Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Vamos falar de Concorrência
Search
Plataformatec
August 31, 2012
Programming
3
25k
Vamos falar de Concorrência
Por José Valim, na RubyConf Brasil 2012.
Plataformatec
August 31, 2012
Tweet
Share
More Decks by Plataformatec
See All by Plataformatec
O case da Plataformatec com o Elixir - Como uma empresa brasileira criou uma linguagem que é usada no mundo inteiro @ Elixir Brasil 2019
plataformatec
5
1.2k
O case da Plataformatec com o Elixir - Como uma empresa brasileira criou uma linguagem que é usada no mundo inteiro @ QCon SP 2018
plataformatec
1
240
Elixir @ iMasters Intercon 2016
plataformatec
1
270
GenStage and Flow by @josevalim at ElixirConf
plataformatec
17
2.9k
Elixir: Programação Funcional e Pragmática @ 2º Tech Day Curitiba
plataformatec
2
310
Elixir: Programação Funcional e Pragmática @ Encontro Locaweb 2016
plataformatec
4
300
What's ahead for Elixir: v1.2 and GenRouter
plataformatec
15
2.2k
Arquiteturas Comuns de Apps Rails @ RubyConf BR 2015
plataformatec
6
400
Pirâmide de testes, escrevendo testes com qualidade @ RubyConf 2015
plataformatec
10
2.5k
Other Decks in Programming
See All in Programming
メルカリのリーダビリティチームが取り組む、AI時代のスケーラブルな品質文化
cloverrose
2
450
Developing static sites with Ruby
okuramasafumi
1
340
從冷知識到漏洞,你不懂的 Web,駭客懂 - Huli @ WebConf Taiwan 2025
aszx87410
2
3.3k
AI時代を生き抜く 新卒エンジニアの生きる道
coconala_engineer
1
510
Cell-Based Architecture
larchanjo
0
160
組み合わせ爆発にのまれない - 責務分割 x テスト
halhorn
1
180
AI Agent Dojo #4: watsonx Orchestrate ADK体験
oniak3ibm
PRO
0
120
Cap'n Webについて
yusukebe
0
160
.NET Conf 2025 の興味のあるセッ ションを復習した / dotnet conf 2025 quick recap for backend engineer
tomohisa
0
110
チームをチームにするEM
hitode909
0
430
Navigation 3: 적응형 UI를 위한 앱 탐색
fornewid
1
520
CSC307 Lecture 03
javiergs
PRO
1
460
Featured
See All Featured
Statistics for Hackers
jakevdp
799
230k
Believing is Seeing
oripsolob
0
19
WCS-LA-2024
lcolladotor
0
400
Bioeconomy Workshop: Dr. Julius Ecuru, Opportunities for a Bioeconomy in West Africa
akademiya2063
PRO
0
37
Code Reviewing Like a Champion
maltzj
527
40k
Highjacked: Video Game Concept Design
rkendrick25
PRO
1
260
Building a Scalable Design System with Sketch
lauravandoore
463
34k
Speed Design
sergeychernyshev
33
1.5k
10 Git Anti Patterns You Should be Aware of
lemiorhan
PRO
659
61k
The Curse of the Amulet
leimatthew05
0
6.8k
[RailsConf 2023] Rails as a piece of cake
palkan
58
6.2k
How to Talk to Developers About Accessibility
jct
1
94
Transcript
CONCORRÊNCIA VAMOS FALAR SOBRE
None
Core Team Member
None
Executar duas ou mais tarefas de forma simultânea
Server Server Server Server
Server
MULTI CORE ÚNICO PROCESSO
estado concorrência off off
O modelo declarativo porque matemática rocks!
•não existe “mutação” •não existe concorrência •apenas funções
factorial = lambda do |x| case x when 0 1
else x * factorial.(x-1) end end print factorial.(10) # => 3628800
Determinismo As mesmas entradas => as mesmas saídas
•não existe random() •não existe I/O em disco •não existem
efeitos colaterais •sempre o mesmo resultado
lambda do |a, b| c = expensive_function.(a) d = also_expensive.(b)
c + d end
lambda do |a, b| c = expensive_function.(a) d = also_expensive.(b)
c + d end a = 1
lambda do |1, b| c = 42 d = also_expensive.(b)
c + d end
lambda do |a, b| c = expensive_function.(a) d = also_expensive.(b)
c + d end
lambda do |a, b| d = also_expensive.(b) c = expensive_function.(a)
c + d end
Haskell Usando determinismo para performance e expressividade
l = lambda { |a,b,c| a + b + c
} l.(1, 2, 3) #=> 6 l.curry #=> #<Proc> l.curry.(1) #=> #<Proc> l.curry.(1).(2).(3) #=> 6 Currying
l = lambda { |a,b| a * b } double
= l.curry.(2) triple = l.curry.(3) Currying
mult a b = a * b double = mult
2 (mult 2 3) ((mult 2) 3) Currying haskell
mult a b = a * b double = mult
2 double 3 haskell
mult a b = a * b double = mult
2 double 3 Compilador haskell
mult a b = a * b double = mult
2 double 3 Compilador (mult 2 3) haskell
CONCORRÊNCIA VAMOS ATIVAR
estado concorrência off on
Variáveis dataflow Concorrência sem dor!
