concepts Flutter (Dart), Kotlin (Android), Swift (iOS) Introduce industry standards Material Design (Android) & HIG (iOS) Provide practical experience Case studies: Quran Reader App & POS App Prepare for a career in mobile industry App publication, Testing, Market Propotition
Simon (1994) – first phone with calendar & email, Nokia Snake (1999) – first popular mobile game 2007 - 2015: Mobile App Revolution iPhone (2007) – era of touchscreens & App Store, Android & Google Play Store (2008) 2015 - Present: AI, Cloud, Cross-Platform Flutter (2017), React Native gaining popularity, AI & IoT in mobile applications
brands) iOS: 28.5% (strong in premium segment) HarmonyOS: 0.5% (used by Huawei) KaiOS: 0.2% (feature phones) Distribution by region North America: iOS dominant (55%) Asia: Android dominant (82%) Western Europe: iOS higher compared to Asia Latin America: Mid-range Android popular
in 2 years) Chatbots (Shopee, Tokopedia) Content personalization (Netflix, YouTube) AR & VR rapidly growing IKEA Place (virtual furniture), Snapchat (face filters) IoT & Mobile Apps Google Home, Tesla app