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CCDM_ILL_300_Project_Book__Apartogether.pdf

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Avatar for Scrampped Scrampped
May 13, 2025
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 CCDM_ILL_300_Project_Book__Apartogether.pdf

Avatar for Scrampped

Scrampped

May 13, 2025

Transcript

  1. Table of Contents - Background/Research -------------------------------------------------------- 1 - 2 -

    Designing ----------------------------------------------------------------------------- 3 - Paper Work -------------------------------------------------------------------------- 4 - Learning Sculpey ----------------------------------------------------------------- 5 - First Sculpture: The Creature --------------------------------------------- 6 - 7 - Second Sculpture: Bel ----------------------------------------------------------- 8-9 - Third Sculpture: The Mother - Omoroca ----------------------------- 10-11 - Personal Project ------------------------------------------------------------------- 12-14 - Takeaways ---------------------------------------------------------------------------- 15 i
  2. ii

  3. 1 My main projects in this class centered themselves around

    the Babylonian creation myth of Enū ma Eliš. Without primary sources for quite some time, the legend was passed down in the writings of Berossus, a 3rd-century BCE Babylonian writer and priest of Bel (one of our three characters and a rather tumultuous god), which got preserved by Alexander Polyhistor in his book on Chaldean History, which THEN was reproduced by Eusebius in Book 1 of his Chronicon, UNTIL seven stone tablets were found with a fuller story. In the beginning, there was only darkness and water, our two gods existing therein. I interpreted this to be Bel and Omoroca, two of our characters. At some point, Bel is tired of existing in peace and cuts Omoroca in half, forming the heavens from one half, and Earth from the other. The last aspect of the text I took was a description of the creation of a new being; part human and part animal, some of them being intersex as well, giving us our third, and final, character. Depiction of Bel getting sacrifices
  4. 2 The Whore of Babylon, from "The Apocalypse" - 1498

    While not from the babylonian era, it served as big inspiration for my project ← Jewelry I would like to add to my sculptures
  5. 3 Design Process: I started off by writing rough descriptions

    of each character and giving them all a base design so I had an idea of what they’d all look like. My concept for Bel was initially far more monstrous, and I’d ideally like to make a mask for him to wear to match the silhouette from the photo on page 1. I also want to see my spine staff idea to fruition! This is my sketch for my human-creature hybrid. I wanted them to come off as both beautiful and confusing- something you could be scared of without an open mind, yet something majestic and wonderful. (What can I say- I love a trans allegory) Lastly, I wanted to display Omoroca’s anguish, splitting her at her abdomen. I believe her story to have strong themes of motherhood, so I wanted to depict the heavens and the earth as though they both stemmed from her womb
  6. 4 Paper Work: This was the work I was the

    least proud of in this class. I had a concrete idea in my mind for what I wanted to do, but didn’t execute it anywhere except for the final cutouts, which resulted in an unclear comic with poor planning. I definitely learned my lesson. In the future, I will ALWAYS thumbnail out my ideas- it’s a crucial part of the process. Were I to redo this portion of the assignment, I would have made concrete character designs and chosen different, more distinguishable colors.
  7. 5 Learning Sculpey: After studying several slideshows in class, going

    over different processes, and learning about the importance of using an internal structure for sculpey sculptures, we were ready to make our first piece with the polymer clay. I’ve worked a bit previously with sculpey and various air-dry clays, and have a considerable amount of past experience in ceramics which definitely helped in my understanding of the material. What was most helpful in sculpting the head was my experience with sculpting in 3D software! I applied the same principles and practices to making this head that I would in a 3D space. An etched drawing on a piece of sculpey I rolled out to wrap around a sculpture ↓ My first sculpey head! Made with a tinfoil base- started off without a neck, but I added one after realizing I wanted it to have something to stand on.
  8. 6 First Sculpture: Being very excited, I decided to start

    with what was probably my second most complex design: the human-animal hybrid creature. This… was not my best choice. As I made this sculpture, the model got taller and taller, until, without the head, it was already surpassing 8 inches of the recommended height. Not only that, but I had used hot glue in the base (which would have melted in the oven), and I started adding sculpey before finishing my armature. So, even though everything was looking exactly how I had pictured, it wasn’t sustainable, so, I started over.
  9. 7 The Creature: My second iteration was more stable, but

