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The Talisman Tournament Rules (beta)

Maveral
July 23, 2014
130

The Talisman Tournament Rules (beta)

Maveral

July 23, 2014
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Transcript

  1. Ruleset of 1st Talisman DE Cup General rules 1. General

    1. First and foremost, we are using the CET(Central European Time) and CEST(Central European Summer Time) as references in terms of indicators for time in the winter and summer seasons respectively. 2. There are not selection and approval criteria in terms of priority to play in the cup. Everyone who is willing to play can confirm his application in proper topic on the forum (LINK) 3. Players who violate the following rules will be given a card. In serious cases of breaching the rules, the player will be excluded from future cups. A player can be given 3 types of card: • Yellow card : This card is given out for relatively small rule violations. In certain cases where a yellow card has been handed out, the win will be handed to the opposing player. A second yellow card will be turned into a red card. • Red card : The match in which they received this card will be changed into a forfeit loss. In some cases this card is handed out together with one or more player bans. • Beyond red card: A player or that already has a red card but has violated again will be kicked from the cup. • Only 1 card can be given for each match. In case of several violations only the most severe card will be handed out. However, all extra punishments for each of the rule that was violated are still applied. 4. Abusive behaviour towards a Cup supervisors or opponent, at any time during the cup season, can be punished by the supervisor. Sanction: Yellow Card. • If the abuse is severe a supervisor can also punish with a temporary or permanent removal from the cup the offending players.
  2. 2. Tournament Layout 1. You will play against each opponent

    in your group, playing one game per week. At the end of this group stage, the highest ranked players will proceed to the playoff and play a knockout until the final game. 2. Play­Off Tree 8 players 3. Supervisors 1. The cup is supervised by Cup Supervisors who are responsible for enforcing the rules, scheduling matches that aren't scheduled on time by the players, and recruiting. For any problems, contact the Cup Supervisors via Steam chat or through the e­mail address. 4. Players 1. Players who quit the cup or who are removed from the cup for 2 noshows/forfeits may be excluded from the next cups. 2. Players must use their nicknames registered on the tournament list. 3. It is strictly forbidden for a player to play under 2 or more nicknames at once in the same Cup. If it turns out that a player has been playing for 2 nickanames at the same time, the player in question will be kicked from the Cup. 4. Cup Supervisors can add new player to the Cup only in place of other player who can’t continue his participation in the competition and has not played match yet. 5. Any attempt by a player to deceive the Supervisors by letting a player fakenick, or providing deliberately false information (including faking match scores) will result in the player being removed from the cup. If this attempted deceit occurred in the last week of group matches or later then the player(s) will also be banned from the next cup. 5. Screenshots 1. All players must take a screenshots in the particular phases of every game: • At the beginning ­ right after choosing characters, before first turn • Right before ending move of the character, standing on the Plains of Peril. 2. Every screenshot, except the ones that shows statements after quit the game, crash a server, have to be taken with console window on.
  3. 3. Every player has to be prepare for sharing his

    screenshots on the Steam forum in proper topic so it will be an indicator of marking a match as a valid one. Additionally players has to keep these screenshots till the end of the cup. 4. Screenshots can be proof in any case of a conflict with another player(s). Players must also explain their reasons for doing so and post an official conflict on the cup forum within 24 hours of the stated game time. 5. If a player fails to provide the screenshots, or if some of the screenshots are broken or missing, a forfeit loss will be awarded against the player who failed to provide the requested screenshots. If both players fail to provide the screenshots the match will be cancelled and a double forfeit will be submitted as both players have violated cup rules. Players repeatedly failing to provide screenshots will be removed and suspended from the following cups. 6. Group Rankings 1. Group rankings are worked out by the following rules, in order of importance: • Number of points (2 points for victory, 0 for loss) • Result of the matches between the tied players. • If the players are still tied (a > b | a < c | b > c) the following rules are applied to determine final rankings (in order of importance): • Small points which is the number obtained from the equation: (Ending turn from 1st group game ­ (craft + strength) from 1st group game) + (Ending turn from 2nd group game ­ (craft + strength) from 2nd group game) + (Ending turn from 3rd group game ­ (craft + strength) from 3rd group game). Example: A player has played 3 games in group. In first game he won in 45 turn with strength 15 and craft 8. In second game he won in 42 turn with strength 12 and craft 9. In third game he lost in 56 turn with strength 9 and craft 16. Let’s calculate his Small points: x = (45 ­ (15+8)) + (42 ­ (12 + 9)) + (56 ­ (9 + 16)) = (45 ­ 23) + (42 ­ 21) + (56 ­ 25) = 22 + 21 + 31 = 74 The less points, the better. • If these are also the same there will be a draw, perform by Cup Supervisors. 2. A no­show is regarded as a forfeit loss. 3. A player that forfeits a group match for the second time will be removed from the Cup. 4. If a player leaves the cup with only one game to go, then the last game will be considered as forfeit loss and all the player's matches will count for the ranking. This
  4. rule does not apply however to players that had already

