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Plataformatec
August 31, 2012
Programming
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3
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Vamos falar de Concorrência
Por José Valim, na RubyConf Brasil 2012.
Plataformatec
August 31, 2012
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Transcript
CONCORRÊNCIA VAMOS FALAR SOBRE
None
Core Team Member
None
Executar duas ou mais tarefas de forma simultânea
Server Server Server Server
Server
MULTI CORE ÚNICO PROCESSO
estado concorrência off off
O modelo declarativo porque matemática rocks!
•não existe “mutação” •não existe concorrência •apenas funções
factorial = lambda do |x| case x when 0 1
else x * factorial.(x-1) end end print factorial.(10) # => 3628800
Determinismo As mesmas entradas => as mesmas saídas
•não existe random() •não existe I/O em disco •não existem
efeitos colaterais •sempre o mesmo resultado
lambda do |a, b| c = expensive_function.(a) d = also_expensive.(b)
c + d end
lambda do |a, b| c = expensive_function.(a) d = also_expensive.(b)
c + d end a = 1
lambda do |1, b| c = 42 d = also_expensive.(b)
c + d end
lambda do |a, b| c = expensive_function.(a) d = also_expensive.(b)
c + d end
lambda do |a, b| d = also_expensive.(b) c = expensive_function.(a)
c + d end
Haskell Usando determinismo para performance e expressividade
l = lambda { |a,b,c| a + b + c
} l.(1, 2, 3) #=> 6 l.curry #=> #<Proc> l.curry.(1) #=> #<Proc> l.curry.(1).(2).(3) #=> 6 Currying
l = lambda { |a,b| a * b } double
= l.curry.(2) triple = l.curry.(3) Currying
mult a b = a * b double = mult
2 (mult 2 3) ((mult 2) 3) Currying haskell
mult a b = a * b double = mult
2 double 3 haskell
mult a b = a * b double = mult
2 double 3 Compilador haskell
mult a b = a * b double = mult
2 double 3 Compilador (mult 2 3) haskell
CONCORRÊNCIA VAMOS ATIVAR
estado concorrência off on
Variáveis dataflow Concorrência sem dor!
lambda do |a, b| c = expensive_function.(a) d = also_expensive.(b)
c + d end
lambda do |a, b| thread { c = expensive_function.(a) }
thread { d = also_expensive.(b) } c + d end
main
main spawn thread 1
main spawn thread 1 spawn thread 2
main spawn thread 1 spawn thread 2 unbound c
main spawn thread 1 spawn thread 2 unbound c defines
c
main spawn thread 1 spawn thread 2 unbound c defines
c unbound d
main spawn thread 1 spawn thread 2 unbound c defines
c unbound d defines d
main spawn thread 1 spawn thread 2 unbound c defines
c unbound d defines d c + d
ESTADO VAMOS ATIVAR
estado concorrência on on
None
O PROBLEMA
class Counter mattr_accessor :i self.i = 0 end thread {
Counter.i = Counter.i + 1 }
thread 1 Counter.i thread 2
thread 1 Counter.i thread 2 0
thread 1 Counter.i thread 2 0 0
thread 1 Counter.i thread 2 0 0 1
thread 1 Counter.i thread 2 0 0 1 1
thread 1 Counter.i thread 2 0 1 0 1 1
thread 1 Counter.i thread 2 0 1 0 1 1
1
thread 1 Counter.i thread 2 0 1 0 1 1
1 1
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 1
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 1 2
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 1 2 2
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 1 2 2 2
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 1 2 2 2 2
•shared-memory concurrent model •locks •transactional memory •message-passing concurrent model
•shared-memory concurrent model •locks •transactional memory •message-passing concurrent model
class Counter mattr_accessor :i self.i = 0 end thread {
Counter.i = Counter.i + 1 }
class Counter mattr_accessor :i self.i = 0 end thread {
synchronize { Counter.i = Counter.i + 1 } }
thread 1 Counter.i thread 2
thread 1 Counter.i thread 2 0
thread 1 Counter.i thread 2 0 0
thread 1 Counter.i thread 2 0 0 1