    I was not at all happy with its proportions. I had made the legs too stubby and simply forgot about the tail entirely. However! I had successfully made my first sculpey model! After critique, I decided to try to extend the legs, but I wasn’t able to execute that with my knowledge at the time.
  10. 8 Second Sculpture: Conceptualizing: As you may remember from my

    earlier descriptions, Bel is a rather tumultuous being; very powerful and, seemingly, very angry. I wanted his shape language to exemplify this. I searched for a reference photo of someone with a football player body-type, as I wanted Bel to have a blocky, yet strong physique. I tried to build him to inspire fear, as seen in his expression when I sculpt him. Additionally, I wanted to find a pose that felt angered, powerful, and slightly indifferent, if that makes sense. This was the pose I ended up using This was a pose I liked a lot but thought the other was more fitting
  11. 9 Sculpting Bel: Final Sculpture: Bel was actually the only

    one I fully finished, regrettably, but I really do love how he came out. His fingers don’t have armature wire in them and kept falling off while sculpting. If I were to resculpt him, I’d be sure to add small wires there.
  12. 10 Third Sculpture: Conceptualizing: My process with this one was

    a bit different- I had now gathered not only knowledge of how to make an armature, but experienced how it works. I started off here with a drawing of a pose- going to see if it was physically possible, I took a reference image as well (as you can tell hehe) I also decided to experiment with including wood in my armature for this one- not only because I wanted to see how it would fare, but also because I wanted Omoroca to have a piece of the earth in her- it felt poetic!
  13. 11 Sculpting Omoroca: (Spoiler: I didn’t finish) As I sculpted

    The Mother, she became increasingly heavier on the top of her sculpture and wouldn’t hold the bend I had desired in my armature posing and sketch without her head hitting the base. Not only that, but her head became way too large and her body felt all too disproportionate from what I had intended. All this to say, I am not really happy with the point her sculpt is at right now, and I would like to finish it! Maybe even redo it completely, building a stronger central coil to keep her head from hitting the ground.
  14. 12

  15. Concept: 14 I h ad  es  ra r

    or  E so me  - at t, I h ad Te an lo b u n  on m ba f  he t e y. Co r de fit, a n  s on  ug is i  fo hi ha t , ut  to l ili g Te fo  c u  y a f . Si l  a c ce  me h ar  di to ex d  er  l a b. Wo n! Ma  t ’l em  a m  ha t  i ti ti, r a l o h  si n he be fi d u w  ho tu. An y- fo hi s me , m ol  to x d  un s di f  ca c s, es he  t a b re, n ju to  w  on  li l  mo :)
  16. 15 Background: CO R: Fo ba n  a te

    en n of  e c s i  of  e t s  ey s  t og, or n  a d  in, Co r, ka  y, ew  te r ! He’s a g d ac t i h  l e r  in pe si - ev ho he ca’t e t, e l  ta y ca  l i  h  ep ov an pe. He’s a t te g na n  be fi d wi Te . In  ti be n a b, e d  a l of  ad o l  ow g, i fa te  m e g i . He’s te n et  he  re! (He’s  ob y  fa te f te r ) TE : As  t e, ec , ak Te  , ra  y o h ci s  ha  n  er ev si . Se s  ar a  r a se li g  il. Wi  ar  he ri s,  e s us y  e p n  ey  ma g  e j  fo- to  he  s e. Wi  t  em, se’s  et lo y. I t to da h  r o me c ic y a te m , uns  e’s a h  wi he fi d- bu  n  en  s l t to m a  h  in  li r  sa s. Se s  e mo so y  ot  a f  . (Ya r !) SI L: Si l  he  s ha t  an OS  e  ne h  no pi , bu  he ’t u se l wa t  l e t. Te r o n te w  ma ha t, ut  te net o  n  e c s. Te ci s  pan ho h te t  we  t li f te te s o k s a bu r, n a  b go d ca c I n  o fh ut mo, di, w ed  , te sa te fe b i y  f e d te  p e n  e c s a  co r o s! Te c te an av  e te  ve n . Te m he t o s ut of  e t !
  17. Clover: 16 ^ M ir ev da n Co r!