    forfeited a match or that had won or lost all their previous matches. 5. If a player leaves the cup after having qualified for the playoffs, it can be replaced by the player ranked below him in its group. 7. Wildcards 1. Each player is given 1 wildcard, which it can use to cancel and reschedule a planned group match, for whatever reason.Players are strongly advised to cherish their wildcard until they really need it because of bad luck (e.g. connection problems). Using the wildcard lightly and then losing a later match because of real problems would be a painful way to be eliminated from the cup. 2. The wildcard can be used up until the match start time. If a player attempts to use a Wildcard after the match start time then it will be a forfeit loss for his opponent. 3. A wildcard used against a player that later quits the cup is not restored. 4. Players that try to use their wildcard a second time lose by forfeit. It is not the cup admins responsibility to check whether a player already used its wildcard. 5. When a wildcard is used, the players have to reschedule the match immediately to one of the days into the same or the following matchweek of the original match date, and inform the supervisor. If no agreement is communicated to the Supervisor within 48hrs of the original match time, he may force the match to be played as he sees fit. 8. Cheating and Abuse 1. We are taking this game as it is, which means exploitation of bugs is not classified as cheating. 2. Programs that do not interact with the game in any way are allowed, even if they can be used and operated simultaneously with the game. Voice communication programs are examples of such programs. 3. For situations not covered by the rules, the supervisors will make decisions applicable on the situation. 4. Any attempt to mislead a supervisor will be met with an “appropriate” penalty. 9. Changes and Exceptions 1. These rules are subject to change at any time. Changes made after the start of a Cup will always be reported on the cup page. All players are expected to know all the rules; not knowing them is no valid excuse for not following them.
  5. Match rules 10. Server Settings 1. Checking the server settings

    is both players responsibility. If a certain setting is wrong they should alert the supervisor immediately and show him proper screenshot that shows wrong settings. Matches can be replayed or restarted because of a wrong settings only once. If the game host will set wrong settings again, then the game is consider as forfeit loss for the opponent. 2. Designation of the game host is in the hands of the players. If they can’t reach an agreement then one of the supervisor will do that and his decision is final. 3. It is not allowed to change any server settings without supervisor permission. 4. All matches must be played with these server settings: • Timeout: 30 seconds • Random Characters: On • Runestones: Off • Race to the Crown: On • No Grim Reaper: Off • Talisman Bloodbath: Off • Character Selection: On 11. Match Rules ­ general 1. Group and cup phase matches are predefined by the roster 2. All matches are played with 1on1 only; there can’t be third and fourth player on board, including characters controlled by A.I. The only additional character allowed to be on the board is Grim Reaper. 3. Matches in group stage are played with best of one (BO1). Quarterfinals and semifinals are played BO3 ­ the first player who win 2 times wins the match. Third place play­off and the grand final are played BO5.
  6. 12. General 1. If the server crashes during a match,

    the map will be restarted. 2. If one of the player will lose his connection to the server and he won’t be able to re­join the game right after that, this particular game will be restarted (not whole round in case of BO3 or BO5). 3. The game can be considered as forfeit loss if the player will lose connection to the server 3 times during one round or will quit the game. In this case opponent player has to provide screenshots with proper statement on the screen. 4. In case BO3 or BO5 games players can take a break between the games. It’s in the hands of the players for how long they want to take a break; hovewer, they both have to agree on new term to finish the match. If they won’t reach the agreement, the match have to be finished at previously scheduled date. The match has to be finished within the time of the round. 5. There allowed two timeouts per game, but no more than 10 minutes each. 6. Players always have to be easily identifiable to supervisors and opponents. Therefore, players must use easily identifiable nicks which are the same as those registered on the tournament list. 13. Before the Match 1. Before every match both players have to write on Steam chat a message to the supervisors that they are about to start the game. 2. If either players claims a noshow win, the supervisor will check whether the second player is online or not on Steam platform. If not, then interested player has two options: • take a victory by forfeit the game by the opponent. • agree on reschedule the match, however new date have to be accepted by the supervisor 3. If no supervisor is available for the match, then the players are still expected to show up on time and follow the above procedures. 4. Once a server has been decided upon, this decision stands for the entire match, except in the following circumstance that both players agree on a server change after game crash.
  7. 14. After the Match 1. The results and screenshots must

    be entered by the winning player on the Steam forum proper topic within 48 hours after the game. If not, the game is considered a defloss. 2. The defeated player must confirm the result on the forum. If he won’t do that, his next match will be considered as defloss.