edu/~om3d/papers/SIGGRAPH2014.pdf $ $ https://www.youtube.com/watch?v=bMeBvrG9Uyo € € This presentation is work in progress. Please send me feedback if any. Thanks!
  20. 1.2.2 Colour Models Why 3 prime colours, not 2 or

    4? € € This presentation is work in progress. Please send me feedback if any. Thanks!
  21. 1.2.3 How (Digital) Camera Works From Objectives to Image Files

    € € This presentation is work in progress. Please send me feedback if any. Thanks!