    Ma in  2 1 or er 2 2 I ti k? ← Ti w s o na de n (wi h a ca g li t ) ta  ma r  ye r ce fo y i h  ho’s an in  ub. It’s a w I f ed ot   na! Ti w re ti hi ha t  er ti s ol  a (2 4) an pa n  on it is peni y o ! Do of  ov m se c ok 
  18. 17 Teacup: ← M ir ev da n Te !

    I t re y a d to fi  ot  at  e lo li h  is w I d ’t  aw he r  on ← Co p ar  me fo hi as n t ← He d i n (at t co m i) re c he ma be r. I w d i  re b a c ic  up  b  mo, b  I l an o b g ba so f  e w s o m fit eg- so ’l ro l re g i gi.
  19. Spiral: 18 ← M ir ev da n Si l!

    Te h  mo fe ne  he, n I w te t  ab fu te t e a m em e an as ne  we  d te (lo r  ho r ha in ha  ti k a s  e bi s if  ne in  er de pen in) Te l us ha  wi re  p  ir, ut  to h a  t i r  e t f e c  s a re ed  at  d e r y i n in or co r o . Ti s  e p e  s  ot to  wi ti as n t! A c ce pa , le , no p  feh ut, u n y s li ! I l it  l  :)
  20. 19 Makeup/Design Process: We  me m  in ,

    I l to  y o l t ot l. Wi  no  w in  g  e w, I t to  s u h   un s di s ca  m he fo t  ar to  l ot  o t r . Be e f ti, m es wo fo hi ti xe d ey da n  d in ke, us, n o co , te v e p re bo s! ^ Me  yi  t Te an  mo la te ve n o pi ’s ma ^ M ov r a z  in s or ta  ha en  di fo  c u  y a ^ Pa l s. Lo. Of. Pa l s. Te & Co r’s pa l s a  b e  n si  t en  2 2!
  21. The Trio: 20 I h ra Te an lo t

    e h a l, av  w Si l  Te to  h  om es, an av  to  w Si l  Co r to  h  a l (ex t o te se c o te t ri t). I l ex r  ho te c it c ot n a ex d o r te m ow  ow te ca c s e t. Se n o m f m a t e , am  iz ho of I d ¾ pep ve  h a- fu y i s. An ho, te g  me  lo  m an  m  an l ti po c ta t  e m  sa  t ex d up he to  an ha t !
  22. 21 Reflection on the class: Ti w no a g

     set  i t ma me fo . Bu of  se,  h a r y sa t, u si l- it  d ha en  t . De t ta ! I h er qu a b- bo n  te n si l a d   ot  se as   ti . M av e p f  as as  ni to  l a P R he t cu y, fe t in y a d  ye go  h pa d . Im at fe l in ow  it  t in  ut,  LO re ,  k  of  t i  t fe g o cu y (wi h a  t o w of  hle  co n ye f  at  s o t hi to - or  h  ta t  u d E r ti wa t af ). Mo l, I le d  at  en  he  g a  m  , I m  y heto g  u s in  t o p on  he  ha or al in d  o- ev it  s o t  in on  t fih. I t k  at’s a h I’d i  t  ek, u n  e bi h id, l he  k do s  k I m  od . An  am at fo y e s ne… to h o f  y i he fu , I c rit at  d o  s ed ! Ta k o De h o t in e ho  s p, an ha yo f  ta n o m bo in on  n in m or. It  ul en  lo. I r y o d  is  as  d  lo g a n di! It  we  t ex me n av le n ne hi s  il  i g e t a .