Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Building and Scaling your Design Team

Rahul Gonsalves
October 17, 2018

Building and Scaling your Design Team

How do you do your best work? A lot of this conference is devoted to the matter of “craft” - of becoming a better designer, a better developer and so on. However, how do you do your best work when part of a larger team? Throwing more people at the problem is not always the solution; and design management has historically been worse than other types of management. Most business leaders aren’t designers, and many design leaders have risen due to their proficiency in the practice of their craft - not because of their managerial, emotional or operational skills.

This talk is an attempt to provide an answer to that question. What structures do you need? What new processes does one put in? How do you ensure that designers (designers are often hyper-sensitive to the imposition of structure and restraint) do not chafe against these? What organisational structures are right at different points in a company’s growth?

Rahul Gonsalves

October 17, 2018
Tweet

More Decks by Rahul Gonsalves

Other Decks in Design

Transcript

  1. Introducing Myself • Built and scaled uncommon to a team

    of 30+ • Worked with 100+ clients across tens of verticals • Worked with almost every Indian unicorn • Regularly help our clients today in-source and scale their own design teams and capabilities • More info: obvious.in
  2. HoD PD Head of Design PD PD PD CD CS

    Communication Designer Content Strategist
  3. HoD PD PD PD PD CD CS Communication Designer Content

    Strategist Voice and Tone Content Structure Copywriting Visual Designer Online/Offline Brand Information Design
  4. PD PD PD CD HoD PD PD TL CD CS

    People Person Domain Expertise Generative Evaluative UX Researcher
  5. PD PD TL CS PD PD PD DM CS CD

    PD PD PD DM CD CS UXR UXR SD PM HoD Strategy and Structure Integrates across Teams Communication Organisational Effectiveness Operations
  6. PD PD TL CS PD PD PD DM CS CD

    PD PD PD DM CD CS UXR UXR SD PM HoD
  7. PD PD TL CS PD UXR UXR SD PM HoD

    PD PD DM CD CS PD PD DM CD CS PD PD PD DM CD CS PD PD PD TL CS PD PD PD DM CD CS UXR UXR HR DD DD CT CT PM SD CrD
  8. PD PD TL CS PD UXR UXR SD PM HoD

    PD PD DM CD CS PD PD DM CD CS PD PD PD DM CD CS PD PD PD TL CS PD PD PD DM CD CS UXR UXR HR DD DD CT CT PM SD CrD Oversees a number of teams/processes Integrates across Teams Solely focused on creative leadership Establishes Quality Standards Leads Research Team Insight Hub Prototypes new experiences Not front-end dev - looks at design tool gaps/opportunities
  9. Design Roles Leadership • Head of Design • Design Manager/Director

    • Creative Director • Team Lead • Director of Research • Director of Design Program Individual Contributors • Product Designer • Communication Designer • Content Strategist • UX Researcher • Service Designer • Design Program Manager • Creative Technologist
  10. Professional Growth • Levels and Career Paths • Core Design

    Skills • The Myth of the Design • The Manager vs Maker Path • Design Community Participation and Leadership • Growth through the org • Climb the corporate trellis, not a ladder
  11. Design Hiring • Establishing Headcount - A Black Art (~1:5/10)

    • Recruiting - don’t do it like the other kids • ABR - Always Be Recruiting • Schools/Training Programs • Career Fairs • Internships • External Recruiting/Evaluation Help • Not a sprint, but an ultra-marathon
  12. Acknowledgements • Ideas/Further Reading: • Org Design for Design Orgs,

    Peter Merholz and Kristin Skinner • The Mythical Man-Month, Frederick Brooks • The Cathedral and the Bazaar, Eric S. Raymond • Design is a Job, Mike Monteiro • Creative Strategy and the Business of Design, Douglas Davis • The International Journal of Design (IJD) • Icons: The Noun Project