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Design principles applied to map design & usability

Design principles applied to map design & usability

Keynote for my session at #FOSS4G 2011

6da1b884950fd587614122ab8b1a50bf?s=128

Sergio Álvarez Leiva

October 01, 2011
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Transcript

  1. Hello,

  2. vizzuality Lead designer & co-founder

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  7. 15 Design principles you should apply *always*

  8. _Classical Conditioning A technique used to associate a stimulus with

    an unconscious physical or emotional response.
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  11. _Aesthetic Effect Aesthetic designs are *perceived* as easier to use

    and better, than less-aesthetic designs.
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  13. NIXON

  14. KENNEDY

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  20. _Golden Ratio A ration within the elements of a form,

    such a height to width, approximating 0.618.
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  24. _Forms follow function Form in design results from purity of

    function.
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  26. You can find this map at mapbox.com

  27. You can find this map at mapbox.com

  28. _Affordance A property in which physical characteristics of an object

    or environment influence its function.
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  30. Pull

  31. Push

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  34. _Consistency & Constraint The usability of a system is improved

    when similar parts are expresed in similar ways.
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  37. Zoom & movement controls Layers

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  40. _Fitt's law The time required to move to a target

    is a function of the target size and distance to the target - plus the precision needed -.
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  46. _Forgiveness Designs should help people avoid errors and minimize the

    negative consequences of errors when they do occur.
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  50. _Use of Color Color is used in design to attract

    attention, group elements, indicate meaning, and enhance aesthetics.
  51. __Number of colors No more than 4-5 colors.

  52. You can find this map at mapbox.com

  53. __Color combinations Something aesthetic please. Protip! colorbrewer2.org

  54. __Saturation More saturated for attracting attention. More saturated more eye

    fatigue.
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  56. __Meaning Analyze your colors meaning before aplying them.

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  58. _Interference Effects A phenomenon in which mental processing is made

    slower and less accurate by competing mental processes.
  59. Black Red Yellow Purple Green Blue Yellow Red White White

    Blue Green Black Brown Orange Green Orange Yellow Red
  60. _Nudge A method for predictably altering behavior without restricting options

    or signicantly changing incentives.
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  64. _Inantentional Blindness The failure to cognitively process a stimulus that

    is presented in clear view, leaving the observer without any awareness or memory of the stimulus.
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  66. _Progressive disclosure A strategy for managing information complexity in which

    only necessary or requested information is displayed at any given time.
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  70. _Visibility The usability of a system is improved when its

    status and methods of use are clearly visible.
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  78. Thank you! @saleiva saleiva@vizzuality.com

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  81. _Framing A technique that influences decision making and judgement by

    manipulating the way information is presented.
  82. Gas kills over 100 Hostages “

  83. “ Gas saves over 500 hostages

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