lambda do |a, b| c = expensive_function.(a) d = also_expensive.(b)
c + d end
lambda do |a, b| thread { c = expensive_function.(a) }
thread { d = also_expensive.(b) } c + d end
main
main spawn thread 1
main spawn thread 1 spawn thread 2
main spawn thread 1 spawn thread 2 unbound c
main spawn thread 1 spawn thread 2 unbound c defines
c
main spawn thread 1 spawn thread 2 unbound c defines
c unbound d
main spawn thread 1 spawn thread 2 unbound c defines
c unbound d defines d
main spawn thread 1 spawn thread 2 unbound c defines
c unbound d defines d c + d
ESTADO VAMOS ATIVAR
estado concorrência on on
None
O PROBLEMA
class Counter mattr_accessor :i self.i = 0 end thread {
Counter.i = Counter.i + 1 }
thread 1 Counter.i thread 2
thread 1 Counter.i thread 2 0
thread 1 Counter.i thread 2 0 0
thread 1 Counter.i thread 2 0 0 1
thread 1 Counter.i thread 2 0 0 1 1
thread 1 Counter.i thread 2 0 1 0 1 1
thread 1 Counter.i thread 2 0 1 0 1 1
1
thread 1 Counter.i thread 2 0 1 0 1 1
1 1
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 1
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 1 2
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 1 2 2
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 1 2 2 2
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 1 2 2 2 2
•shared-memory concurrent model •locks •transactional memory •message-passing concurrent model
•shared-memory concurrent model •locks •transactional memory •message-passing concurrent model
class Counter mattr_accessor :i self.i = 0 end thread {
Counter.i = Counter.i + 1 }
class Counter mattr_accessor :i self.i = 0 end thread {
synchronize { Counter.i = Counter.i + 1 } }
thread 1 Counter.i thread 2
thread 1 Counter.i thread 2 0
thread 1 Counter.i thread 2 0 0
thread 1 Counter.i thread 2 0 0 1
thread 1 Counter.i thread 2 0 0 1 1
thread 1 Counter.i thread 2 0 1 0 1 1
thread 1 Counter.i thread 2 0 1 0 1 1
1 synchronize {
thread 1 Counter.i thread 2 0 1 0 1 1
2 1 synchronize {
thread 1 Counter.i thread 2 0 1 0 1 1
2 1 synchronize { 2 }
thread 1 Counter.i thread 2 0 1 0 1 1
2 2 1 synchronize { 2 }
thread 1 Counter.i thread 2 0 1 0 1 1
2 2 2 1 synchronize { 2 }
thread 1 Counter.i thread 2 0 1 0 1 1
2 2 3 2 1 synchronize { 2 }
thread 1 Counter.i thread 2 0 1 0 1 1
2 2 3 3 2 1 synchronize { 2 }
+ técnica mais popular + controle explícito sobre o lock
- controle explícito sobre o lock - técnica pessimista
•shared-memory concurrent model •locks •transactional memory •message-passing concurrent model
class Counter mattr_accessor :i self.i = ref { 0 }
end thread { atomic { Counter.i = Counter.i + 1 } }
thread 1 Counter.i thread 2
thread 1 Counter.i thread 2 0
thread 1 Counter.i thread 2 0 0
thread 1 Counter.i thread 2 0 0 1
thread 1 Counter.i thread 2 0 0 1 1
thread 1 Counter.i thread 2 0 1 0 1 1
thread 1 Counter.i thread 2 0 1 0 1 1
1 atomic {
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 atomic {
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 1 atomic {
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 2 1 atomic {
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 2 2 1 atomic {
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 2 2 2 1 atomic {
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 2 2 2 1 atomic { }
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 2 2 2 1 atomic { }
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 2 2 2 1 atomic { }
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 2 2 2 2 1 atomic { }
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 2 2 2 2 2 1 atomic { }
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 2 2 2 2 2 3 1 atomic { }
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 2 2 2 2 2 3 3 1 atomic { }
+ técnica otimista + não possui deadlock nem condições de
corrida
- tentativas desnecessárias - overhead com transações
•shared-memory concurrent model •locks •transactional memory •message-passing concurrent model
server = lambda do |i| receive when :increment server.(i+1) when
:check client <- i server.(i) else warn "unknown message" server.(i) end end server.(0)
thread { server <- :increment }
client 1 server client 2
client 1 server client 2 0
client 1 server client 2 0 :increment
client 1 server client 2 0 1 :increment
client 1 server client 2 0 1 :increment :increment
client 1 server client 2 0 2 1 :increment :increment
client 1 server client 2 0 2 1 :increment :increment
:increment
client 1 server client 2 0 2 1 3 :increment
:increment :increment
client 1 server client 2 0 2 1 3 :increment
:increment :increment :check
client 1 server client 2 0 2 1 3 3
:increment :increment :increment :check
client 1 server client 2 0 2 1 3 3
:increment :increment :increment :check
client 1 server client 2 0 2 1 3 3
3 :increment :increment :increment :check
“Do not communicate by sharing memory; instead, share memory by
communicating;” Effective Go
+ não precisa de sincronização + fácil de distribuir
- coordenação é difícil - modelagem não convencional
RESUMINDO
message-passing locks stm go, erlang ruby clojure dataflow oz
github.com/celluloid
@elixirlang / elixir-lang.org
É IMPORTANTE O COMPORTAMENTO DEFAULT
BALAS DE PRATA NÃO EXISTEM
REFERÊNCIAS Seven languages in seven weeks
Concepts, Techniques and Models of Computer Programming REFERÊNCIAS
REFERÊNCIAS Software Transactional Memory http://java.ociweb.com/mark/stm/article.html Persistent Data Structures http://www.infoq.com/presentations/Value-Identity-State-Rich-Hickey
http://plataformatec.com.br Estamos contratando!
None
? PERGUNTAS José Valim @josevalim