Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Design principles applied to map design & usabi...
Search
Sergio Álvarez Leiva
October 01, 2011
Design
9
1k
Design principles applied to map design & usability
Keynote for my session at #FOSS4G 2011
Sergio Álvarez Leiva
October 01, 2011
Tweet
Share
More Decks by Sergio Álvarez Leiva
See All by Sergio Álvarez Leiva
Dynamic, Interactive maps for the new web
saleiva
8
1.4k
Visualization everywhere
saleiva
4
320
Cartodb at medialabprado
saleiva
2
390
Other Decks in Design
See All in Design
Hatena Engineer Seminar #33 チームと開発するためのモック
takuwolog
0
430
A Platform Connecting Brand Philosophy and Assets: "LY Corporation Design Hub"
lycorptech_jp
PRO
0
400
Building Experiences: Design Systems, User Experience, and Full Site Editing
marktimemedia
0
250
sachi_y_portfolio
sachi337
0
520
Them Middle School Kids Pitch
stevie_vee
0
140
Character Experience AI 〜 AIキャラクターのつくりかた 〜
smartbank
1
290
事例で学ぶ!今日から使えるWebサービスUI改善ポイント
ncdc
0
250
生成AIを活用した組み込みSW設計書検索システム開発
licux
7
1.4k
逆向きUIの世界〜AndroidアプリのRTL言語対応〜
akatsuki174
1
140
サービスデザインにおける、 映像活用の可能性(Spectrum Tokyo Meetup #18)
ka71
0
160
minpaku-community-scrum-patterns
norinity1103
1
360
Yahoo!フリマ:生成AI利用機能ならではのインターフェース設計について / Yahoo! JAPAN Flea Market: Interface Design Specific to Generative AI Utilization Features
lycorptech_jp
PRO
0
460
Featured
See All Featured
Keith and Marios Guide to Fast Websites
keithpitt
411
22k
Building Applications with DynamoDB
mza
96
6.6k
Agile that works and the tools we love
rasmusluckow
330
21k
RailsConf 2023
tenderlove
30
1.2k
Exploring the Power of Turbo Streams & Action Cable | RailsConf2023
kevinliebholz
34
6k
Being A Developer After 40
akosma
90
590k
Visualization
eitanlees
148
16k
Into the Great Unknown - MozCon
thekraken
40
2k
Understanding Cognitive Biases in Performance Measurement
bluesmoon
29
1.9k
No one is an island. Learnings from fostering a developers community.
thoeni
21
3.4k
Automating Front-end Workflow
addyosmani
1370
200k
Producing Creativity
orderedlist
PRO
347
40k
Transcript
Hello,
vizzuality Lead designer & co-founder
None
None
None
None
15 Design principles you should apply *always*
_Classical Conditioning A technique used to associate a stimulus with
an unconscious physical or emotional response.
None
None
_Aesthetic Effect Aesthetic designs are *perceived* as easier to use
and better, than less-aesthetic designs.
None
NIXON
KENNEDY
None
None
None
None
None
_Golden Ratio A ration within the elements of a form,
such a height to width, approximating 0.618.
None
None
None
_Forms follow function Form in design results from purity of
function.
None
You can find this map at mapbox.com
You can find this map at mapbox.com
_Affordance A property in which physical characteristics of an object
or environment influence its function.
None
Pull
Push
None
None
_Consistency & Constraint The usability of a system is improved
when similar parts are expresed in similar ways.
None
None
Zoom & movement controls Layers
None
None
_Fitt's law The time required to move to a target
is a function of the target size and distance to the target - plus the precision needed -.
None
None
None
None
None
_Forgiveness Designs should help people avoid errors and minimize the
negative consequences of errors when they do occur.
None
None
None
_Use of Color Color is used in design to attract
attention, group elements, indicate meaning, and enhance aesthetics.
__Number of colors No more than 4-5 colors.
You can find this map at mapbox.com
__Color combinations Something aesthetic please. Protip! colorbrewer2.org
__Saturation More saturated for attracting attention. More saturated more eye
fatigue.
None
__Meaning Analyze your colors meaning before aplying them.
None
_Interference Effects A phenomenon in which mental processing is made
slower and less accurate by competing mental processes.
Black Red Yellow Purple Green Blue Yellow Red White White
Blue Green Black Brown Orange Green Orange Yellow Red
_Nudge A method for predictably altering behavior without restricting options
or signicantly changing incentives.
None
None
None
_Inantentional Blindness The failure to cognitively process a stimulus that
is presented in clear view, leaving the observer without any awareness or memory of the stimulus.
None
_Progressive disclosure A strategy for managing information complexity in which
only necessary or requested information is displayed at any given time.
None
None
None
_Visibility The usability of a system is improved when its
status and methods of use are clearly visible.
None
None
None
None
None
None
None
Thank you! @saleiva
[email protected]
None
None
_Framing A technique that influences decision making and judgement by
manipulating the way information is presented.
Gas kills over 100 Hostages “
“ Gas saves over 500 hostages
None
None