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Design Thinking Crash Course

Design Thinking Crash Course

Presented by Kevin Tuskey Experience Design Lead at SingleStone for the May 16th 2018 lightning talks.

RichmondUX

June 04, 2018
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Transcript

  1. KEVIN TUSKEY S I N G L E S T

    O N E 
 U S E R E X P E R I E N C E D E S I G N L E A D RYAN SHRIVER S I N G L E S T O N E 
 C L O U D & D E V O P S L E A D
  2. Generating, exploring, developing, and testing ideas IDEATION The problem
 that

    motivates
 the search for solutions INSPIRATION IDEO’S INNOVATION
 FRAMEWORK
  3. IMPLEMENTATION Building
 ideas and launching them
 in the market Generating,

    exploring, developing, and testing ideas IDEATION The problem
 that motivates
 the search for solutions INSPIRATION IDEO’S INNOVATION
 FRAMEWORK
  4. IMPLEMENTATION Building
 ideas and launching them
 in the market Generating,

    exploring, developing, and testing ideas IDEATION The problem
 that motivates
 the search for solutions INSPIRATION IDEO’S INNOVATION
 FRAMEWORK
  5. FRAME THE PROBLEM
 BY ANSWERING FOUR QUESTIONS What is the

    problem
 you are trying to solve? What is the impact? Why is it important now? Who is affected? 1 2 3 4
  6. OPEN OR TIGHTEN
 THE PROBLEM STATEMENT “We don’t have a

    car to take us from town to the river.”
  7. OPEN OR TIGHTEN
 THE PROBLEM STATEMENT “We don’t have a

    car to take us from town to the river.” “We don’t have a vehicle to take us from town to the river.”
  8. OPEN OR TIGHTEN
 THE PROBLEM STATEMENT “We don’t have a

    car to take us from town to the river.” “We don’t have a vehicle to take us from town to the river.” “We don’t have a way to get from town
 to the river to get us water.”
  9. OPEN OR TIGHTEN
 THE PROBLEM STATEMENT “We don’t have a

    car to take us from town to the river.” “We don’t have a vehicle to take us from town to the river.” “We don’t have a way to get from town
 to the river to get us water.” “We don’t have a way to get water.”
  10. GAINING INSIGHTS
 THROUGH RESEARCH The Data Detective — Desk research

    The Journalist — Interviews The Anthropologist — Observation
  11. GAINING INSIGHTS
 THROUGH RESEARCH The Data Detective — Desk research

    The Journalist — Interviews The Anthropologist — Observation The Impersonator — Experiences
  12. GAINING INSIGHTS
 THROUGH RESEARCH The Data Detective — Desk research

    The Journalist — Interviews The Anthropologist — Observation The Impersonator — Experiences The Scientist — Experiments
  13. GAINING INSIGHTS
 THROUGH RESEARCH The Data Detective — Desk research

    The Journalist — Interviews The Anthropologist — Observation The Impersonator — Experiences The Scientist — Experiments The Co-Creator — Collaboration
  14. WHY
 PROTOTYPE? • Gives us something to react to •

    Allows concepts to be experienced • Encourages feedback,
 early and often
  15. WHY
 PROTOTYPE? • Gives us something to react to •

    Allows concepts to be experienced • Encourages feedback,
 early and often • Lets us fail safely, quickly,
 and cheaply
  16. WHY
 PROTOTYPE? • Gives us something to react to •

    Allows concepts to be experienced • Encourages feedback,
 early and often • Lets us fail safely, quickly,
 and cheaply
  17. CHANGE
 BY DESIGN How Design Thinking Transforms Organizations and Inspires

    Innovation by Tim Brown, CEO and President of IDEO
  18. CREATIVITY, INC. Overcoming the Unseen Forces that Stand in the

    Way of True Inspiration by Ed Catmull, President of Pixar
 and Disney Animation
  19. SPRINT How to Solve Big Problems and Test New Ideas

    in Just Five Days by Jake Knapp, Design Partner at
 Google Ventures