thread 1 Counter.i thread 2 0 0 1 1
thread 1 Counter.i thread 2 0 1 0 1 1
thread 1 Counter.i thread 2 0 1 0 1 1
1 synchronize {
thread 1 Counter.i thread 2 0 1 0 1 1
2 1 synchronize {
thread 1 Counter.i thread 2 0 1 0 1 1
2 1 synchronize { 2 }
thread 1 Counter.i thread 2 0 1 0 1 1
2 2 1 synchronize { 2 }
thread 1 Counter.i thread 2 0 1 0 1 1
2 2 2 1 synchronize { 2 }
thread 1 Counter.i thread 2 0 1 0 1 1
2 2 3 2 1 synchronize { 2 }
thread 1 Counter.i thread 2 0 1 0 1 1
2 2 3 3 2 1 synchronize { 2 }
+ técnica mais popular + controle explícito sobre o lock
- controle explícito sobre o lock - técnica pessimista
•shared-memory concurrent model •locks •transactional memory •message-passing concurrent model
class Counter mattr_accessor :i self.i = ref { 0 }
end thread { atomic { Counter.i = Counter.i + 1 } }
thread 1 Counter.i thread 2
thread 1 Counter.i thread 2 0
thread 1 Counter.i thread 2 0 0
thread 1 Counter.i thread 2 0 0 1
thread 1 Counter.i thread 2 0 0 1 1
thread 1 Counter.i thread 2 0 1 0 1 1
thread 1 Counter.i thread 2 0 1 0 1 1
1 atomic {
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 atomic {
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 1 atomic {
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 2 1 atomic {
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 2 2 1 atomic {
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 2 2 2 1 atomic {
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 2 2 2 1 atomic { }
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 2 2 2 1 atomic { }
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 2 2 2 1 atomic { }
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 2 2 2 2 1 atomic { }
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 2 2 2 2 2 1 atomic { }
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 2 2 2 2 2 3 1 atomic { }
thread 1 Counter.i thread 2 0 1 0 1 1
1 1 2 2 2 2 2 3 3 1 atomic { }
+ técnica otimista + não possui deadlock nem condições de
corrida
- tentativas desnecessárias - overhead com transações
•shared-memory concurrent model •locks •transactional memory •message-passing concurrent model
server = lambda do |i| receive when :increment server.(i+1) when
:check client <- i server.(i) else warn "unknown message" server.(i) end end server.(0)
thread { server <- :increment }
client 1 server client 2
client 1 server client 2 0
client 1 server client 2 0 :increment
client 1 server client 2 0 1 :increment
client 1 server client 2 0 1 :increment :increment
client 1 server client 2 0 2 1 :increment :increment
client 1 server client 2 0 2 1 :increment :increment
:increment
client 1 server client 2 0 2 1 3 :increment
:increment :increment
client 1 server client 2 0 2 1 3 :increment
:increment :increment :check
client 1 server client 2 0 2 1 3 3
:increment :increment :increment :check
client 1 server client 2 0 2 1 3 3
:increment :increment :increment :check
client 1 server client 2 0 2 1 3 3
3 :increment :increment :increment :check
“Do not communicate by sharing memory; instead, share memory by
communicating;” Effective Go
+ não precisa de sincronização + fácil de distribuir
- coordenação é difícil - modelagem não convencional
RESUMINDO
message-passing locks stm go, erlang ruby clojure dataflow oz
github.com/celluloid
@elixirlang / elixir-lang.org
É IMPORTANTE O COMPORTAMENTO DEFAULT
BALAS DE PRATA NÃO EXISTEM
REFERÊNCIAS Seven languages in seven weeks
Concepts, Techniques and Models of Computer Programming REFERÊNCIAS
REFERÊNCIAS Software Transactional Memory http://java.ociweb.com/mark/stm/article.html Persistent Data Structures http://www.infoq.com/presentations/Value-Identity-State-Rich-Hickey
http://plataformatec.com.br Estamos contratando!
None
? PERGUNTAS José Valim @josevalim