Florian Plank
February 26, 2015
72

# Design for a complex Reality — Siili Breakfast Edition

## Florian Plank

February 26, 2015

## Transcript

1. DESIGN FOR A
COMPLEX REALITY

2. CHANGE

3. Solving problems

4. Solving problems
for (and with) machines

5. C INPUT - CARD READER UNIT 5, INTEGER INPUT
C OUTPUT - LINE PRINTER UNIT 6, REAL OUTPUT
C INPUT ERROR DISPLAY ERROR OUTPUT CODE 1 IN JOB CONTROL LISTING
READ INPUT TAPE 5, 501, IA, IB, IC
501 FORMAT (3I5)
C IA, IB, AND IC MAY NOT BE NEGATIVE
C FURTHERMORE, THE SUM OF TWO SIDES OF A TRIANGLE
C IS GREATER THAN THE THIRD SIDE, SO WE CHECK FOR THAT, TOO
IF (IA) 777, 777, 701
701 IF (IB) 777, 777, 702
702 IF (IC) 777, 777, 703
703 IF (IA+IB-IC) 777,777,704
704 IF (IA+IC-IB) 777,777,705
705 IF (IB+IC-IA) 777,777,799
777 STOP 1
C USING HERON'S FORMULA WE CALCULATE THE
C AREA OF THE TRIANGLE
799 S = FLOATF (IA + IB + IC) / 2.0
AREA = SQRT( S * (S - FLOATF(IA)) * (S - FLOATF(IB)) *
+ (S - FLOATF(IC)))
WRITE OUTPUT TAPE 6, 601, IA, IB, IC, AREA
601 FORMAT (4H A= ,I5,5H B= ,I5,5H C= ,I5,8H AREA= ,F10.2,
+ 13H SQUARE UNITS)

6. next_working_day = Date.today
next_working_day = date + 2.days if today.is_friday?

7. Solving problems for people

8. http://wikipedia.org/

10. But wait, there’s more!

11. http://macrumors.com/

12. http://pcmag.com/

13. http://androidpolice.com/

14. http://androidpolice.com/

15. The “tweeting fridge”–problem

16. http://wikipedia.org/

17. Still more?

18. The upcoming generation
will exclusively use mobile devices

19. The upcoming generation
will no longer distinguish
between online and offline.

20. How are we dealing with all this?

21. ”Men have become the tools
of their tools.”
!
HENRY DAVID THOREAU

22. Tools and complexity

23. We’re aching for better tools
(and a magic eight ball)

24. Responsive Design
Mobile first
Offline first

25. Prototyping as Tool
for Strategic Design

26. ”We can only see a short distance
ahead, but we can see plenty there
that needs to be done.”
!
ALAN TURING

27. If we can’t foresee the future,
let’s create it.

28. A design proof

29. Work across silos

30. Support short iterations

31. Involve the user

32. Involve designers early–on

33. Enable sustainable solutions,
not just another product

34. The 10.000ft view

35. POC
prototype
Production

36. The rules

37. Assumption is the root of all evil.
1

38. Every step of ideation must be
followed by a step of validation.
2

39. Design should happen as close as
possible to the client.
3

40. Constant change is not only
anticipated but supported
by all used tools.
4

41. 5
Prototypes don’t have to be

42. The expectation

43. Allow for high
development speeds

45. Increase transparency

46. Simplify variations

47. The process

48. Prototyping