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Agile-UX

 Agile-UX

Agile UX apresentado no dia 24 de Julho de 2013 no Intervalo C.E.S.A.R. em Sorocaba.

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Tiago Silva da Silva

July 24, 2013

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  1. Lean principles Eliminate waste Amplify learning Decide as late as

    possible Deliver as fast as possible Empower the team Build integrity in See the whole Wednesday, 24 July, 13
  2. Design Up Front is bad Internal documentation is bad Face-to-face

    communication and collaboration is good UX people need to understand the Agile culture Wednesday, 24 July, 13
  3. Short, well-defined iterations that deliver real user value Tight team

    processes for efficient development Minimal documentation of specifications Continual feedback from stakeholders to validate progress Wednesday, 24 July, 13
  4. Agile Culture for UX Practitioners There is only one team

    The user is on the team Face-to-face communication is better than documentation Short sprints are good, shorter sprints are better Continual feedback guides the project Wednesday, 24 July, 13
  5. Contributions for theory and practice Convergence between Academia and Industry

    Software Engineering level Strategic level Organizational change Management level Generalizations Analyzes in different stages of a project Wednesday, 24 July, 13
  6. Developer( UX(Designer( …( …( Research( Analysis( ( Design( Itera8on(0( Design(

    Data( Requirem ents( Research(for(Itera8on(3( ((((((Design(for(Itera8on(2( ( Feedback( Code(Design( ( ( Itera8on(1( Itera8on(1( Wednesday, 24 July, 13
  7. Developer( UX(Designer( …( …( Research( Analysis( ( Design( Itera8on(0( Design(

    Data( Requirem ents( Research(for(Itera8on(3( ((((((Design(for(Itera8on(2( ( Feedback( Code(Design( ( ( Itera8on(1( Itera8on(1( Collabora8on( Wednesday, 24 July, 13
  8. Developer( UX(Designer( …( …( Research( Analysis( ( Design( Itera8on(0( Design(

    Data( Requirem ents( Research(for(Itera8on(3( ((((((Design(for(Itera8on(2( ( Feedback( Code(Design( ( ( Itera8on(1( Itera8on(1( Collabora8on( Data( Requirements( Design( Itera8on(0(Developed( Design(for(Itera8on(3( Test(Itera8on(1(Code( ( Feedback( Code(Design( ( ( Itera8on(2( Itera8on(2( Collabora8on( Wednesday, 24 July, 13
  9. Developer( UX(Designer( …( …( Research( Analysis( ( Design( Itera8on(0( Design(

    Data( Requirem ents( Research(for(Itera8on(3( ((((((Design(for(Itera8on(2( ( Feedback( Code(Design( ( ( Itera8on(1( Itera8on(1( Collabora8on( Data( Requirements( Design( Itera8on(0(Developed( Design(for(Itera8on(3( Test(Itera8on(1(Code( ( Feedback( Code(Design( ( ( Itera8on(2( Itera8on(2( Test(Itera8on(2(Code( Test(Itera8on(3(Code( ( Feedback( Code(Design( ( ( Itera8on(3( Itera8on(3( Design( Itera8on(1(Developed( Collabora8on( Collabora8on( Itera8on(1(Developed( Data( Requirements( Wednesday, 24 July, 13
  10. UX full time team member One Sprint Ahead* UX +

    BA Some Design Up Front Big Picture Low Fi prototypes Peer reviews Focus on users intentions and systems responsibilities Deliverable vs. Consumable Wednesday, 24 July, 13
  11. Further Studies Analyze a project throughout its entire cycle Test

    in different environments Separate in different levels: - Strategy - Management - Development Wednesday, 24 July, 13