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Manuel Ebert
May 15, 2015
Design
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What Philosophy and Neuroscience can teach us about UX design
Manuel Ebert
May 15, 2015
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Transcript
NEUROSCIENCE PHILOSOPHY UX can teach us about What and @maebert
#UXPABOS15 MANUEL EBERT
1942 Paris
SARTRE Jean-Paul
L'Être et le Néant ANY study of human reality must
begin with the cogito.
HeidegGER Martin DEAL WITH IT
Martin Heidegger: PRESENT-AT-HAND vs. READY-AT-HAND
THING The HAMMER just a in OUTSIDE WORLD the Present-at-hand:
is
HAMMER To UNDERSTAND the means HOW To knowing HAMMER Ready-at-hand:
EXTENSION A TOOL an becomes BODY of my Ready-at-hand:
AFFORDANCES Let’s have a seat & talk about
Star Wars: Rebel Assault (1993)
Far Cry 4 (2003)
CYBORGS We’re all NATURAL BORN
None
None
None
None
None
USER The IN FRONT is NOT just what’s of SCREEN
the Auntie Miranda
This has to die.
my CURSoR BelongsTo ME #
What MOVES BELONGS together together
TOOLS of PERCEPTION
Phenomenology rocks. 1 Lets do more of that. What’s the
User? 2 Good question. Ask it more often. We’re cyborgs. 3 Let’s make better upgrades.
THANK you. @maebert #UXPABOS15
References Sartre, J. P: Being And Nothingness (1943) Heidegger, M:
Being And TIME (1927) Dreyfus, h: Being-in-the-world (1991) Gibson, J: The Theory of Affordances (1977 Iriki, A. & al: Tools For the Body(-Schema) (2004) Mentioned in the discussion: Asimov, I: The Secret sense (1941) [ notice a pattern there?]